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Overview of all the new surv perks

I'm the classic player who loves to experiment with new things and uses absurd builds. I literally love doing "random build challenges" .Yesterday for example I used "Red Herring" in all my games, but the survivor perks are a big problem

Yoichi's perks: LoL

Haddie's perks: Really??? Ok, maybe overzealus for gen rush build (very fun😐️)

Ada's perks: Wiretap is fun! The other OMG

Rebecca's perks: Reassurance is really good, the other OMG

Vittorio's perk: a disaster, never seen anyone use them

Talitha's perk: poor girl, at least she as a nice butt🤣

Renato's perk: Background player is the best perk of "DBD new Era", the other perk OMG

Gabriel's perk : ok guys, MFT is dead now, try to overcome the trauma🤣 I agree 100% with this nerf🤣

Cage's perk: I really appreciate the imagination and the desire to do something “new”, GG devs

Ellen's perk: I don't know, they're not the best perks in the game, but they're not the worst either...never seen anyone use them

Alan's perk: poor guy, he's in the same club as Haddie, Yoichi, and Talitha. But at the moment it is too early to make a definitive judgement.

Now someone will say <<I once used "potential energy" (for example)and I won the game!>> if I have to play 50 games to get value from a perk, something is wrong (my opinion)

Killer friends, this is why survivors always use only 10-15 perks in total, stop complaining. This is not a post "Surv Vs killers" but the simple reality of this game


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Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I still stand by that troubleshooter is a decent perk it allows you to not accidentally run into a gen that’s almost about to be done

  • Depressedlegion
    Depressedlegion Member Posts: 331

    I stand that fogwise is a very underrated perk, and is quite strong.

  • Xernoton
    Xernoton Member Posts: 5,846

    It doesn't matter, if these perks are good or bad. As long as they aren't better than the established meta, they will be considered weak and nobody will run them. At least not for long.

  • Nazzzak
    Nazzzak Member Posts: 5,670

    I tried it for about a week after someone on here recommended it (maybe it was you? Can't remember sorry) and while it was okay, there were just way more perks I felt gave me better value. Couldn't justify keeping it in my build

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I’m bad at looping so it’s my god carry for 6 seconds

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The mechanic isnt rich, the age of perks and powers that doing 1 single job is over. Now we mostly have thing that mixed together.

    With new perks, Alan's for example, each perk of his requires other 3 perks to create a combo to make it fun. Stand alone its really useless.

    Remind you that chasing with killer for 1min would save your teammate 3sec of Gen...

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,440

    Residual Manifest is great vs. Nowhere to Hide, not to mention a guaranteed free flashlight.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited January 17

    The problem is even if you want to use those perks, you will not because perks have so much downsides. Like nobody is expecting meta changer perk unless they release another MfT level perk. But BHVR is releasing perks with so much drawbacks.

    Let's look last 3 survivor perks:

    Nicolas Cage Perks:

    Dramaturgy: Not meta but i am seeing this perk here and there. Because even it's not super strong, it's not weakened. It's a bit risky but fun perk.

    Plot Twist: That's decent perk honestly and even it's not meta i am seeing this perk pretty often. Why? Because it's useful and fun.

    Scene Partner: That's only perk i almost never seeing it. Why? First it has very long cooldown. And second, scream is giving free information to killer. Just why? Reduce the cooldown or remove the scream. Why this perk has so much drawbacks?

    Ellen Ripley Perks:

    Chemical Trap: This perk had potential to be more popular like Wiretap and Blastmine. Not meta ofcourse but more use. But again, so much drawbacks. Killer should not see the trap. If they see, they will refuse to break it. And that's means you need to use this perk on god pallets for value. It's shame on BHVR to making mid-tier perks weaker with non-sense drawbacks.

    Light-Footed: Similar issue. You need to be healthy and it deactivates after fast vault and it has long cooldown. Gezzzz BHVR, is this perk super strong? Are you real? Remove one of them. Make it work even if you are injured or it should not deactivate after fast vault. I loved to use this perk but i just give up for the problems i mentioned.

    Lucky Star = This perk is weak but at least no stupid drawbacks. And this perk has good synergy with Head On builds. So i am using it for this build. The only W perk from Ellen.

    Alan Wake Perks:

    Champion of Light: This perk probably won't be meta but it will be toy for flashlight squads. I am guessing they will use this perk for boost Alan Wake sells and then they will nerf it. History won't lie. Happened with MfT, happening with UW atm and gonna happen with CoL.

    Boon: Illumination: This perk could help new players but it locked behind licensed character. And this perk is offering nothing to veteran players. Easily worst boon perk and one of the worst perks ever. If they won't buff it after PTB, i don't see this perk will get any use.

    Deadline: Another good concept but then another wasted potential. This perk could see use in some builds but BHVR just so scared to release good perks. Like why this perk is only working when you are injured and plus adding hard skill checks. If you scared because of Hyperfocus, let me tell you BHVR: Res is only one perk slot and probably will do so much better than Deadline + Hyperfocus. Just give us one useful perk, so we can have some fresh content.

