Are the tunneling somewhat the survivors own fault?
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imo even in this scenario yes. majority of the survivor community (and i mean majority) are just toxic and just taunt at endgame. i now just do everything possible to make sure survivors do not escape. tunneling, camping, 3 gening etc. (not cheat or anything ofc). i cannot play the game casually due to the amount of toxicity in the game that makes loosing feel horrible and abnormally mentally draining.
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and then they stomp their feet and complain in the endgame chat because you gave them the attention they ever so desired.
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To be fair, judging by these 2020 statistics. Only of 51 the survivor community is toxic. So then every two out of four survivors were toxic in your lobby. It’s so good that the developers gave us such statistics.
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How did they count it? If the game notice 5 crouches in a short time, will count as a teabagging?
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I don't have an answer to your question. I just love collecting developer statistics. I can assume that the number 5 was the most common number when counting.
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Match starts:
- I and randoms tbag each other at the beginning of the match as "Hello" (4 tbags total)
- I healed a random, they tbagme as "Thank you" (5 tbags total)
- I tbag so a teammate at a distance could see me to come and heal me, because seeing tbag animation is easier to recognize than follow me animation (6 tbags total)
- I gave my teammate my Medkit, later I met them again, I crouched + pointed at my medkit in their hand, with a few tbag to let them understand give me back my Medkit (7 tbags total)
- I was cleansing a Dull/Hex, Mika ran behind me and tbag me as "Let me Boon it instead" (8 tbags total).
- I was 80% Gen, injured Dwight came to my Gen, tbag me as "Heal me first then do Gen" (9 tbags total)
- At the end of the match, I and may be 2 teammates healed each others at the Gates, then we tbag as "Thank you and good bye" (12 tbags total)
I would like to know, is the game itself counting whenever we hit Ctrl quick multiple times, or Killers seeing it at pallets and gates? Those numbers mean nothing if its the first case.
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You literally can't win. I play nice and get garbage messages from survivors, yet if if I give them the run around or try hard, I also get grief.
As for tunneling, when you're saved from the hook, you are a soft target, some survivors will refuse to leave the area close to where they were hooked and then end up getting found by the killer. A scene from Jonnny English springs to mind
"He is a fool" (survivor)
"He may be a fool, but he's a fool that keeps showing up!
Moral of the story, if you keep running into the killer, expect to get dealt with.
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These numbers are ancient, but I can confirm it's just any instance where a Survivor crouches more than one in a short period of time, regardless of if the Killer is around or not. They mean absolutely nothing and don't imply that someone is doing it to be toxic since it also means "thank you" between other Survivors. They're just silly stats.
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i love toxic survs
but i love the nice survs more
the really toxic ones i sacrifice to the great crab in the sky with no remorse
p.s. i dont tunnel or camp i think only ppl bad at the game do that
(jk i do think they just need to uninstall tho)
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Explicit content warning (the spoiler)
( i am sorry for the link, but i could not put the spoiler warning on a picture )
Do you think that is a sign of respect?
So let me tell you a little fantasy story, just to put this in perspective.
My best freind and me use to show the middle finger to each others as a mutual sign of respect..
Because of this, i go around and show the middle finger to strangers in the nightlife, as a sign of respect.
Sadly some of them got really mad at me, when i did this.
Do you think those strangers think its as fun as the main person in my 3 line fantasy story? or do you think the strangers are in their right mind to get mad?
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I think we need to move away from this concept of "playing nice" being the be all and end all of the game. What does "playing nice" even really mean, its so subjective and if you look closely it often means playing to the opponent's advantage. I'm sorry it sounds harsh but if a player's feelings get hurt by simple game mechanics maybe they shouldn't play that game.
There is nothing toxic about playing to get an early elimination AKA "tunneling" or defending a hook AKA "camping", its just gameplay.
If you think using these tools will punish other players for bad behavior then frankly you need to change your motivation to play. As that is a rather toxic mindset and a recipe for ruining your own games. Also as its been pointed out the players you are taking your frustration out on likely aren't even the one's whom upset you.
As for waiting at the exit gates, you have a big weapon chase the survivors out with it and move on. If unable to face some bobbing pixels then use that time to farm up other BP's break walls, spam you power etc. Get something while other's waste their time for nothing.
Noise spamming is a genuine pain in the butt, however if done mid game then that player is not contributing to their team's objective, take the free pressure and chase others. When its down to 2v1 you have it in the bag thanks to the noise spammer. If noise spamming at end game mute the sound and farm up your points you don't need sound at that point so mute it and follow the same steps for - waiting at the exit gates.
