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Give the Legion a counter!
There’s nothing to do against him atm, you just run, and he just YEETS himself over a pallet, just plain annoying and boring.
Comments
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No.
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Himself
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Give'em a counter and they will be a play to lose character. At their current state, Legion cannot be buffed or nerfed, they need a rework.
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W is the counter.
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He has a counter you all have to split up. Stop hanging out around other survivors against legion. He can’t frenzy you all if you’re not near each other. It drastically lessens his power ability to stall out progression.
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I love those survivor memes. *rolleyes*
Do people really believe that?
You can all the same things to Legion as to every other killer… it's just a little more difficult… he still can get looped, his FF is not infinite, his stun hits him in bad situations, he can still get palletsstunned and blinded, he can get juked, he an't see scratchmarks.
And most important his hits don't even take you down.
He has an power that encourages him to switch targets (and give free heals).
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Bait the pallet hit during Frenzy. That shuts them down pretty hard.
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They need to make Frenzy reveal auras, not locations, within a set distance, not Terror Radius. Then it’s way less broken, easily.
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Reveal aura would get blocked by lockers.
And a set distance would be either a nerf or a buff, depending on what distance you think about.
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So you can't beat the sprinting killer in a foot race, oh I don't know maybe try stealth. Its really hard to tunnel a person you can't find.
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Jeff came with Distortion which was designed to counter auras. It doesn’t make sense that the Killer that came with him has no aura use in their power though.
If FF’s Killer Instinct did auras instead of locations, it’d be far more easily manageable and counterable;
- Locker dive
- Get out of range
- Hide behind a generator
- Distortion
- basically any counter to BBQ as well
Some of their useless add-ons (ie, the buttons or the rulers) could be reworked to increase the set range of the aura revelation, or maybe even make auras stay visible for some time after FF ends.
Just tuning the power to reveal auras instead of locations would make it far more tolerable as it’s got no counterplay as is.
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The only idea I have for a Legion counter would be to make Iron Will negate Legion's Heartbeart sense during frenzy.
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So you actually want to NERF one of the weakest killer in the game??
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That’s only the ‘nerf’ side of the rework idea. Legion should have another positive change to his Feral Frenzy, yes, but changing the revelation to aura instead of location would effectively balance it out enough for the stabby stabs to be buffed.
Just haven’t thought about how to buff the stabbin’.
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You can have your auras if I can have my 115% ms.
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Without a pretty good trade off that nerf would ruin Legion.
He is already very weak and survivor DC on him despite being weak, which is really annoying af.
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The simplest fix to legion would be removing frank's mixtape (or make it iridescent) and giving us 115% movespeed. Remake Frank's Mixtape into an addon that either refills his power considerably faster or gives unlimited duration so we can finally chain hits like we're supposed to.
Also get rid of the lunge on frenzy and increase his running speed to the lunge speed, this would also make it so legion would have to aim more since a lunge autoconnects on survivors that are in front of him if you hold m1.
There, fixed 3 major gripes.
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I wrote this in another thread but I'll write it here too. the new power is still feral frenzy but with a few changes to it. It now has to do with getting close to the survivor and then stabbing them in the back when close enough then throwing them to the ground (Similar to the trailer) incapacitating the survivor and is basically a slug that can't move. Incapacitated survivors can only recover to 50%. Legion now moves at 115% movement speed and this part of his power is on a 30 second cooldown (affected by addons) to not be able to have too many survivors incapacitated at once. Legion also has a secondary power to remove the mask and hide the terror radius and red stain. Then he can quickly put the mask back on and go into frenzy directly out of stealth and chain hits with deep wounds, so basically the current feral frenzy but without the pallet and quick window vaulting. I think that this could give him more counterplay and make him a bit more interesting to for both sides.
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the thing is that EVERYONE has to not be found, or hell just see you in FF after hitting the guy that isn’t playing stealthy
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I'm not gonna lie he's kind of terrible for both sides, devs need to try again
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@GT_Legend2 someone gave you the best advice, don’t stay with your team unless you’re preforming a hook save.
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If a Legion is tunneling one person at a time that Legion is going to get the fattest L by people who’s gonna genrush (if they aren’t potatoes)
They’re also making it a lot harder for themselves overall soooo LMAO
Will it be fun? Absolutely not but at least 3 other people will escape.
