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I can't be the only one who hates Buckle Up.

Buckle up + For the people is one of the most infuriating perk combos in this game rn. Idk how it's made it this long without changes. "I ran in your face and got an autoheal, so we're both invincible for 10 seconds". How is this fair? If you try to wait that 10, either they make it somewhere safe for free, or you only wait 9.99 seconds. This combo can suck a bag of clown fingers

Comments

  • ShErMaDeRmA
    ShErMaDeRmA Member Posts: 338

    Yeah I worded it poorly. Buckle up alone is fine, niche but strong. But with FtP it's just stupid. I think perks need to be dynamic. Like not being triggered by other perks, being more/less effective depending on the character you play, less effective if in a sfw, etc. Just a rough draft of an idea.

  • If they made it stop working with FTP then I think it would be perfectly fine. I for one would like it to keep it's current effects, just not work with FTP...

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    I also don't like the combo Save the best and rapid brutality, but you don't complain about that, right?

  • Ayodam
    Ayodam Member Posts: 3,322

    Buckle Up is neither ‘niche’ nor strong by itself. It just sucks. And it has for years. Try to remember that perks should have value—for survivors and killers. Survivor perks don’t exist for novelty.

  • LordGlint
    LordGlint Member Posts: 9,779

    Current BU really shouldn't be compared to its original version since they completely changed the effect. The original was pretty useless though, I agree with that much.

  • LordGlint
    LordGlint Member Posts: 9,779

    The fact that we're talking about perks that can be used over and over, rather than items makes it STRONGER. The needle can be used 1 time, then you gotta find another needle in your BW. The perks are only limited to how many times you heal up.

    If you want to compare perk to perk though...

    Permanantly saboing every hook on the map could ALSO protect a survivor against being tunneled. It also equally applies to everyone else.

  • Azulra
    Azulra Member Posts: 586

    BHVR already said recently that the For The People + Buckle Up problem is already on their radar and will be monitoring the situation which is usually code for them working on a nerf because that's typically what they say any time they're about to nerf something.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    My favorite part of this exchange is that you've now given the third example of a perk or ability in the game that's been removed or severely nerfed, but comparing it to a current, base kit ability.

    Perma sabo hasn't been a thing since October 2018. Insta blind was removed in 2017. Instant heal styptic was removed in October 2019.

    So not only have your examples long since been deleted from the game, several years ago in fact, you seem to be implying heavily that tunneling should've been dealt with about 4-6 years ago as well.

  • LordGlint
    LordGlint Member Posts: 9,779

    I'm purposefully comparing this combo to previous things that were so broken they either were nerfed or caused game wide changes. This wasn't an accident. The argument presented FOR the inclusion of the combo is that it can be used to combat tunneling... but just like every other example, it's equally countering going after ANY survivor at any time.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    I truthfully don’t have much issue with it.

  • LordGlint
    LordGlint Member Posts: 9,779

    Your argument is "as long as it's physically possible for a killer to tunnel me, I should have busted things". The devs HAVE included anti-tunnel things, even basekit. Anytime this comes up, those complaining have no idea where the moving goalline should stop. Do the devs have to remove your hitbox entirely for you to say "tunneling is solved"? Should they make the basekit BT last forever with unlimited hits? Anything less than that makes it possible for someone to tunnel.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    unless survivors are unable to use ftp on people not unhooked within the last 1 minute, this combo has nothing to do with tunnelling. hey let's bring back og ds where people can use it on their very first down. b-but it helps with tunnelling! let's bring locker saves while we are at it as well, people can use it to combat tunnelling, right? mft as well, a tunnel target should run faster.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,837

    Thing is, other than simply not allowing the same person to be hooked twice in a row, there isn't really any way to stop a killer who chooses to tunnel from doing so.

  • GeneralV
    GeneralV Member Posts: 12,666

    I admit I'm curious about what exactly happens in those games because I am not seeing this combination being used to fight against tunneling.

    In fact, I've only seen it in action against killers who weren't tunneling. It was even used against me, on a survivor who had yet to be hooked.

    Tunneling is a problem recently and it has to be fixed. But the way I see it, DS is the solution.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    Again, the fact that you're having to go back a minimum of 4 years to use examples isn't helping your case.