It boggles my mind that players are so triggered by game mechanics when playing DBD.
As for survivors bringing tunneling on themselves, the most common time I see it is players using built in BT to body block and then complaining that you chased and re-hooked them. If you create a scenario that's more advantageous for me to chase and hook you than someone else I'm gonna chase and hook you, no hard feelings, no malintent, just gameplay.
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99% of P100's are absolutely awful at Survivor, myself included.
It's a terrible indicator, I haven't had trouble with a P100 since the first two months after the system released.
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its at endgame when survivors get taunty. i promise if they counted the ones tbagging at the gate trying to make the killer force them out itll be a whole lot higher. and if you DONT force them out theyll just sit there the entire endgame until the timer runs out which theyll run out last second. the way i see it is why should i have to deal with this if i can do all the other stuff and not even give them a chance at doing it
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Do you think those strangers think its as fun as the main person in my 3 line fantasy story? or do you think the strangers are in their right mind to get mad?
As a community (video gamers), 'tbags' have become something of a joke.
Its like trash talk in basketball. It's generally not meant to be taking seriously. Like your middle finger example, if the person was part of a group where that behavior was taken as a joke, then it would be silly for them to get mad. Everyone takes things differently, but communities develop rough norms on what to take seriously or not.
People also way overuse the term. Crouching is one of the few ways we have to interact with each other in the game, but some people use tbag for any instance.
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I don't think P100 is an indicator of skill, to be honest. It just means you've spend a lot of bloodpoints on a single character, most likely your favorite. But that doesn't make you automatically better than someone who happens to be at a lower prestige level.
When the changes to the prestige system were implemented (and I still think they shouldn't have been implemented), everyone who had characters leveled up to P3-50 was immediately sent to P9. A survivor player could choose to not go any further, and still be better than most players who did go up to P100.
It doesn't really mean anything.
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I have been playing games since the 90s, and I have never seen that in any online game outside of Dead by Daylight (DBD).
All killer players I know, including myself, are not in on that 'joke,' and we all see it as provocation.
All killer streamers I have seen also seem to take it as provocation.
Furthermore, why is it only used when survivors are safe behind a pallet they just dropped or standing at the exit gate being toxic by dragging out the match they have already won and teabagging the killer? And why is the endgame chat filled with '
EZ noob
' after they did that? Is that also a part of a respectful code/joke?1 -
If this is the first game you've encountered tbagging in I'll attribute it to a regional thing, because its pretty common. Doing a quick search online for its origins, it looks like really became popular with Halo in 2001, but was probably present in games before that (Quake). I remember it being a thing way back in original counterstrike.
If a survivor is using it behind a pallet, yeah, its provocation in the sense they are trying to bait the killer into a chase. I don't see it any different or worse than the wave function. In this sense I don't think its toxic at all, the survivor is trying to distract you from others and/or throw you off your game (also fits the theme of a horror movie, it is not that unusual to have a person who offers themselves as a distraction).
At the exit gates is usually pointless, but sometimes they are trying to keep your attention so the other survivors can heal/make it to the other gate.
As for end game chat, I rarely encounter it (of either a positive or negative variety), its something I consider inappropriate, but lots of people are okay with trash talk and don't take it too seriously.
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I mean, you could take the stance its toxic survivors who make killers tunnel and ect.
Which sure there's a lot of toxic survivors, more than not in my experience as someone who plays "nice". It makes matters worse that it takes a unicorn for a survivor to ever hold another survivor accountable for being toxic, usually they just gang up on the killer too.
But "survivors" are a group, and individuals won't like being blamed for the actions of others, especially if they don't partake in those actions.
I can say I understand why a lot of killers will "tryhard" after encountering the many many many toxic survivors out there. They don't want to be put back in that situation.
So imo its the fault of those toxic survivors, those who allow or encourage this behavior, those who stay quiet when they see it, and the killer as well.
At the end of the day you decide how you play. If you don't want to be put in a spot to be ridiculed after seeing that more than not will take advantage of it and BM the hell out of you that's understandable. But I wouldn't go so far as to blame all survivors.
Players just don't want to be in a position to be spit on. We also need to discourage people from spitting to begin with though.
Post edited by MrPenguin on1 -
I was never really a fan of Quake, i played Blood and UT instead, i did play CS but i played a lot more DoD and i never saw it in any of those, this was before the source port of CS tho, i never liked that one.