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Your team is your counter. If you lose a game against legion, it's because your team was ass. Legion is a very consistant killer. Each chase takes about 20 seconds but the survivor is guaranteed to go down. Because of that, the allies must spread out and gen rush. Easy peasy.
The only change Legion needs is to get rid of Frank's.
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not everything needs a counter, just dont get hit. pretty simple.
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Probably one of the most ridiculous things I've read on here.
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Almost as ridiculous as breaking LOS to counter a Legion that's doing the LOS exploit...
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Actually, you want it to continue working as it does now. Also it doesn't reveal location, it displays a heartbeat visual on survivors within his terror radius which only shows up on survivors who have not been struck by a frenzy attack. If it revealed location it would be worse for both sides as location visuals are pretty gimpy and you'd lose options of how to avoid him. Also, his tracking isn't what people consider broken it's the deep wounds and palette vaulting like a survivor. Though, constant claims that there is no counterplay to legion is getting tiresome. Legion doesn't have super consistent hard counters, but he does have counters.
People also get upset with the moonwalk, but honestly I would say that you're better off getting somewhere and taking the risk to mend rather than just resigning to bleeding out. Though the best answer would be a rework that puts more emphasis into a killer that moves like a survivor than deep wounds. You could probably drop deep wounds entirely or move it to an addon and get a better player response as long as Legion was able to keep the basics of feral frenzy of being rewarded for hitting multiple targets in quick succession.
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"Probably one of the most ridiculous things I've read on here."
So if everything needs a counter in your opinion, where are the counter to SC, SB, DS, BT, CS, ADR, etc.?
Killer don't have counter to all the survivor stuff, but strangely many player think that survivor should have counter to anything that the killer could bring to the table.
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SC/ Self Care hurts the survivors more than it helps most of the time. It gives the killer over half a minute he can use to find and down someone else without having to worry about gens getting touched by the self caring survivor.
SB / Sprint Burst is totally useless against certain killers. I downed someone DURING his sprint burst. How? SB: 150% Billy: 230% 😎 (red ranks btw)
DS / Decisive Strike is complete cancer now but it gets reworked so it will be an anti tunnel perk. Not much of a deal unless the survivors manage to make it to the end game.
BT / Borrowed Time is also useless against many killers as it requires the terror radius to be active. Myers, Spirit, Billy, Wraith, Freddy, Legion, Nurse etc either have such a small terror radius BT never gets activated OR they can rush back to the hook in a heartbeat which also suppresses BT. Therefore easily countered .
CS / Calm Spirit has no impact on the game for me even when I play Doctor. Not sure what you're up to...
ADR / Adrenaline is strong but it only activates if the survivors manage to finish all generators (which is rarely the case) and is a single use perk that only influences certain end-game scenarios. It's highly situational.
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Legion doesn't need a counter, they need a complete rework. It's not that you can't win against them, it's just so dull playing against them.
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Oh sorry, you really thought I want a full list? I just mentioned a couple of survivor things that do not have a real counter to show the issue that not all things in this game have a true counter and so the point I quoted is not true for this game.
But anyway...
I stopped reading it right here: "SC/ Self Care hurts the survivors more than it helps most of the time. "
As soon as someone mention this nonsense he lost all credibility.
This is nothing but a survivor meme, with no reason or mathematic behind it.
I don't want to go off topic and delve into people who don't understand or just try to hide the power of SC. That issue would drag a ratstail behind that would derail the thread. Despite gen rushing and spreading out (self sufficient with SC) IS the best way to deal with Legion.
But feel free to try again and make a serious post without that and we can talk.^^
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I lost all credibility because your opinion is not the same as mine? Ok then. I'm glad when survivors waste their time healing. It allows me to find and down someone while keeping gen progression low. 32 seconds is a lot in this game and healing has no impact on me as I main Billy.
Now tell me again how self care helps survivors against me. I'm waiting. I rarely ever use the hammer to down someone but I'm sure healing helps them survive against me 😂
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No, you lost all credibility because it's mathematically demonstrably untrue that SC hurts survivors.
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Just split up lol
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Mathematically it helps the killer when survivors heal themselves. Fact.
Self Care takes 32 seconds without sloppy butcher. That's 32 seconds that allow me to find and down someone AND force the injured survivor back into a locker due to BBQ which further increases the time it takes to heal himself.