    It's extra funny to me, because 'don't permanently sabotage hooks' is literally the killer rulebook from when the game came out. In exchange for not using the broken thing, survivors expected to not be tunneled out of the game. One of those things got nerfed and deleted, the other is in essentially every single game today.

    Which also means that when (not if, because it's already on the road map) bu+ftp is nerfed, people will just complain about Windows, distortion, or alert or some crap until that also gets nerfed. And tunneling will be even stronger yet again.

  • LordGlint
    LordGlint Member Posts: 9,779

    I compared it to the early broken stuff BECAUSE they got changed, just like FTP+BU SHOULD be. This was deliberate. The tunneling thing on the other hand HAS been addressed. The only problem is because it's still physically possible...people aren't satisfied. What do you expect to happen before saying "This is enough of a fix to tunneling"? We can't go to people's houses and steal their controller if they go after the "wrong" survivors.

    What "fix" do you want? Godmode until a survivor touches a gen?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    FTP+Buckle up counters tunneling. in particular, it is super strong in end game when killer hook camp because you can unhook someone, let BT person bodyblock. if they go down and your healthy near them, you can FTP+Buckle up and extend BT. It reminds of Old pre-nerfed decisive strike where you pick someone up, they DS you and run through exit gate. if you don't pick them up they crawl out of the exit gate.

  • LordGlint
    LordGlint Member Posts: 9,779

    Nothing short of godmode will make it impossible to tunnel, which was my point. The idea that as long as the killer has free agency to down his opponents, you should get any amount of OP stuff to do everything better and claim it as "countering tunneling" is asinine.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    i wanted to partake in the discussion but you already are saying anything and everything needed to be said, so i'm showing my support and appreciation o7

    also i couldn't handle that argument without coming out as (actually, being legit) condescending so extra props to you. cheating is also fine because of tunneling yeah.

  • LordGlint
    LordGlint Member Posts: 9,779

    What could they POSSIBLY DO that would please you and you would claim tunneling is fixed. There is 0 answer to that, meaning you will keep claiming everything is fair because tunneling exists.

  • LordGlint
    LordGlint Member Posts: 9,779
    edited December 2023

    I honestly WISH they do something crazy. Turn off the survivor hitbox until they do conspicuous action. You'd have survivors complain they can't take hits for their unhooker. They'd call it a DS nerf.

  • LordGlint
    LordGlint Member Posts: 9,779

    Here's your words saying it needs to stay. Not putting words in your mouth.

    BTW, tag someone when you're talking to them or the only one getting alerted is OP.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    will be off topic but my go to tunnelling solution would be something just as crazy, 20 seconds of complete invisibility and silence with no collision. oh and that definitely has a potential to be called a survivor/basekit bt nerf, i know dbd community well enough.

  • LordGlint
    LordGlint Member Posts: 9,779

    That still leaves room for the survivor to get hit by a randomly thrown hatchet. Sounds like your condoning tunneling. We need basekit "walk out the door as soon as you spawn in" to counter it.

    Sarcasm of course, for anyone who can't tell

  • ShErMaDeRmA
    ShErMaDeRmA Member Posts: 338

    This post got a lot more attention than I figured it would, and I'm checking the forum for the first time since I posted rn.

    I think Buckle Up now is a niche, but good solo perk. It's not always gonna be good, but in the cases where it can be useful, it is VERY useful. That's to say my issue is that you can force its usefulness with FtP.

    It has nothing to do with tunneling, and at this point, my issues with tunneling have gone down. That's to say I never play without OtR.

    There is lots of anti-tunnel play, especially if the one being tunneled is a high level player. This combo has no counterplay.

    I ran Stbfl and Rapid Brutality when it came out, and it was nice, but it doesn't seem as strong as you'd think, and I actually haven't seen it used against me yet.

    Tunneling is still an issue yeah, but it's possible to deal with.

  • LordGlint
    LordGlint Member Posts: 9,779

    That's just it though. I feel like it's coming off very disingenuous when people claim NOTHING has been done to counter tunneling. It USE to be the killer could down you 0.1 second after you touched the ground. Doesn't exactly leave room for counterplay. The best looper in the world isn't outplaying that.

