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The new anti-camping mechanic is fantastic /s

He proxy camped everyone like this btw, never truly leaving the hook area after loosing too many gens early/ mid game, revving his chainsaw when someone got too close

look, I play both sides somewhat evenly so I understand the frustration of losing games, but I usually try and play as fair as possible, and I understand there’s situations where camping is necessary e.g. endgame to secure at least one kill when all gens are done

But it’s sad how effective and efficient camping still is, and the new anti camping mechanic hasn’t done much to circumvent this, yes it’s a counter to face camping, but a lot of killers with either range or movement speed abilities can still stand just outside its range and zoom to the hook when needs be, like Bubbas chainsaw sweep for example

I just wish there was some other way to help combat camping, or at least deter it, even give the killer incentives for leaving the area, just to make the game more fun for both sides

Comments

  • GeneralV
    GeneralV Member Posts: 11,328

    I still think they should revert Borrowed Time back to when it protected both survivors, but could only be used once per trial. It helps deal with camping far more than this mechanic.

  • GillyBeannn
    GillyBeannn Member Posts: 554

    Oooo you just gave me an idea, what if for the unhooker, they get the borrowed time effect within the killer's terror radius and then for the unhooked it's how it currently is.

  • GeneralV
    GeneralV Member Posts: 11,328

    I don't see why not.

    But I think it would still need to be a one-time use. Otherwise it might be too strong.

  • Shroompy
    Shroompy Member Posts: 6,694

    Thats exactly how it was when it protected both Survivors and it was still busted

    It would even be stronger nowadays since it has Deep Wounds attached to it and not its own bleed out timer

  • GeneralV
    GeneralV Member Posts: 11,328

    Then we use the bleed out timer.

    With this effect, if possible:

    I am of the opinion the past was better here, but these things can be adjusted.

    I don't think it would be busted with the current state of the game, actually I think it would help a lot. We are seeing a massive amount of camping and tunneling recently, and this perk would help fight it.

    And it is a one-time use. Use it in a bad manner and you wasted a powerful tool. Use it wisely and you have the opportunity to make a great play.

    I think it would help.

  • Shroompy
    Shroompy Member Posts: 6,694

    I am well aware that you think the past is better and I can assure you as some one whos been on the receiving end several times of old BT, its not a good idea.

    Its quite literally Buckle Up + FTP but attached to an unhook. How it would be used (and how it was used) is people would wait until endgame to activate the perk, which made it a guaranteed escape since the Endurance timer was 20-30 seconds and the bleed out timer was 45 seconds. This was also during an era where camping was even more prevalent than it is now for a plethora of reasons, as well as true face camping being a thing.

    This version of BT was removed for a good reason and does not belong in modern day DbD

  • GeneralV
    GeneralV Member Posts: 11,328

    I don't see why it is a problem to save it until the end game. Like, it is a valid strategy to save a powerful tool until the very last second because it is still part of the game.

    And I'm honestly seeing A LOT of camping and tunneling recently, far more than I saw in the past. Obviously, it is entirely possible that our experiences are just completely different, but on the Forums there are many complaints that reinforce this fact.

    I think it would help a lot. The current DBD needs it.

  • Carth
    Carth Member Posts: 1,182

    Powerful perks that work once/a few times but result in "auto wins" will always be complained about. Old noed, adrenaline, old ds at endgame, old undying, old dead hard, etc.

    I'm not necessarily saying I agree with that viewpoint but there's lots of examples where "well I played with -1 perk all game so i deserve x in exchange for it/well this thing only works one time so it better be strong and I just happened to save it until end game" has ended up with x getting nerfed/watered down.

  • GeneralV
    GeneralV Member Posts: 11,328

    Yeah, I honestly disagree heavily with those complaints.

    Like, it is a valid strategy to save your perk until a critical situation happens. I don't see anything wrong with it.