Also, im talking about when all survivors are safe, they just stand and tbag to drag time, thats toxic af.
Post edited by Unknown2765 on0 -
I appreciate you thinking so highly of me as a killer <3 but I guarantee you I am much worst a killer than you if you're not having any problems with P100s. 'cause whenever I am in game with 2 or more, I get stumped. So it has been a consistent indicator for me/at my level
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No, absolutely not that linear. I've been tunneled non stop past few days, and they try to tell me in chat why (I don't engage back with them)
About my RL photo on steam and how I'm lying that it's me (yeah sure ok) and they took me down a notch (wrong lol)
I just block em on steam, report harassment outside game and move on.
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It's not because of survivors. It's not because of killers.
It's because of devs.
BHVR wanted their game to become more competitive, so more survivors are gen rushing, and more killers are tunnelling to secure more kills.
BHVR has tightened the MMR, so most killers cannot make fun builds or have relaxing games. That is why you will see mostly gen reg perks in their builds.
The problem is what BHVR has made; all they see is the data, not the actual state of health in the gameplay.
It's a case of working in an office with no windows.
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You can get tunneled and camped for doing absolutely nothing wrong. It’s just a strategy used, albeit a frowned upon strategy, but a strategy nonetheless.
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I just assume they're trying to eliminate me for whatever reason.
You don't need a psychology degree to play dead by Daylight - People can camp/tunnel you for an infinite number of reasons.
Trying to consistently assign blame or even figure it out each time it occurs is a pretty unhealthy exercise in futility, particularly since the game gets easier for performing said actions so you should expect to see them often.
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It is so incredibly bizarre that demands are made for how your opponent should play.
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Like I said, it’s just so strange to see as you put it that playing “nice” means playing to the opponent’s advantage.
I took a long break like 5-6 years ago and barely came back this past year. I remember all of the “Survivor rulebook” talk even way back then. I thought it was just so weird and entitled. After coming back I was so shocked to see things like basekit bt has been added and even the recent anti face camp mechanic. I’m not saying they don’t have their niche uses, but how do you not feel vindicated by the company when your “Survivor rulebook” has been seemingly ordained by the creators themselves?
It’s such a very very weird thing to witness.
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I think players overthink these mechanics.
The anti-face camp was designed to remove the singular most egregious form of face camping. It was very common for a player to wait 5-10 mins in queue to have a game that consisted of 1 chase then hang on hook. Its doesn't fully prevent face camping it just gives an opportunity for more game play if face camped and left on hook by your team mates. It is a good mechanic.
Built in BT is a bit of a silly thing as I've always felt if there was a part of gameplay that you didn't like then build to avoid it, having abilities built in lessens the strategic value of perks and builds. That said, it's a scenario where if targeted again, AKA "tunneled", you have a guaranteed way to increase your game time so again it does serve a purpose without completely nullifying tunneling as a strategy. I'm still not a big fan of it but I get why it's in the game.
Just because these things exist it in no way says that camping and tunneling aren't valid strategies. A lot of players seem to think that way but I would categorize that thinking as limited. By that logic repairing gens isn't valid either simply because the killer can kick them. Mechanics to counter a playstyle don't invalidate the playstyle.
I don't see either of these things as playing into the "survivor rule book."
The survivor rulebook is more about about player entitlement, survivors wanting to be left alone to contribute to the objective and not get eliminated till game end is basically the survivor rulebook. A lot of players adhere to this and want changes to ensure it, that's why I comment in objection to posts like that because its a bad idea.
The concept of "playing nice" on these forums typically means not eliminating players and spreading pressure in a way that may even be detrimental to the killer objective which is absolutely playing into the opponent's advantage just to "be nice". It often involves farming over playing.
The problem with classifying this "nice" play is that it immediately classifies other playstyles as "not nice" or bad, which is an avenue for players to vilify each other over gameplay. Players who adhere to this concept tend to assume the motivation of their opponent's as always negative, the phrase "just out to ruin people's fun" gets used a lot. Players then use this assumption coupled with the concept of "playing nice" to justify genuine toxicity in the form of name calling and out of game bullying over how people play.
Its possible to play the "meanest" most competitive, most broken and OP strategies possible in DBD and still be a good person, because its only a game and playing it to win is fine.
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The killer player needs a reason to go for the same person? I wasn't aware the developers actually think this way? Why is it still in the game then
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