    Ignoring anti-tunneling perks for a sec, basekit BT is a HUGE improvement... but ppl like to ignore that and claim the devs have done nothing. That gives enough time to get to a loop, so you have a chance to play. Let's at least acknowledge that much.

    This is why I'm truly stumped here on what could POSSIBLY be offered basekit by the devs. As long as the survivor and killer is still on the same map and the killer can hit them... it's still possible to tunnel. You could have the endurance last for an hour and require 10 hits to burn through it and ppl will STILL point out that tunneling is possible.

  • ShErMaDeRmA
    ShErMaDeRmA Member Posts: 338

    -Off the Record, best method imo

    -Stealth, the only truly effective way to stop a tunnel is to lose the killer. Getting a bodyblock off, removing line of sight on the tunnelee, and letting them hide. Not always an option, but if it is, it's the most effective. Stealth is the best way out if possible. Don't stick around hooks, run to areas the killer wouldn't want to check, finished gen areas, safe map corners, etc.

    -Decisive, despite everyone's claims, yes its still a good antitunnel perk. My only complaint is the duration, and I mean how long it's usable. 60 seconds, compared to OtR with 80. If you can't chase very well, Ds + OtR can punish a tunnel, otherwise just use OtR.

    -Bodyblocks. Usually won't make a big difference, but sometimes it tips the scale. Shouldn't really be used unless a way out for the tunnelee is clear, whether an escape or stealth.

    -Stalling. This is the accept death route, just about. If nothing else works, just play well. Hopefully you can last long enough for the others to get the objectives done and cost the killer the game for 1 kill. Or if you're lucky, or with a good team, you could possibly survive a full game chase. Extremely doubtful, but I know I've done it before.

    If someone else is getting tunneled, there is kinda 2 options to help them. Focus on objectives, or keep them alive a little longer. When I get tunneled, my main worry is the others actually doing the gens and using the time well. You can try to bodyblock, but it's usually a small obstacle, unless you can pull off a stealth play, which usually requires multiple people stalling the killer at once. Also don't heal under hook if this is a concern, just get away and lay low.

    If it's the endgame and you've gotten unhooked and a tunnel is starting, sorry to say, 99% of the time, that's a wrap. No DS or OtR, lower resources. Just hope you waste enough time for everyone else to get out.

    Remember that despite yourself, it's a team game, even if you die, you can still win by getting the others out.

    These are all the ways I deal with tunneling, just stalling with a good chase is probably the best anti-tunnel play. I know how this sounds, and I don't mean it like that, get better with chasing.

  • LordGlint
    LordGlint Member Posts: 9,779

    10 hits was an exaggeration, but you currently have people who will rage when the killer chases them off a gen claiming it's tunneling, as if the killer should LET them do the gen. You had people complain about the conspicuous action nerf on DS, which just made it so you weren't untouchable for 2 minutes every match. By all means go run off and recover, but you don't get to solo a gen with 0 risk of being on the hook again.

    So yes... you could literally give a person godmode and turn off their hitbox until they do a conspicuous action... and you will still find people complaining about tunneling.

    Ironically you'd probably get MORE complaints from that from people noticing teammates staying away from gens, as well as people who notice they can't bodyblock...

  • LordGlint
    LordGlint Member Posts: 9,779

    @Spare_Them_Mori_Me

    Sidenote... this is a good example I stumbled across.

    First use was about 1:20. 2 survivors cranking out a gen, 1 being injured against a Wraith. This would typically be a risky play, but... it's not anymore because of the combo. It's just an anti-down at this point. The irony that the killer is called a tunneler after the survivors keep erasing downs on OTHER survivors just makes it ironic to the topic.

  • appleas
    appleas Member Posts: 1,129
    edited December 2023

    No idea why a discussion about Buckle up + FTP gets sidetracked into tunneling.

    This combo is dead hard in another form. Instead of the chased Survivor pressing E, someone else does it for them.

    While it means that two people are off gens (Chased Survivor and FTP Survivor), it also extends the time taken to get that first hook which also affects the time taken to get that second hook and so on.

