Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

My Chucky conclusion

xEa
xEa Member Posts: 4,105
edited December 2023 in Feedback and Suggestions

I know that there are many Chucky players out there, so i hope we might have a civil and unbiased conversation about him. So far i was very reserved with this killer. People were not that great with him at first, and survivor had no idea what to do. So i waited for more experience to come.

After countless of games against him on pub and many rounds on 1v1 i came to my conclusion:

He definitly needs some changes.

First of all, his footprints. Make them better visible and more accurate. I already said that in a different post. This is more or less only quality of life change but a neccessary one. On so many tiles he completly disapears. Wihtout propper footprints, this is just unfair.

Second, his slice and dice. The way he can curve around objects is fine, but the duration and the speed makes the attack almost not counterable. I am not 100% sure which one, but either this or that has to be changed quite a bit.

Vaulting under pallets is okayish, if they nerf Slice and Dice. If not, this has to go completly.

Thoughts about that?

Post edited by Rizzo on

Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    I think they should just adjust how hard you can flick in Slice and Dice, nothing too crazy though. I'm tired of getting hit from abysmal angles.

  • caligraph
    caligraph Member Posts: 359

    Been playing him a lot and the biggest problem I've noticed is hes too forgiving. Not on misses thats plenty punishing, I mean in the microgame. If I get outplayed most of the time I can just flick them even though they outsmarted me.

  • Mr_K
    Mr_K Member Posts: 10,346

    I find sliding under pallets to be pointless. The delay gives survivors enough distance to nearly loop all the way around. That achievement is not going to be fun.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    I’ve never played as Chucky, but from what I’ve watched of his gameplay via live streamer content, what you’re saying is valid, and I agree.

    People complain about Object being easy mode for Survivors at walls, but Chucky basically gets free OoO when he uses his power. Seeing Survivors that clearly behind obstructions and exactly where they go to an unjukable outcome just screams “please, let-us-hold-your-hand-to-get-this-hit!” easy mode.

    Again, haven’t played as him, just what I’ve observed. Haven’t seen anyone struggling to efficiently 3K.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 518

    I don't know. I do think his perks are extremely wicked combined with others and should be considered nerfed. I am really just disliking the people that are playing him. He basically broke the anti camp which opened the floodgates for more players to play around with it.

    I just really dislike playing against him so much so I have steered clear of the game.

  • ad19970
    ad19970 Member Posts: 6,759

    If you are at a pallet, and Chucky uses his Slice and Dice, you can throw down the pallet and get a stun against him, if you can predict which side he is coming from. This is often a 50:50 mindgame.

    There are definitely also tiles where survivors can turn sharp enough to dodge a Slice and Dice, at least when played normally. The 180 degree flick can take some of that counterplay away though, which again is why that should be addressed. They simply need a hard cap so that Chucky can't turn more than 90 degrees during his lunge.

    Predropping pallets, at least on some loops, can also be helpful, depending on the form of the loop. In general it can be quite loop dependent whether a survivor has counterplay against Slice and Dice or not.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    As I’ve said, and it’s definitely showing, he’s stronger in low mmr than he is in high mmr. Survivors in my lobby have gotten much better at counterplay, and my games have gotten harder on average.

    He has terrible map mobility, so his power needs to be extremely strong in the 1v1 to keep up with lack of macro play. I would argue his hidey-ho mode needs a shorter cooldown.

    Using his dash at windows and pallets is useless against half decent survivors.

    His flick I believe should remain at 180, but no less than 140-150 if it were to change. His flick is the only saving grace against good survivors, and even then it has to be timed just right. It it quite easy to bait and dodge his lunge.

    There are certain maps that he absolutely struggles on.

    Overall I think he’s a lot of fun, the voice lines are amazing, his power is fun and has good skill expression, but I think needs a cooldown reduction. I’ve got him at p19 off of playing him alone, so I’ve gotten quite a bit of playtime with him.

  • xEa
    xEa Member Posts: 4,105

    A non beginner killer will never give you the pallet side. They zone you out and get the hit either while trying to loop the pallet or trying to reach another loop. Normally zoning out of the pallet is not a big deal since against other killer that can reach you in time (Freddy or Clown for example) you predrop the pallet. That does not work tho since you can just ignore that with your S&D.

    You 100% can not dodge his attack, the killer is missing. We tried it at many tiles but there is no way.

    Predroping, as i said does nothing. Not even shack is safe. It of course depends on the distance, but if you are in range, he can get the hit no matter what.

  • ad19970
    ad19970 Member Posts: 6,759

    I mean, if survivor runs away from the killer to a pallet, then they are at the pallet. And that's it. I am not sure what you mean with killers zoning survivors away from pallets when they are already at the pallet.

    Also, my experience has been different. I have seen loops and other places where Chuckies Slice and Dice is dodgeable. Again, the 180 degree flick is problematic, but without that, the ability seems very dodgeable to me. It's like Onis dash, which is also dodgeable sometimes.

    Same goes for predropping. Especially at certain loops that are big enough, predropping can help in my experience.

  • xEa
    xEa Member Posts: 4,105

    When survivor drops the pallet, the killer can vault under it and uses the power. Its similar to Wesker but with the benefit that Chucky is able to attack.

    When survivor dont drop the pallet, the killer can zone the survivor away from the pallet and there is no way to get to the next loop or back to it, unless its a very short filler. And short fillers are deadly anway.

    The flick gives him the opportunity to hit at probably every loop. I can not confirm everything of course, but so far, it appears to be that way. I think the flick is okay, it gives something to the killer, but S&D should then be changed. If that is no option, i agree, the flick needs to go.

