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Losing to Trapper = Due to RNG?
So I had a game where I trounced a team and in the chat, I was told they dislike losing to RNG. I asked them to explain and they said running into a trap was basically just luck/bad luck. I countered I placed that trap specifically for the pathing from his gen to the shack. He said there was no skill in simply setting a trap and 'hoping' someone runs into it.
So Im curious, is this a common thought process or was this an example of a Salt mine becoming sentient?
Also, thoughts on Trapper in general being 'skillful'? Is this a thing? Thanks!
Comments
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Salt, just salt.
Traps aren't random, they just don't arms themselves at a random spot, unless you have Iridescent Stone. There is a whole thought process behind arming traps and catching survivors with them (which I only know because I got my Adept Trapper achievement).
Though we gotta say a part of Trapper's strategy was hit hard with the map reworks, as traps are far more difficult to hide than they used to be.
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Alright, I figured it was salt. :)
The reworks had me going back into customs and combing over every map again. There's a few new spots that are just exquisite. Some were lost :(
Overall though, I feel its in a better state in regards to Trapper. Most killers, not so much. I feel for them :( Especially Blights.
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I've come across some crazy strategic Trappers. It's definitely not just luck.
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Yes and no, but mostly salt.
If I'm playing on a map with lots of ground cover, like Backwater Swamp, sometimes I'll throw a trap in fairly random area. It's almost impossible to predict / spot, but its also possible no survivor even runs that direction.
In that case its an issue of probabilities. I'm making a bet that survivors won't think I put a trap in such a location and if I'm right, I get a huge return. But I can see a survivor being upset if they ran into that trap and didn't think they had any way to predict it.
Even with choke points, its something of a guessing game. Depending upon how far you are into the game as a survivor you have to make an educated guess whether the killer has had the time to set up a trap at the loop or not.
To me though, that's DbD. There are lots of random elements and if you don't like them you are in the wrong game. Many strategies only see value if you try them over multiple games and DbD is not the type of game you can ever look at a single instance of.
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I try to not place the random traps as you mentioned. I use to, but I didnt get a satisfaction from it. Knowing I placed them deliberately and getting value (sometimes multiple times lol) feels soooooo good. I use the purple bag and tension spring only, and so my placements need to be full of confidence.
The anxiety of taking that vault or not during a chase as a survivor is also a rush in itself when Im going against a Trapper. I try to use these situations to adjust my own Trapper strats if need be.
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If you placed them well you know it wasn't just the RNG.
Playing against Trapper (slightly) eliminated genrush as people need to pay attention when running towards the gens. It hurts the feelings of some survivors.
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Any time I'm caught in a trap I didn't expect, my reaction is normally thinking I got outsmarted by the Trapper, not 'unlucky'.
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If someone runs into your trap then it was a good trap. Not rng.
Trapper is often underestimated.
Maybe the top players have no problems but normal players do.
When i play him it can be really funny when survs constantly run into your traps.
When i play against a trapper i always have respect because the trappers i met where usually more on the strong side.
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It's not entirely RNG, but I see what they're saying.
Either the loop has a trap in it or it doesn't, if there's one there, not much to be done.
It's not really RNG, it just feels like it's random.
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You can't even trap a pallet on some maps (from one of my previous posts) as they have widened them... Trappers power whilst weak and slow to obtain is to trap exits and possible routes.
The idea of not being able to trap exits or areas of loops and having no grass to even hide it is why nobody plays Trapper, a weak killer that is easily looked after... like Billy
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No team thats decent will lose to a trapper, so they are mostly salty they lost to a trapper and therefore have been shown to be awfull at the game, I too would be pissed if I got destroyed by essentially the tutorial boss that should be beatable even blindfolded.
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Some of you clearly need some more hours in the game. lol
I can only hope to run into your squad! You sound really good. :)
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Nah I play soloQ but believe me I consider myself a mid survivor at best, probably not even mid as I have died to trapper and freddy and no decent survivor would let that happen ever.
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Dying to Freddy ain't nothing to be ashamed of, friend.