  • Nazzzak
    Nazzzak Member Posts: 5,671

    They can still proxy camp, the team has to hook trade basically (though with Bubba you both could end up on hook). I had a killer a couple days ago who hooked first person on a corner hook that had that hill just to the side. So he would hook then go up the hill and had a perfect vantage point of every direction when someone was coming for a save, without affecting the AFC mechanic much. He'd get a hit, then a hook trade. Rinse and repeat. He got lucky with his set up. Really boring way to play imo but I guess some people enjoy it.

  • burt0r
    burt0r Member Posts: 4,160
    edited December 2023

    Well, I would say you have no problem driving the last friendly, non-camping killers into quitting or switching to also camp if they go back to an old double bt.

    "Don't camp all game only to get screwed in end game when faced with up to 4 uncounterable doublebodyblocks and nothing else to do but secure at least on kill."

    So either camp to get the bt out (just like ds back in the day) or be screwed.

    Not that it matters to me, I quit long ago.

  • Firellius
    Firellius Member Posts: 4,396

    We've had anti-face-camp for years, so what's this thing for?

  • xCALLxMExJJx
    xCALLxMExJJx Member Posts: 13

    Enough has been done. It's literally 4v1. Don't blame the killer, blame your teammates. I never blame the killer as a survivor when I can clearly see my teammates yellow outlines who are not even making an attempt to save me. The answer is, if you want to pull the killer off tunneling then the other 3 survivors need to be on gens. It's pretty simple, I mean the game is basically the exact same as it was 3 years ago. I can't believe people can't figure it out or accept the reality of this game and instead call for nerfs. I figure my games out usually within a week. Since I'll play it a week straight. I've been playing this one for 6 years... Nothing is different about how you play this game today than it was 500 days ago if you're still surprised by what goes on in it, then now you should understand that you are mentally incapable. Compared to some people

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Thats the teammates failure as bubba is far enough away to make a save, just not a thoughtless one.

  • GeneralV
    GeneralV Member Posts: 11,328

    With the way survivors are constantly rushing the hook these days, the killer definitely won't have to camp to get the bt out. And if we bring this perk back, we can also bring another killer perk back. Balance can go both ways.

    And besides, there is no securing a kill. Just like a survivor cannot possibly secure an escape. Neither killers nor survivors are entitled to anything just because all the gens are done.

    If you camp at the end game, you risk DS or BT. If you stay at the gate rather than leaving, you risk Blood Warden.

    That is why nothing should deactivate at the end game. It is part of the trial, not a place for pity kills / escapes.

  • Shroompy
    Shroompy Member Posts: 6,694

    Because there's a difference between a strong tool and something that's absolutely broken. You only need to have 1 person use the perk and its basically a free escape for everyone involved since now you have 2 Survivors who have Endurance, as well as a speed boost now. So now you can't hit the savior, you can't hit the person unhooked, the 2 can body block the other 2 Survivors if they're in danger, all because of 1 single perk. This isn't a niche or situational scenario either, as body blocking in endgame is VERY common.

    Camping and tunneling was also a lot more common back in the day as there was literally nothing stopping a killer from doing so, and true face camping was a thing. Despite this, BT was still broken.

    Once again as some one who has experienced BT back then, it has no place in the game and deserves to be a distant memory

  • GeneralV
    GeneralV Member Posts: 11,328

    I don't know, my friend, I am not convinced.

    Like I sad here a couple times, no one is entitled to anything just because all the gens got done. There is no securing a kill, there is no guaranteed escape. If that play you've described happened, it is fair. If the killer somehow manages to down one of the body-blockers with NOED and gets the rest with Blood Warden, also fair.

    And even if, in your experience, camping and tunneling happened more often back then, surely you cannot deny it is a problem now. Everyone else is seeing it. I think this perk would help.

    However, we are going to agree to disagree on this one, I am afraid. Clearly neither of us will be able to convince each other and we will just keep going back and forth around the same topic.