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MMR kinda ruined this game…

WaveyTrey
WaveyTrey Member Posts: 652

When you match up with players they’re still either really bad, or really good. Nowhere in between like it was before.

This is why SWF will always be a thing. It ensures you play with people within your skill level.

You end up stuck with players that don’t know how to play regardless of MMR. So you will continue to lose; Therefore, you will lose MMR… So you keep playing with awful players… It’s like an antlion trap. Especially so if you play solo. It’s a miserable experience. Even if you try to survive SWFs will spectate the solo player. Tell their remaining buddy to kite the killer to you. I’ve witnessed this before.

As killer it’s always a SWF. Who will likely make you lose unless you tunnel one out immediately… So you never learn to play effectively… This is also why tunneling is a thing. It counters higher MMR, comms, and everything else the survivors employ.

… Why not just make it like it was before? If the survivors were iridescent I knew they were competent. Gold meant they were seasoned. Anything else meant they were learning, or rising back up.

Good survivors would rise back up to Red really fast. Would dodge anyone less than Gold. During these times whenever I was Red rank I had good matches regardless of the situation.

Now as MMR goes on every match is typically miserable…

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,480
    edited January 1

    I can only speak from a new person's perspective, and I know I'm gonna get flack for this but do hear me out... but MMR largely seems fine across the low to mid levels to me...

    I started in May, and have played both Killer and SoloQ Survivor from scratch on my brand new account, and I've had every kind of game under the sun... but rarely have I had a game that I felt I could say for sure was not at my skill level. Sure I got the odd cracked Blight or Nurse, and the odd bambi Legion or Trapper, but for the most part my opponents and teammates have been roughly my level.

    Recently I've started playing with friends. I've actually started playing with some streamers with numbers like 7000 hours in the game... I've also introduced brand new players to the game literally at 0.

    The shift either way on my oppositions skill was... very noticeable... not only that, but the respective quality of builds/characters also shifted quite severely as well.

    Since joining my high level friends and winning games with them, my games became noticeably harder with more Nurses and Blights popping up regularly (I rarely saw them before).

    I've had days where I get completely smashed, I've had days where I'm almost untouchable, however there are very few examples where I can honestly point MMR as being a problem.


    What I personally think is that DBD is a very precise game. Small decisions, and key moments decided on a dime have big consequences. I've had plenty of moments where if I'd dropped a pallet a split second sooner, or pathed just a little cleaner on my lunge, and that's the difference between another 10s at loops and a down... and that 10s window has been the difference between a 3 man escape, and a 4k.

    Now I can't speak for high MMR... as I'm not high MMR, I just have to trust you guys on your observations... but considering your average player is likely around me... I think you're gonna struggle to get MMR removed... because for most of the player base, MMR seems to work fine... which is likely why the MMR cap got raised recently, enough players are in that band now to justify it.

    I'm not arguing for MMR... but I'm just pointing out, I don't think it affects your average player like it affects you.

    Edit: And the issue you get with grades, is that your average player can't get to iridescent rank... and I won't bother explaining intrinsic motivation in games to you... but allowing your average player to reach 'iri' rank is a great tool to keep those players invested and keep game footfall strong.

  • warp1die
    warp1die Member Posts: 501
    edited January 1

    For those who are wondering why this happened. The only time the killer community actually quit the game. Saying no to game balance in 2020. The exodus was so large-scale that the lobby of killers turned into this, and the lobby of survivors into an eternal search.

     

    A very logical question then arose in the community: why low-ranking killers had to play against high-ranking survivors. The old ranking system simply broke down when Killers grew tired of the balance of the time.


  • warp1die
    warp1die Member Posts: 501

    Consider the time.

    2023-2024 I agree with you. These are healthy and balanced decisions. But in 2020, you're simply condemning high-ranking survivors to an eternal lobby. These survivors simply do not have enough high-ranking killers. Low-ranking killers began to play against red ranks not out of a good life, but to close the vacuum that had formed.


    Then the question was how to attract killers to the game to replace those who left. That's why the killers got that great patch. But before that, a new ranking system had to be quickly introduced to reassure the public. That news came very quickly when the level of complaints reached its maximum.

  • solarjin1
    solarjin1 Member Posts: 2,221
    edited January 1

    short story time. Once Upon a time the killer role suffer immensely! mmr was loosen and now solo q suffer. The end

    Solo q isn't a place you go to win these days. The average team will fold to killer tactics and the meta been only tactics since ruin nerf. 3genning, tunneling, and camping all require a somewhat competent team. Honestly i feel the devs done their best to help solo q but the lack of coordination is preyed on constantly. Just play swf if u wanna win & have fun

  • I_CAME
    I_CAME Member Posts: 1,327
    edited January 1

    The fun factor in this game has gone downhill since MMR was introduced. Who is this system for exactly? It definitely didn't help the people I tried to introduce to the game. Even when I didn't play they were getting matched with people who have thousands of hours. It doesn't work for me either as I still get matched with P100 Blights and Nurses. Even when I go on a big losing streak in solo queue.

  • bazarama
    bazarama Member Posts: 268

    "So now I’m put with potatoes, and lemmings."

    Great comment. Way to go to encourage new players.

    You were new once yourself.

    If you can't offer anything constructive don't say anything.

    Insults to new and learning players are pathetic and childish.