    It is one or the other.

  • ad19970
    ad19970 Member Posts: 6,759

    I am positive the 180 degree flick is not intentional or? I know I don't play with it. I really do think that needs to go. It should be a max 90 degree flick.

    As for scamper, in my experience, it's sometimes not fast enough to get you a hit after you use it. But I do think the time of scamper should be increased to 1.6 seconds, from 1.4 seconds.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    If anything, Chucky is not strong at all. Here's my personal conclusion as to the state of The Good Guy: (Bear in mind that this is from a high-mid level player)

    He is borderline reliant on Auras.

    He is crippled by Survivors holding forward against him. (Survivors who know how to time their peel away from tiles make it so Chucky needs to just follow in the majority of the chase in order to put them in a position to be able to start mind gaming and having the potential of winning a 50/50)

    He has no stealth vs anyone that has good hearing or good headphones.

    At most tiles, Scamper is dependent on Slice & Dice to even have a chance of hitting the Survivor. (This paired with being borderline Aura dependent makes his chase nowhere near as good as people think it is)

    Being 4.4m/s makes it so Chucky pretty much needs to lead with a Basic Attack then follow up with a Slice & Dice. (Otherwise chases just go on for far too long at most tiles)

    He cannot juggle pressure because of his 4.4m/s.

    He is up there with a few killers that Dead Hard wrecks and is guaranteed to work and waste way too much of their time. The others being Huntress, Pyramid Head, Wraith, Artist, Demogorgon and Hillbilly. (This paired with his speed and reliance on Slice & Dice to have quick chases makes his 1v1 aspect nowhere near the level it needs to be to win good players -- as mentioned before, he has no juggle potential either so his 4v1 is non-existent)

    His add-ons have very little appeal outside of about 5 of them -- UR Scamper breaks pallets, R Auras with Slice & Dice, R Speed after a Scamper, UC recovery from successful Slice & Dice, UC cooldown when whiffing Slice & Dice.

    For those who like to have a idea where a Killer fits into a Tier List, then in my opinion, he is at the bottom of C Tier.

  • xEa
    xEa Member Posts: 4,105

    You serious with bottom of C Tier? That is a very brave hot take considering every pro and top player calls him the 3rd or 4th strongest killer and easily A or S tier.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    @xEa there's no way he can be considered a top 4 killer. S+ is Nurse. S is Blight, Wesker, Spirit and Oni. A Tier is killers are like Huntress, Artist, Dredge and Pyramid Head.

    Would you say Chucky is even on par with any of them?

    I'm very curious to know who these players are that say he is S/A tier

  • JudithMorel
    JudithMorel Member Posts: 562

    agree 100% that he needs changes, his ability is stupid unbalanced. and his footsteps need to update at a faster rate aka to be more accurate.

  • xEa
    xEa Member Posts: 4,105
    edited December 2023

    Who are those players that think he is S or A tier?

    Otzdarva for example? Or Hens? I dont know... you might be the only person on the Internet who thinks Chucky is not at least A tier. Pick any random DBD content creator or talk to strong comp players if you want, i bet nobody puts Chucky lower then A tier. At least I have not seen any list where Chucky is below A. But of course i dont know every opinion in the world about a certaint DBD Killer.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    @xEa are these opinions to date? Coz all the ones I come across are initial release opinions.

    And tbh, I could see the lack of consistent strength with Chucky right away. When you think of a Chucky, are you surprised that a good Chucky player is using auras when you get to the scoreboard? Or are you more surprised when a good Chucky player isn't using aura stuff? If not, then I think that speaks volumes of his strength as a character. Huntress and Nurse have always been the two killers that benefit from auras the most, but neither of them need them to feel threatening or dominant. When it comes to Chucky, he does not feel threatening nor dominant without auras. He is a 50/50 killer in a 1v1 in every aspect of what he does. Now, Survivors having control in loops is nothing new to DBD, but, the stronger killers have a lot of potential to minimise how frequent these 50/50s can occur and how many are actually in the killer favour to more of a 60/40. Chucky doesn't have any potential to minimise the 50/50 style outside of aura. And when he does, it's because the chase has gone on for longer than desired and he has closed the gap down at a vault or pallet to the point where the only way out for a Survivor is to play it perfectly.

  • Not_A_Robot
    Not_A_Robot Member Posts: 2

    I’m not sure I can get behind that first point, you will rarely if ever be given the opportunity for this kind game as Chucky will just loop again until he can start the slice and dice from the pallet giving you really no options. Then again maybe I’m mistaken and am misunderstanding your point.

  • Not_A_Robot
    Not_A_Robot Member Posts: 2

    I don’t think I have ever in my life heard dredge be considered an A tier killer. He’s actually my favorite killer and my main but he is a jack of all trades master of none, on paper he seems abhorrently strong until you play as him and either break every pallet on the map or run from pallet to pallet to pallet every time you use remnant. Then you decide to drop an unproductive chase and teleport to a locker next to a generator only for the generator to go from 80% to popped while you’re stuck in the abysmally long lock break animation. I’m not exactly sure who else would have the opinion Chucky is under A tier and that Dredge is.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    @Not_A_Robot You realise the issues you outlined with Dredge feeling like he needs to break chase when it's pallet simulator, is the same issue Chucky has when it comes to w-key simulator. People hear his stealth if he were to try to find someone else and then has to deal with another w-key chase while he waits for his power to recharge