Now again: Explain me how self care helps survivors against me as Billy. I use my chainsaw all game. Sometimes I even chainsaw injured survivors because it's relatively easy for me.
Tell me "mathematically" how self care helps them against decent instadown killers. I'm waiting.
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There's 15 killers. Self-Care also helps if the survivors are missing every skill check, but I'd rather focus on the overall picture than edge cases.
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Guys, calm down they already have Freddy to rework XD Legion will wait his turn please !
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I swear to god if these underaged ######### take his rework spot, I'll change my build to slug Freddy.
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Yeah... it takes so MUCH time to reworks him, i feel like they surrended to rework him. Damn... can we have news about it ? it's maybe too much to ask but some players are waiting for it...
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They don't need to rework him in the first place.
No interaction except vaulting and throwing down pallets during transition.
No waking up from friggin Adrenaline ruining his endgame build where he's supposed to shine.
Revert the nerfs, he was ok to begin with.
Done.
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Oh stop. You can just say you don't want to defend your points, don't hide behind not wanting to "derail" the topic.
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If you don't want to bring up edge cases, then don't. I regularly catch survivors who miss one self care skill check. No need to miss all of them. (And I guarantee plenty of the time it's that BS skill check that pops up AFTER you stop performing an action, but that's another topic)
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Do the math, buddy. From ingame experience we all know that a single chase is enough for a single survivor to do a gen. A gen takes 80 seconds without any great checks or toolboxes, so each M1 hit takes 30-40 seconds. So we can assume 35 secs per hit. Less if it is a potato survivor, much more if it is a good juker. A good bit more at the start of a match with all pallets available, a bit less when most pallets are gone late in the game. But as a baseline ~35 secs is pretty realistic. So it takes the killer roughly the same amount of time to get a hit, as the survivor would need to spent with SC to heal himself up, actually the survivor is done faster. According to the idea that "SC is benefiting the killer" switching targets after a hit instead of downing them would be beneficial to the killer and keep survivor "off gens", right?
But the killer already spent 35 seconds to do the hit, giving the rest of the team 35 seconds to do objectives (3x35) and afterwards it keeps ONE survivor "off gens" for 32 seconds, while the killer again can only chase one other survivor, while the rest can still go on doing objectives. After 35 seconds the game hasn't actually changed for the killer, because only one survivor is injured, but the other survivor had time to do objectives (2x35).
The killer did not gain anything from switching targets, which should be the idea behind "SC is benefiting the killer". Because SC is unlimited the single hits that do not down someone are basically meaningless.
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"From ingame experience we all know that a single chase is enough for a single survivor to do a gen."
We don't all know that. I've seen chases end in literally 20 seconds. What if its a killer with an instadown power or the survivor is exposed due to one of the many perks or add ons? What if they get pulled off a gen or from a vault? Your premise is faulty, buddy.
You're also assuming the three survivors are all working on gens, rather than one crouching to go for a flashlight save, one searching a chest and one cleansing a totem. Not every game is filled with players who focus on objectives at the expense of everything else.
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I am not sure… I can't decide between *yawn* or *lol*
Literally NOTHING you say is changing anything I said.
Killer complaining about gen rush, because 3 gens pop when the first victim gets on the hook. Guess what? That's 3 other survivor just doing 3 different gens. Do the math.
Your 2nd point I already adressed, just reread it. Nothing I posted is faulty, because I can only grab an injured survivor from a vault and I can only pull potato survivor from a gen.
And your 3rd point is again a survivor meme: balance the game so that even survivor playing like idiots can win.
Sorry, dude, just drop it, the only way you can win this debate by stubbornly repeat your nonsense and make false claims, because I don't let myself get dragged into pointless never ending debates that I already won.
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You didn't win anything. This game has way too many variables, including random generation, for it to be broken down to simple math. You also brought up like 6 different survivor perks that have "no counter" and then decided you only wanted to focus on Self Care. Then you deemed yourself winner of the debate.
I also don't buy the narrative that gets pushed by some that 3 gens in one chase is a common thing. I've put over 3000 hours into this game and that has rarely been my experience, as killer or survivor. Does it happen? Of course. I've had just as many matches where the killer gets all 4 survivors with 0 or 1 gen done.
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Nvm.
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