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I can't be the only one who hates Buckle Up.

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Comments

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    some people claim (yes multiple) and defend this combo as an anti tunnel thing therefore justified so we are trying to explain how no more than 5% of uses of the perk is to actually prevent a tunnel. idk why either, they are very irrelevant topics.

    i really would like that they won't kill ftp's combo potential with other perks (only wglf currently, which is earned and fair imo) but they can make it so ftp isn't counted as a heal for perk purposes. can't think of a more reasonable solution other than nerfing buckle up, but i also think buckle up isn't problematic by itself, so.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,764

    Source for that 5%? Ridiculous lol. Its much closer to 7.5% :P

    FTP would have no real combos if it didn't proc as a heal. Is it good enough on its own? Probably.

    Buckle up, on the other hand, is pretty useless without some luck. With something like FTp, it turns it into a shotgun BAM of a powerplay. Takes a good bit of time and situational awareness to pull off. But no reason to bring that up, yeah?

    Tunneling was brought into the mix due to it being the biggest issue survivor side.

    So, killer can powerplay out the gate. Survivors have a powerplay that requires things to go just right.

    I dunno, but lets keep this going.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    do we need a source? i'd say any number between 1 and 99 and it would be more reasonable than saying 100%, which is what you are claiming.

    the only perk combo with ftp is wglf so it wouldn't lose much. i'd actually like it's not nerfed and niche future combos aren't already dead but ftp buckle up needs to go.

    buckle up is bad on its own? no. that's an anti slug perk and doing its job very well. it's not (shouldn't be) an anti-down perk that can downright undo someone going down ENTIRELY. what the hell is an anti-down perk and how does that sound reasonable, anyway?

    i agree with tunneling but that has nothing to do with the combo. they are irrelevant and should be handled independently. that's pretty much like saying survivors should have anything until they can completely prevent a killer from tunneling and there is no limit to that. hey buff boil over so it lets survivors wiggle in 1 second, because killers are tunneling! like huh?

    the combo doesn't need things to go right. killer either leaves their injured target for a healthy one (assuming they are aware of the person hovering) or suck it up. it's that simple and free.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    this or something like survivors can't be healed until they are slugged for at least 3-5 seconds. i really wouldn't like straight nerfs to either perks though ftp is already bad enough.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,764

    Yes, typically when people claim things, sources are good for proof, instead of baseless claims. Provide a source for your info, be free from doubt.

    Anyway, no I'm not claiming 100%. Please stop that. From my experience, BU is pretty much a dead perk without something to feed with it. FTP does it too much. And lets be honest, your suggestion of on the ground for 3-5 seconds kills BU+FTP. You already stated you dislike the combo, we get it.

    If the combo is gutted, thats really sad. If BU had a shorter Endurance duration, things would be much better. But 10 seconds is too long. Pointless to discuss this tbh, as BHVR will just do something random with it likely and piss everyone off.

    Both of these suggestions would be 'straight nerfs' to BU. Which is fine tbh. Its already weak by itself. Make it even worse to further demonstrate why it needs a combo perk. imo anyway. Not a point that needs an argument, just my personal view. I know of no one who uses BU by itself.

  • SAF3TYRA1LS
    SAF3TYRA1LS Member Posts: 178

    I agree this perk combo has been popular in my matches, but it’s only ever annoyed me and at most slowed down a bit of the game. I wouldn’t really say it’s a big game changer and it completely reduces the chances of winning, most killers are just salty imo

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    you tried to justify the combo with the mere existence of tunneling, that alone dismisses its all other uses outside of tunneling. if you acknowledge it's not used only in tunneling scenarios, you invalidate your own point.

    If the combo is gutted, thats really sad. If BU had a shorter Endurance duration, things would be much better. But 10 seconds is too long. Pointless to discuss this tbh, as BHVR will just do something random with it likely and piss everyone off.

    agree with the last sentence lol, but reducing endurance wouldn't do much to address the problematic aspect of the combo (saving the person while killer is locked in wipe animation, leaving no agency to them except making the worst decisions a killer player can) especially since people generally go down near resources and will be able to use them after getting up even if the endurance duration becomes 2 seconds.

    i used buckle up in my healing or flashbang builds and makes me feel way safer. you get 99% person up in absolute safety, how is this weak?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,114

    at 2:41, Wraith hits the BT and tunnel's off Mikela off-hook. She goes down at 3:54. the teammate uses FTP+Buckle up and bring her back to injured state. that is an example of it being anti-tunnel perk. Laurie gave Mikela a indirect form of decisive strike.

    1:20 is example of bodyblock usage of FTP+Buckle up. you can use it as form of informal bodyblocking.

  • appleas
    appleas Member Posts: 1,129

    Claiming that people mostly use the combo to prevent tunneling when the combo is available from the start of the game makes me skeptical.

    I know a streamer who uses this combo regardless of tunnel or not as long as they are near the downed Survivor.

    I’ve had people use that combo against me when I down a Condemned Survivor (No hook states) as Sadako. People will use that combo on a first down or endgame hook trade if they can and not a bat an eye just like how people can and would use old DH as long as it was available.

    FTP not being counted as a heal sounds like a good change to stop this combo. Buckle up alone is still a strong anti slug perk even if FTP didn’t work with it.