    It's just a game and everyone starts somewhere.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Different experience here; not to throw shade on your Trials, but there are many inbetweeners. It's often the worst experiences which will stand out in memory, making the reality more exaggerated than it actually was.

    Anyway, as for the MMR my belief is that it's failing because it is working as intended. Wins and losses are far too black and white to be used as a measuring stick for the experience of players. The whole principle of it ignores much of what players really should be graded on, which is their Emblem average in each category, as a measure of skill. That shows more about how a player performed in a Trial.

    Grading would be done better if it was matched across the gradings. People who scored low in Boldness but high in Objectives on average could be placed with others with a similar spread. Likewise, the Killer Emblems could also be matched, so it bases the MMR and placement on performance in the categories, not on a win/loss streak which can depend on style-of-play, luck, rng, and the other players. A "win" will always be based on a variety of things, so I believe matchmaking should follow a similar path and not something so basic.

  • Akumakaji
    Akumakaji Member Posts: 5,481

    I will never forget that Nemesis I played 2 months or so back. It was cin RPD and he played decent, but fell for every single juke or mindgame and while he got a couplecof hooks, we had an undeserved 4E, because Nemi was so confused by bodyblocks and why he couldn't move on towards the exit gates.

    The post game chat solved the mystery: 2550 hours me had played a 20h Nemesis! And my other teammates were no noobies either, sporting 650 to 1000h in DBD.

    Really, no matter the lobby time, but stuff like this should not happen. At all. But this is fine, I guess.

  • malloymk
    malloymk Member Posts: 1,555

    Yep. Get to solo as a red rank player and immediately find yourself with survivors that AFK, DC, or Kobe themselves to death. Chases that last all of 15 seconds. Get close to ranking up, but nope. Here is 3 depips in a row because someone didn't like the killer they were up against or got downed first.

    Sucks

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    mmr is why I don’t play killers I’m unfamiliar with

    It’s not interesting being ######### on by people with 8000 hours and are gods at the game with a killer I’ve played for 3 matches

  • Hexling
    Hexling Member Posts: 657

    MMR is the worst this to happen to dbd since old hex ruin

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited January 2

    Nah. That’s not about starting anywhere. I have about 2.5k hours in the game. I know it’s not a lot, but whenever survivors get downed in less than 15 seconds after being hit… Every match… It’s… Aggravating...

    I saw this right when I started. Heck it happened to me; However, after so many hours I had a sense of what to do. Then I played killer to understand the game better. That’s when I got good as survivor. By learning how killers work/think. I was able to predict what the killer might do.

    Back during old lobbies this wasn’t as consistent. At all. I would always be matched with players with some sense of what to do once I ranked up high enough through pipping. If not I could at least attempt hatch escapes to save myself. Then the devs changed hatch escapes which prevents solo players to at least attempt an escape. Then they made MMR. Which ruined solo altogether.

    Solo has gotten worse…

    Post edited by WaveyTrey on
  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    Why was the grading system changed?

  • MadameExotine
    MadameExotine Member Posts: 177
    edited January 2

    As killer I go up against P100s alot. Sometimes a surv will switch between their characters in lobby to show me they got two p100s on their account (my highest is P34 skull merchant)!! I am not even that good a killer (casual-ish). Today I played 10 matches, won 2 and only because I tunnelled a surv out. I went against sane sets of swf twice in a row at some point even.

    I think I've hit an MMR ceiling line, but at my level of skill it's ridiculous to cap out so soon.

    I hope they make it so that SWF's MMR counts exponentially higher. Feels like playing at a tourney level, this game's meant to be causal. Can't even experiment with none meta perks without getting stumped.

    (My surv experience seems more balanced though, both as swf and soloQ)

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Survivors I face are never bad, not even remotely. Its more of a case of how good they are. Ranks were far better than this mess. If you wanted a challenge or to sweat, you get to red, if you want balanced games, play at green etc etc

  • Dionysusdog
    Dionysusdog Member Posts: 154

    MMR sort of works...that's why you find it less fun. MMR doesn't mean fun it means fair. It is isn't fair for me as a killer with 3k hours to beat up new survivors. It isn't easy for me to beat 4 survivors who have 3k hours. It's just like Call of Duty...I spent years playing before I got good but now everyone I play against is good too. That's how MMR works.

  • Snowball777
    Snowball777 Member Posts: 143

    Every game I have played that has an MMR system either has me stomping people or getting stomped myself

    Usually back and forth

  • Carth
    Carth Member Posts: 1,182

    This was a thing before MMR too though. Tons of posts complaining about "rainbow ranks" and screenshots of green rank killers vs all red survivors and vice versa, survivors green/purple vs rank 1 killers.

    In both systems BHVR prioritizes making queue times as short as possible vs getting you into a good match but having to wait for it.

  • ChucksterMainin
    ChucksterMainin Member Posts: 41

    Rainbow ranks was more due to swf the problem was back then it scaled ranking to the lowest grade which if you had a friend who was still in 20-15s rank you as a rank 1 played those baby killers (hence the whole Ochido situation). Then they changed it too 2 highest ranks scale the group so now your baby friends are facing high ranks, and then who got this new ######### mmr everyone hates that majority of killers wanted

  • Eleghost
    Eleghost Member Posts: 1,190

    I don't really get the MMR stuff. It feels like it's opposite ends for me. If i play killer it's a 4-man SWF sweat squad but as survivor it's immersed survivors who just got the game. Makes it really difficult to have a good time playing either.