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The only RNG with Trapper is for console players like myself where pushing the interact button will 50/50 either disarm the trap or throw the pallet it's set under. Especially when the game decides I throw the pallet which then scoots me 3 inches over and directly into the bear trap. And that's why I hate playing against Trapper.
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Remap your inputs. Interactions and vaults/pallets can be set to different buttons.
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The only time losing to a Trapper is down to RNG is if they're running iridescent stone and people get caught by traps in places no one would deliberately put them. That's bad luck.
Now the other 99% of the time, the traps have been placed strategically (either effectively or ineffectively) and it's up to the survs to recognize, remember and/or predict where they are. So not RNG.
Just another case of people being salty because they lost and unable to accept that it was because their own shortcoming.
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It's salt. Placing traps is a skill, not just because of strategic placing at the start, but also because learning how certain Survivor players run you can learn to place traps along paths you believe they take. Trapper is a planner.
As for the RNG argument, it's laughable. If I face a Trapper then it's obvious that being careful and aware of your surroundings is paramount. Running blindly into traps without care isn't RNG; it's carelessness. Of course, things are different when a Survivor is herded or forced into a trap, but then that's good planning.
In short, if they are complaining about one of the weakest Killers about, then it's not just salt but they are a joke in general.
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I had a match in Father chapel. I only M1 2-3 times early game for a down. The rest I catch survivors with traps (not even try to M1 to injure them). Sadly I didnt record it.
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Only RNG element they could be referring to is getting caught in a trap, and repeatedly taking 5 - 6 attempts to escape...
Which of course the counter argument there is, you stepped in the trap in the first place, so what's your point? 🤣
Whenever I step in a trap, I consider myself dead (and an idiot), as a Trapper is usually not going far, and escaping before getting thwacked is rare xD
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Doesnt matter how good you are, you will die to every killer out there. No one escapes all of their games, especially in Solo Q
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I wouldn’t say it’s rng but it’s unsatisfying getting trapped by a dark trap that’s physically impossible to see in some cases
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Sounds like salt.
But, for the sake of argument...
Could running into a trap feel like 'bad luck'/RNG from a surv perspective? Sure. I've had it happen where the prompt for a trap doesn't show up in time and such.
However, even with the most generous interpretation/circumstances, if a surv faces more than 5 Trappers, then they should know that traps are generally placed according to specific criteria and not simply randomly dropped around on the hope a surv will run into it at some point.
I think there is quite a bit of skill with Trapper. The traps are a more limited resource than any other Killer power, IMO. (Except maybe Myers) You have to go get them, set them, and if the main part of the game switches to another part on the map, Trapper has to consider the investment of getting traps back to use vs. continuing on without them. He has to consider where to place a trap to make a portion of a loop unsafe vs. many Killers who can use one instance of their power to shut down the entire loop. If you play enough Trapper and find more and more survs who understand the basics of trap setting and know to look out, then Trapper has to really get the noggin' joggin' and get creative in the trap placement.
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No decent player should get trapper/freddy get away with less than a 2 gen chase, I sometimes fail that hence why I am bad at survivor. However you are right if my teamates have exhausted all pallets then yeah its unavoidable or if they are not doing gens (which is a given is soloQ). But If I have pallets and my teamates have the ability to look at the hud, going down to said killers without them dropping chase or at the very least 2 gens popping its a disgrace.
I will reply to this here aswell, same as above, losing chase to an m1 killer that has to loop normally is a lmao moment, do yes dying to freddy because I was bad at chases is something to be ashamed of. You can argue that bring bad at a game is not shamefull and there you have a point but I still stand on my point, no good player will struggle in chase against m1 killers, and as I sometimes struggle against them I am by definition a bad survivor player.
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First of all, don't sell yourself short. I am sure you are a good player.
And second, you're forgetting a little something, friend: Freddy is rare.
He isn't a killer you usually see because his current power is boring to the extreme. The few people who still play him still do so because they like the character and they are usually experienced.
And a seasoned killer player can take down a good survivor, even with a M1 character.
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