Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Why do all my teammates give up so easily?
I've had over double digit games now where my teammates completely give up on hook or go to second stage immediately and go to the next game. I just want to play the game, why is this happening??? As a solo q player I feel so incredibly helpless, like every game I load into is an automatic loss.
Comments
-
Yeah Solo Q can be sucks in many times. They give up due to various astonishing reasons. Very sad that there is almost nothing you can really do to convince your teammates to do their best.
Kinda unfortunate but here Sole Survivor exists for you. Quite work well. Since you can raise your mmr by escaping with exit gate, you can use this perk to escape by exit gate and can expect to meet better teammates.
Post edited by Astel on0 -
That's basically a symptom of an unbalanced game.
You might want to play the game but it seems the others already know the match is lost which is a problem with the game.
Killers keep being buffed without any regards to fair gameplay for both sides. Both sides want a fair chance at winning and only one side(the killer) is the only one that can do that.
25 -
they have no faith, they know they´re not good enough to win that game or they´re just tired of the game, but they want to play it, they want to have fun, or they´re bad, or maybe they wanna to poop sooo hard, remember, we are all humans with real life problems, but i still dislike when it happens
3 -
Some people give up just for going down first or too quick, or if they don't like the killer you play etc... those people don't see they ruin the game for everyone else and make a winnable match become unwinnable. Killer feels better because you don't have to worry about anyone else but solo survivor has always been annoying, I miss partying up with friends on this game but alot of the people I started with at the very beginning when it dropped refuse to play anymore and I have to switch games just to play with friends these days.
1 -
Because the 4% garbage is still a thing, still have yet to see valid defense for it's existence. It hurts survivors more than killer 95% of killers will take the free win.
0 -
For me, the few reasons I’ve dipped out on a game:
- I took first chase, it was a very long chase. At no point did I see anyone on a generator.
- everyone is hook farming and I’m the only one doing gens.
- everyone is taking hits for me during chase, no one is on gens and nothing is progressing except losing resources and eventually my hook stages.
If no one is taking the game seriously vs a killer who is treating the soloQ team like their seal team 6, I don’t see a point of staying.
11 -
If you want to win, then best advice is to get a swf. Solo queue isn't going to get any better, especially as a dev all but said in the recent AMA that they're not really sure what they can do for solo players anymore.
This is all a symptom of a larger problem with the game. Most people will say that removing the ability to 4% or harsher DC penalties might help, but honestly all that will do is drive people away from DBD. Forcing people to remain in game won't force them to participate. I think alot of solo players are feeling apathetic towards the game and simply don't care anymore. You know when the game is over pretty quickly. I find just playing for dailies or challenges or bp helps.
4 -
People give up for a lot of reasons. Sometimes you just know though. Some players don't have fun in a super casual setting. When one teammate is on the great dull totem hunt of 2024 at 5 gens, another is crouched and hasn't touched a gen yet, and the last player just started a gen as you went on the hook, it makes you question things. The game gives you no way to curate your experience outside of SWF, and wins and losses mean absolutely nothing. That's going to lead to people playing matchmaking roulette.
3 -
Maybe people are sick of going against Chucky every single match
5 -
There’s a multitude of reasons why people do it
0 -
If a game goes bad enough fast enough, I feel like there isn't a point in playing it further. I would like to keep playing so I can pip or earn bloodpoints, but the pip system is terribly designed and survivors don't earn enough points for what they're doing, especially in a match going sour and ending too quickly, so it feels pointless to attempt to prolong it. May as well save time, take the L, and move on.
I wish I had more incentive to stay in an obviously-doomed match.
But there are plenty of players who are just ragequitting at the first sign of inconvenience or whatever arbitrary thing they get unreasonably salty over. That's a problem too, and usually leads to the obviously-doomed matches.
4 -
Could be various reasons I mean the dc penalty should be gone already.
It sucks but this is a video game people have real things going on at that moment like feeling sick or having their baby cry which these are more important then the game itself, they should remove the penalty so people can quit and a bot will take over so the game doesn't end immediately.
And I know no one really likes bots but they do gens and can keep killers distracted which is what the survivors should be doing.
1 -
I don't know but I personally believe solo q players have lost faith in the system. Even veteran streamers will "go next" and the newest generation of players have learn the same. who know why at this point? maybe certain tactics being quite unfun to go against remaining in the game. From what i see survivors complain about tactics far more than any other issue. You can nerf tunneling, camping, and nurse...people will still give up. People don't feel like they can win in solo queue and it been ingrained in them.
1 -
Because playing survivor feels like such a waste of time now.
9 -
awful teammates is the reason
0 -
Ah yes, those surprise-poops can really get to you!
2 -
Because the game is balanced around 4-man swf and killers, while soloQ is left in the mud. Also with the massive amount of tunnelling that is going on, why bother?
Survivors keep going against the same killers and killer perks every game. Pop, pain res, lethal, surge, dead lock etc.. Doing 7-8 gens every game is not fun.
Not getting 1-2 gens done before the first hook is almost guaranteed a loss, so some people think it's better to just go next. Best you can do is just to join them and do the same, so hopefully you can have a chance next game.
Post edited by hotbabe95 on10 -
Many times your teammates see a situation unwrapped before their eyes that they have seen 1000 times before and they are sure how the outcome of the match will play out so they move next.
