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The last changes made to Chucky made me very worried about possible future killer changes

SilverCrane4643
SilverCrane4643 Member Posts: 53
edited December 2023 in Feedback and Suggestions

I have almost 5000 hours in DBD and I play both sides pretty much equally. I'm Oni and since I've moved from Xbox to PC it feels way better to play. The removal of Chucky flicks makes me wonder if this will eventually happen to other killers like Oni, Wesker, Billy ... I genuinely don't want this to happen and really think that it's unneeded. You can argue it has a long dash and he is able to slide to most loops, besides having frequent power, having stealth and being small in size, so that's why it was removed.

Behavior if you'll ever read this then please don't remove the possibility to flick on other killers. It decreases the skill ceiling and removes the big part of fun, arguably for both sides. You will think that I'm biased towards Oni and you are probably right, but I do think the Oni add-ons need to be nerfed.

My view of this game is to killer having good/strong base kit and not be forced to use add-ons. Both Oni and Wesker are both really strong without add-ons and that's totally fine, the problem comes with some add-ons, like the speed increase of Oni. Don't limit the possibility for the player to show their skill and dedication to a certain character, if anything make it possible to console too in order to remove the discrepancy. Again, please don't remove the fun of these killers. What you guys think? should other killers "tech" be removed and make it all very basic?

Post edited by EQWashu on

Comments

  • zarr
    zarr Member Posts: 1,054

    I think limiting Chucky's ability to flick is fine because he can move more freely than many other killers during the attack, especially if he uses walls to slide along. He also doesn't even have to use the slice & dice - with him being tiny, the Undetectable part of hidey-ho is already fairly threatening. Not to mention the scamper. And the third-person perspective also makes flicks particularly problematic on him because he doesn't actually have to gamble all too often, as he can simply see whether the survivor is turning/hiding behind a corner tightly or flaring out, as opposed to other killers. All the more so if he's using the (pretty busted) Rat Poison add-on, of course.

    It is sad to see his ceiling in terms of mechanical prowess become more limited, however. That crazy things like this: https://twitter.com/numino0us/status/1733556653578965145 likely won't be possible any longer is a bit disappointing. I do want them to retain flicks on Oni, Wesker and Blight, although for Oni I feel like it could be locked behind an add-on, and Blight obviously needs some other adjustments. Billy's flick is entirely intended and not something they would touch even if they were to consider removing flicks.

    In general I would not be all too worried. For one thing, these flicks have been in the game for years and years, so it isn't like any panicked "they are destroying killer mechanics!" attitude is justified. For another, even if they were planning to remove them, BHVR moves slow, you would likely still have years of (ab)using flicks between these killers. And then, even if they were to ultimately touch them, that is far from a guarantee that they won't still work. I mean, BHVR did specifically set out to hard-cap Oni's flick at 90° as far back as right after his release. And yet, it remains possible to this day, if your CPI is high enough (or if you flick your camera up beforehand). BHVR has also consistently shown - for better and worse - that they won't let the limited means of control that gamepads afford people limit their killer designs. I had had the same fear, that BHVR would dumb the game down a lot to make it controller-friendly, particularly once cross-play came, but they've released a killer like Blight thereafter, for just one example that makes it obvious that my fears went unrealized. If there is anything BHVR should do, it's making some of these techs more attainable on controllers, or yet, implementing keyboard and mouse support for consoles.

  • Dionysusdog
    Dionysusdog Member Posts: 154

    Fellow Oni main here. Glad somebody said this. 👏 Don't want to see Oni lose any of his power

  • Xendritch
    Xendritch Member Posts: 1,842

    Oni needs to earn his power, Chucky gets it for free and has less restricted movement. I think BHVR understands the difference so I wouldn't worry about it.

  • Steakdabait
    Steakdabait Member Posts: 1,296

    They did try to fix oni. Tho i really don't think that 180s are interesting at all at least compared to hugtech. It just removes possible survivor opinions without really adding any.

  • Mew
    Mew Member Posts: 1,835

    theres still time, they could easily revert the flick changes.

