Buckle up for the tunnel!

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Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    No, it doesn't. The perks are overpowered (as mentioned by everyone here) and if I don't tunnel, I'm only going to suffer more. It's a lose lose situation for me. I don't like tunneling, but here I'm forced to if I want to enjoy the game. You don't need to run those two perks to enjoy the game neither. I'm not the only one that dislikes this so remove the 'I' and replace it with 'we'. You still haven't provided any justification for it by the way, but keep pointing out that people dislike it because that's very productive.

  • mikewelk
    mikewelk Member Posts: 1,669

    Fake the pickup then. Do it twice to make sure. if they have Background Player then don't risk it at a pallet and maintain pressure via slugging if necessary. Background Player isn't even complained about. If they go down out in the open and you can't see other survivors out in the open, that's all on you.


    In case you forgot, Buckle Up + For The People gives endurance to BOTH survivors and half of your chase is reset when you could have gotten a hook state. Since it's commonly used in SWFs, the survivors won't go down in silly areas where you can spot the other survivor and injure them before the perk can be used.

  • ratcoffee
    ratcoffee Member Posts: 2,150

    I haven't provided any justification for it because, for the second time, I agree with you that the combo is overpowered, I just disagree with you on the degree to which it is overpowered and I disagree with many of the assertions you have made in describing why it is overpowered.

  • crogers271
    crogers271 Member Posts: 3,503

    Fake the pickup then. Do it twice to make sure.

    How long does it take to fake the pickup? Check the area, make sure there is not anyone around, etc?

    That's pretty much the same time you'd spend just following after the survivor who got picked up by buckle up + ftp with the added bonus that you now have an injured survivor out there and you know from this point on that if the survivor is injured their ability is of no danger.

    You have three viable counters to buckle up + ftp. Catch the chasing survivor, again if you don't think pallet saves or flashlights are an issue this is just as easy if not easier because they have to be closer. Hit the survivor and chase the other - its prolonged the chase, but the survivor who used it now has to waste time mending and won't have time to heal for quite some time. Or start counting in your head and chase the survivor who got picked up.

    I'm not a killer main but I've hit multiple survivor teams running this (I'm stunned you're this deep into the argument and it was your first time hitting it). Generally I'm thrilled to encounter it, like any perk it can be used at certain points to be powerful (which is the point of perks), but I see lots of survivors throw away health states. I would gladly hit this over a flashlight team or a squad using power struggle and pallet saves.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Communication only make the time Meg has to find Clau alot less. Communication does NOT make Meg teleport right next to Clau to get healed for 16sec, then teleport right after you chasing Dwight ready for the next FTP. That you were trying to point out that 16 seconds does not equate to how long the extended chase will now last. Simply holding W will give you that much time.

    Communication reduces the time being wasted, not the time being required.

  • Hexonthebeach
    Hexonthebeach Member Posts: 629

    For the People shouldn't work with Buckle Up because it's not counting as heal.

  • mikewelk
    mikewelk Member Posts: 1,669

    I've mentioned, multiple times, that it wasn't 16 seconds and was just an underexaggeration to prove a different point. You keep pointing it out as a justification for the perk synergy as if I didn't joke about it being so short of a time to reset. As I mentioned, they could just hide in the area and tell the other survivor to get knocked intentionally in a certain area. Teleporting shouldn't even be mentioned here. You're just deflecting.

  • mikewelk
    mikewelk Member Posts: 1,669

    It takes roughly five seconds. It takes a camera spin to check the area before hand in order to not allow extra time for survivors to actually get there. Any other killer can manage, why can't you? Arguing about pallet saves being so popular when they aren't isn't productive either. I haven't been pallet saved on for a very long time. Flashlight saves are nonexistent when you just face a wall or predict where they might be hiding by relating your survivor experiences.


    If you're thrilled to encounter that, your MMR must be pretty bad. Extending chase in high MMR is a death sentence for killers. Being denied a hook state in exchange for a injured survivor you cannot down for ten seconds, under any circumstance, isn't fair either. Flashlight squads are so altruistic that four people slugged is usually the result. I'd take those games any day. If you're getting affected by power struggle, don't go through a pallet whilst carrying a survivor to a hook. Simple as that. If it's not the MMR, the people you faced are 100% solo queue with no coordination.


    Waste time mending? Let's not exaggerate how long it takes. Counting down from ten won't do you any good as it's very easy to get to a loop in ten seconds.

  • crogers271
    crogers271 Member Posts: 3,503

    If you're getting affected by power struggle, don't go through a pallet whilst carrying a survivor to a hook

    You don't seem to understand how organized teams use power struggle. Survivor goes down on pallet while another survivor makes themselves visible nearby. Pick up, get pallet stunned. Chase, you now can't pick up the survivor. The downed survivor will likely have unbreakable to pick themselves up or a teammate ready to come in.

    If you're thrilled to encounter that, your MMR must be pretty bad.

    Okay, let's play this game if you want.

    I've hit multiple squads running buckle up + ftp and I don't have nearly as many hours as many people on this forum. By your admission, it was the first time you hit it, that's leaves two distinct possibilities.

    The combo is something run at high MMRs, meaning I must have higher MMR than you.

    I'm low MMR and you are high, meaning that its only really low MMR teams that run this combo, undercutting your argument that it is somehow a strong match.

    I don't think MMR is relevant to such discussions, but you seem to.

    Here's the things I'd much more worry about than a buckle up + ftp combo:

    Gen rush

    Power struggle mentioned above

    Boil over + sabo + map (i.e. springwood).

    A squad that knows when to body block to extend chases + syringes

    It takes roughly five seconds. It takes a camera spin to check the area before hand in order to not allow extra time for survivors to actually get there. 

    Do the survivors you get matched against not know how to crouch behind objects?

    predict where they might be hiding by relating your survivor experiences.

    Why can't you do the same for Buckle Up + FTP?

  • LordGlint
    LordGlint Member Posts: 9,796

    I actually saw a YouTube vid yesterday that made me think of this post.

    At 1 minute into the vid, you see 2 survivors cranking out with 1 of em being injured against a Wraith. This would NORMALLY be a risky play, but FTP BU removed the risk. This didn't require wasted time on either survivors part.

  • LordGlint
    LordGlint Member Posts: 9,796

    I thought it ironic that they were complaining about a survivor getting hooked back to back while they were denying OTHER hooks.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    their behavour was... i'd like to think they were just trolling. playing like that and blocking the killer with basekit bt then complaining about tunnelling is crazy to me

  • mikewelk
    mikewelk Member Posts: 1,669

    Actually intrigued to watch it in a bit. Might get Deja Vu lmao...

  • mikewelk
    mikewelk Member Posts: 1,669

    I wouldn't even question if they're trolling. This community is something else sometimes.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I still think it would be fair if the combo is FTP + WGLF + MFT that requires extra perk slot and some work on WGLF to pull it off. FTP + BU effect is powerful only because it only take 2 perk slots and no building up.

    FTP alone is rarely used, even with MFT release, FTP + WGLF + MFT were never a thing. FTP only get really popular after BU change.