Even if many times this prediction is true, there still should be some incentive for people to stay and play it out anyway. But alas theres nothing really
8 -
It’s not uncommon for killers to target TTV players, and if the guy said the Doctor was essentially harassing him (which again is common for TTV survivors) then maybe that one time you saw when the Doctor couldn’t find you but found him wasn’t the only time it happened. Sometimes people actually are tunneled/harassed by killers.
2 -
Well there used to be a ranking system that actually rewarded you for playing...Seriously out of every misstep, I feel like removing that incentive is the biggest thing that killed solo q.
2 -
@Vlarian I second this. If you’d like to improve your chances of escape as survivor either join a SWF or play with endgame escape in mind. That means your build should be…
wake up, sole survivor, distortion, alert (or some other killer tracker) or some variant thereof.
You’ll want to do just enough so the other survivors believe you’re contributing but not so much that you attract the killer’s attention. When you’re down to three survivors left, if there are 3 or more gens remaining you should start hiding. Depending on the map I’d say avoid searching for hatch and just wait for the gates.
0 -
Unbalanced in the wrong direction you mean. How often do you see a survivor DC when they are overwhelming winning? (Outside a crash of course.) You may see the killer DC but does your excuse work for them? No, they be ridiculed as pathetic, just like survivors that abandon their team.
2 -
I don't know what you mean by survivor DCing when they are overwhelming winning?
You have to compare killers giving up compared to survivors. I think considering that survivors are the ones that often have no will to play it stands to reason the game is unbalanced very much against survivors.
4 -
It's a tale as old as time: when things don't go they way they hope, many people have a tantrum, take their ball and go home.
And there's no excuse for it. If you queue up, play the game.
Don't get me wrong, the game can be totally exasperating sometimes. But if you're not having fun, play out the match you're in, and then do something else. I did this last night: I played like five games, almost all of which were full of absolute nonsense, so I just quit after my last game. But I didn't give up in game. If there's at least one other player who seems to be actually trying, I will too.
If you're someone who finds themselves consistently giving up on games and/or removing yourself from the game, maybe taking a total break from DBD is the more appropriate course of action. You're not showing your displeasure to BHVR by quitting in game, you're screwing other players.
I hear a lot of people justify quitting by pointing out the state of the game/solo queue, but then they keep queuing up. If you're not going to play, don't play.
2 -
There are killers that feel the same. Difference is they are alone while survivors rely on eachother to play their role. When a survivor DCs it has a major impact to the remaining survivors. Those survivors will too stop playing if every match is met with a teammate giving up because X killer or other random reason.
I don't know what you mean by survivor DCing when they are overwhelming winning?
The point is you don't see it happening. A survivor handedly beating a killer isn't going to believe the game is unbalanced in their favor. They won't look at the situation and think things are too easy and leave the match.
2 -
babies are gonna be babies, maybe they are having a bad day. nothing much to do there unfortunately.
but it also can be killer or survivor related. they might be unable to play against that specific killer (namely clown plague dredge and dull merchant), they might have already played too many times against that particular killer for their liking, they might find the killer (or their playstyle) really unfun to go against. i find only the first reasoning respectable, however. and here are some teammate related reasons i also might go next for:
- if someone drops my pallets. that's a guaranteed go next p sure for majority of survivor players.
- if i see a teammate camp pallets when they aren't even being chased (or better when I am being chased). i had that nea camp rpd main hall stairs pallet (and dropped it) for a solid 15 seconds while the killer was coming all the way up and popped the gen WITH BLAST MINE ON IT. well bye.
- be the teammate you want to see in your team. gens gens gens especially at the start of the match and if you aren't winning later on.
- an excessively immersive survivor especially those that hide after unhooking a teammate. honestly not my pet peeve, i'll take the extra chase; if i get chased all match and die like that it's a gg for me.
- don't hang around a hooked survivor against a camper if you have no intentions to trade. they WON'T leave the hook, you should just go do a gen instead.
honestly no need for a list. just be reasonable, have some awareness and remember you are in a team. the rest should come with experience.
1 -
It's a result of toxic behavior allowed in the game, unbalanced mess, killers being too over powered.
Survivors had healing nerfed, PTS, MFT, CoH, DH etc.
The game gets stale too, and the biggest thing is - the largest audience will always be casual players. This game does not cater to casual players.
Tunneling, camping, etc.
It's getting worse and worse. I used to hardly ever see DCs or hookicides. Now I see it nearly every game.
Not defending it, but it's just what I see people say.
9 -
Well, when i give up then usually because its already lost, most likly because you and others are hidding the entire time i was in a chase on the other side of the map, and noone has touched a gen yet, even we are 3 minutes into the match. Usually, it doesnt go up from there.
0 -
It happens in less Trials than it doesn't, and the reasoning for this varies depending on the individual and time involved. The one common denominator is a selfish reason though, which is shared by anyone doing this. There are many different excuses, but it all boils down to "I'm not getting enjoyment from this" and a sense of frustration (justified or not).
There is one exception where the quitter may do this for a more selfless reason, which is if there is only them and one other Survivor left, with maybe 2 or 3 generators remaining. That player may be doing it to give the final Survivor a chance at escaping via the hatch. Even then, there is a selfish element, but it's broadly more understandable.
0 -
^ This pretty much sums it up perfectly.
Bad matches are to be expected, whether people give up or not. The best thing to do in those cases is just take the L and go next. However you may feel about the bad match or people quitting, it's already over. It's just a game. It's just one match. Better luck next time.
In this vein, I can't tell who's more entitled, the people who ragequit or the people who complain about said ragequitting.
0