    Oni had his flick nerfed to 90 degrees a long time ago, and then it got reverted because it made him feel awful to play.

    although at the very least, i hope that they decrease the cooldown for his power to compensate if they dont revert the changes.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,430

    the loss of his flick makes you go for basic hits and removes possibility to use advanced scamper techniques where you vault the pallet in the ability and hit the survivor post-vault as shown in twitter video. reducing skill expression is not fun for killer. he is a lot worse now because you have to go for basic scamper hits and align the dash rather then use ability and immediately dash for the hit. I know that doesn't sound like a big deal but your extending chases by like 10-15 seconds with that change because Chucky is purposely delaying his power activation due in his inability to hit people at those angles.

    Chucky already has low skill-floor where most people can pick him up but now there is little difference between average Chucky and best Chucky that optimizes chase time. I specifically played him for these crazy hits so I am not big fan of his changes.

  • zarr
    zarr Member Posts: 1,054

    Watch numinous sometime (https://www.twitch.tv/Nvminous), the guy those clips are from. There's certainly quite a large difference still between him and your average Chucky. As far as I'm aware, everything he has used still works, such as dashing along walls and changing dash direction at vaults and pallets, it's only that you can't 180° flick with the actual attack portion of slice & dice.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,430

    i did. he says himself that chucky is boring now and he cannot do scamper slice & dice hits. the removal of the flick makes scampering pallets in Slice & Dice borderline useless. You can't turn enough to angle the hit. Your better off sliding off obstacles around loops. As i said, it removed his skill-cielling meaning that the average chucky vs the best chucky is the same. A novice chucky would not do those risky Slice & Dices because they wouldn't see them as possible hits. A more experienced Chucky would see an opportunity to go for those crazy hits because you gain time efficiency in chase. boring change.

  • zarr
    zarr Member Posts: 1,054

    Saying that it lowered his ceiling to the point where an average Chucky is now just as good in chase as one of the best Chuckies is nonsense. Numinous can still do plenty of things an average Chucky would never even conceive of. And I'm sorry, as cool as it is, the stuff he did in those older clips is BS (although none of it involved actually scampering). 180° flicking makes everything potentially unsafe.

    Scamper is still potent, you will just more regularly have to scamper and only then slice & dice. Although it depends too, there's still tiles where you can convert a chained slice & dice.

    Would I have preferred for them to nerf Chucky in some way that doesn't lower the mechanical prowess ceiling? Sure, but I do think some adjustments were in order because Chucky is already a fairly strong killer even in the hands of someone that can't do any of the things Numi is doing, and 180° flicks weren't even something the average player couldn't do.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,430

    Scamper is still potent, you will just more regularly have to scamper and only then slice & dice. Although it depends too, there's still tiles where you can convert a chained slice & dice.

    that is not potent. that is so basic that almost any player could learn it in their first 10 games of chucky.

    I'm sorry, as cool as it is, the stuff he did in those older clips is BS (although none of it involved actually scampering). 180° flicking makes everything potentially unsafe.

    that exact gameplay is what made him chucky possible nurse-tier strong. His only downside to why he wasn't better than her was cooldown. He can still get hits everywhere but his gameplay is more predictable and he gets hits slower because of angle nerf reducing his time efficiency that results in a loss of potency as a killer. What do you mean that none of it involved scampering? Your entire twitter post was showcasing him using Slice & Dice then scambering during Slice & Dice then changing the angle of his dash into 180 flick. Just watch Haddonfield clip on that video. that hit is no longer possible due to that change in that manner.

  • zarr
    zarr Member Posts: 1,054


    Potency is not to say it is difficult to do, just that it isn't useless as you had suggested. And again, there are still plenty of ways in which good Chuckies can make slice & dice work that an average player wouldn't, after scampering or otherwise.

    All of what Numi does in those clips is still possible as far as I am aware, including the "scancel" - he doesn't actually scamper through the pallet, he uses the scamper prompt to turn around. It is only the 180° flick at the end that isn't possible anymore, so he and players like him will have to figure out other lines of converting hits with these techniques.

    I think Chucky is still strong enough, although the change is still fresh, it remains to be seen what people figure out.