    Either the amount of uses FTP gets has to be limited (One use after unhooking someone or being unhooked) or the Broken Status effect duration has to be increased.

    Alternatively the endurance effect duration from Buckle up could be reduced but I guess people would cry foul if it went through

  • LordGlint
    LordGlint Member Posts: 9,779

    Honestly if they added a minimum healing time to buckle up... it would be fixed. 2 seconds of healing charges the perk or something.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    some people claim (yes multiple) and defend this combo as an anti tunnel thing therefore justified so we are trying to explain how no more than 5% of uses of the perk is to actually prevent a tunnel. idk why either, they are very irrelevant topics.

    i really would like that they won't kill ftp's combo potential with other perks (only wglf currently, which is earned and fair imo) but they can make it so ftp isn't counted as a heal for perk purposes. can't think of a more reasonable solution other than nerfing buckle up, but i also think buckle up isn't problematic by itself, so.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    do we need a source? i'd say any number between 1 and 99 and it would be more reasonable than saying 100%, which is what you are claiming.

    the only perk combo with ftp is wglf so it wouldn't lose much. i'd actually like it's not nerfed and niche future combos aren't already dead but ftp buckle up needs to go.

    buckle up is bad on its own? no. that's an anti slug perk and doing its job very well. it's not (shouldn't be) an anti-down perk that can downright undo someone going down ENTIRELY. what the hell is an anti-down perk and how does that sound reasonable, anyway?

    i agree with tunneling but that has nothing to do with the combo. they are irrelevant and should be handled independently. that's pretty much like saying survivors should have anything until they can completely prevent a killer from tunneling and there is no limit to that. hey buff boil over so it lets survivors wiggle in 1 second, because killers are tunneling! like huh?

    the combo doesn't need things to go right. killer either leaves their injured target for a healthy one (assuming they are aware of the person hovering) or suck it up. it's that simple and free.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    this or something like survivors can't be healed until they are slugged for at least 3-5 seconds. i really wouldn't like straight nerfs to either perks though ftp is already bad enough.

  • SAF3TYRA1LS
    SAF3TYRA1LS Member Posts: 178

    I agree this perk combo has been popular in my matches, but it’s only ever annoyed me and at most slowed down a bit of the game. I wouldn’t really say it’s a big game changer and it completely reduces the chances of winning, most killers are just salty imo

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    you tried to justify the combo with the mere existence of tunneling, that alone dismisses its all other uses outside of tunneling. if you acknowledge it's not used only in tunneling scenarios, you invalidate your own point.

    If the combo is gutted, thats really sad. If BU had a shorter Endurance duration, things would be much better. But 10 seconds is too long. Pointless to discuss this tbh, as BHVR will just do something random with it likely and piss everyone off.

    agree with the last sentence lol, but reducing endurance wouldn't do much to address the problematic aspect of the combo (saving the person while killer is locked in wipe animation, leaving no agency to them except making the worst decisions a killer player can) especially since people generally go down near resources and will be able to use them after getting up even if the endurance duration becomes 2 seconds.

    i used buckle up in my healing or flashbang builds and makes me feel way safer. you get 99% person up in absolute safety, how is this weak?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    at 2:41, Wraith hits the BT and tunnel's off Mikela off-hook. She goes down at 3:54. the teammate uses FTP+Buckle up and bring her back to injured state. that is an example of it being anti-tunnel perk. Laurie gave Mikela a indirect form of decisive strike.

    1:20 is example of bodyblock usage of FTP+Buckle up. you can use it as form of informal bodyblocking.

  • appleas
    appleas Member Posts: 1,129

    Claiming that people mostly use the combo to prevent tunneling when the combo is available from the start of the game makes me skeptical.

    I know a streamer who uses this combo regardless of tunnel or not as long as they are near the downed Survivor.

    I’ve had people use that combo against me when I down a Condemned Survivor (No hook states) as Sadako. People will use that combo on a first down or endgame hook trade if they can and not a bat an eye just like how people can and would use old DH as long as it was available.

    FTP not being counted as a heal sounds like a good change to stop this combo. Buckle up alone is still a strong anti slug perk even if FTP didn’t work with it.