Anticamp can be worked around by slugging a survivor under the hook: please fix it
Hi, I will be brief:
apart for the notorious problem of anti-camp not working if:
- a survivor is within range in another floor
- killer has no terror radius
there is a new worse one, happening more frequently in the last days.
Killer slugs a survivor under the hook and can facecamp.
Could be a failed hook save, can be the killer bringing poruposefully a survivor under the hook (both happened to me) but at that moment the game is over for 2 survivors.
It appears that an inert and harmless survivor counts as a survivor that can walk and save - for the anticamp.
Below screenshot of one case:
As you can see the anticamp meter didn't move a bit while I died on hook.
When I said the above in the DbD Discord channel I was basically bullied and insulted by the toxic community of this game (there is no moderator on discord?), so I am expecting the same here.
Nevertheless I believe there should be some awareness of the above in case the developers feel like doing something about it.
Thank you,
Comments
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Did the other Survivor not attempt to crawl away at any point?
14 -
1hook 1down 3~5 gen Left
downed survivor not crawl away.
give me a reason that if killer want 3kill、4kill why don't camp.
2 -
They let that happen its not the killers fault they get to capitalize on it
4 -
So... your teammate had 2 ways to prevent this. Did neither of them. And now you're mad at the killer?
8 -
This is a survivor issue. Why are you pretending it's a killer issue?
5 -
There isn't enough time on the hook to allow for that most of the time.
1 -
Sounds like the killer managed to take advantage of the survivors team weakness of having someone in danger of going down near a hook. Well played by them. Injured survivors should be steering clear of someone on hook unless they absolutely know they can perform a trade. Then again, it could have been a surprise exposed play, but once again, well played.
3 -
Why didn't the survivor crawl away? You need the game to made any more easier for survivors than it already is?
4 -
Literally skill issue, they made it pause with a slugged guy since people on the PTB were just using unbreakable under the hook to get a free save in this situation.
1 -
Fun facts:
- The anticamp also works when the killer is in another floor if there is no other survivor around.
- The anticamp works even if the killer doesn't have a terror radius. Doesn't even know where you get this from.
Also, you know why downed survivors counts to the slow down of the bar? Because in the PTB survivors tried to abuse the system by forcing the killer to loop around the hook as much as possible (which only slowed down the bar) and down them near it, so the moment they were down they didn't even slowed the bar at all, wasting the killers time and forcing him to grant a free save.
So, yeah, thanks those abusing survivors for it.
5 -
"Why didn't the slugged Survivor crawl away?"
What good would that do when the Killer could just walk over, pick up the Survivor, and drop them back under the hook?
1 -
Everytime the killer drops you gives you 25% of the recovery for free. So, you would force him to either stop camping and hook you, or to let you go and having to chase you again.
2 -
Because sooner rather than later, the Survivor would get to wriggle off their shoulders for free.
2 -
This isn't killer's fault. Nea on the ground just made camping more effective.
4 -
This doesn't need a fix...the survivor under hook needs to do what survivors should do in any slug situation....split up.
4