    What is the point of survivor only chapter when you are adding useless perks? At least full chapters are offering new killer, even if perks are garbage new killer is always fine. But what is Alan Wake offering me? One bully toy which will be 100% nerfed after sells goes down and 2 useless perks.

    If you are not gonna give use some useful perks, maybe just stop to do new perks. Release new killers and call it a day. Both sides are keep getting terrible , no use perks. That's the issue.

  • Xernoton
    Xernoton Member Posts: 5,846

    It's been a while since I've last seen Dramaturgy and Scene Partner. Plot Twist was mostly used in niche builds purely to annoy the killer. But its usage has gone down considerably.

    Chemical Trap is a very underrated perk in my opinion. It's no meta changer but it's definitely quite decent. Using it on a good pallet (one that you can actually play around) puts the killer in a difficult position where they either need to bite the bullet and break the pallet or try to play around it, which can take forever. It's no SB, Adrenaline, Resilience, We'll Make It, WoO, Lithe or Deja Vu though. So it's already bad in the minds of many players. We both know that many people only care about meta perks.

    That was my point. I did not try to defend BHVR's perk design in this case. But a lower pick rate doesn't automatically mean that a perk is weak. According to Nightlight, DMS has only a 4.8% pick rate. That's pretty low considering its strength. But as long as there are better perks, that is enough for many players not to use it.

    I definitely agree that many perks that have come out recently aren't good (the overwhelming majority tbh) and they could be buffed / reworked (sometimes number changes cannot balance a flawed design). However, I object the idea that meta perks are more popular than anything else simply because the alternatives are all bad. Sometimes they just require thought.

    I am still in awe at how few people actually run Bond in solo queue. Yes, it's a perk that a full SWF on comms will not need but in solo queue it's extremely helpful. It tells you what your team mates are doing, gives you useful information about who is chased in what area (indicating which areas to avoid later on), shows you where to go for heals, gives you an idea of the killer's position, shows you where other people work on gens (so you also know where the gens are) and you can even use it to prevent a 3 gen. Yet, how many people actually use it? Not that many because other perks are easier to use. Like WoO for example.

    It's the same for killers. Whenever a new killer comes out, the first thing you'll see most people (especially popular content creators) do to find out their strength is to slap the same generic build on them, that they use on every single killer in the game. And then they find out that what they're doing doesn't work and immediately blame it on the killer being too weak. It can't be that maybe a different build would work better after all.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,842

    Chemical trap has too much gen progression required. You need to be chased to use the perk to good degree but if your being chased as first chase then you will not be able to use the perk because your being chased/tunneled to death.

    When you equip Chemical trap, you get two types of games

    Game A) You get chased entire match unable to do any gen progression.

    Game B) You are not chased entire match and have chemical trap entire game. You can try to do some weird bodyblock pallet play with it but it is awkward when your not using the perk for yourself. Your often just wasting your time and throwing because your doing not doing gens.

    The perk would be way better if it was active from the start of the match. Maybe it works like deliverance where if you safe unhook, the perk reactivates. It is not really underrated and BVHR is releasing a better version of the perk called Champion of light where all you need to do is shine flashlight.

  • ImWinston
    ImWinston Member Posts: 244


    I agree with you 100%, but why use Deadline (OMG this perk is a joke) instead of Resilience?🤣

    It's not a question of meta perk, but of simple logic

    This same problem is also on the killer's side... Why use "Machine Learning" (fr example) if Sloppy, Pop and Scourge Hook exist? On the killer side however there is always something interesting (I'm thinking for example Friends 'til the End or Batteries Included), on the surv side it's just a sad situation

  • Xernoton
    Xernoton Member Posts: 5,846

    I think these perks could maybe be interesting, if they weren't quite as situational. In solo queue, you will not use a situational perk because you have no guarantee that it will work and in a SWF there are other better things you can use to sometimes fit the same niche.

    Although Deadline just isn't a good perk. It's hard to balance on one hand because extra skill checks can be pretty beneficial for survivors (just look at Autodidact), which would make it a very strong perk (maybe too strong in some builds) but on the other, the downsides are so harsh that using it is too big of a risk.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited January 17
  • jesterkind
    jesterkind Member Posts: 7,852

    Looking at this list of perks should be weakening your argument, not supporting it. If you don't want just the strongest stuff, if you like experimenting to see what has value and in what scenarios, there's been a lot in this timeframe to use. I'll go through this list again to make my point here...

    Yoichi: So we have one good perk right off the bat, Parental Guidance. Decent value, decent synergy, not incredible but definitely something you can run. Then Empathetic Connection, a perk with a good effect that it can be kind of hard to notice working. Not bad in the slightest, but I see why people wouldn't want to run it. Then Dark Theory, which imo is just a bad perk. Yoichi, who you're laughing off entirely, has two perfectly serviceable perks.

    Haddie: While we have one bad perk, Inner Focus, her others are fine. Residual Manifest has an interesting quirk and enables the kind of gameplay a lot of survivors like by buffing flashlight blinds, and Overzealous is a perk that gives you generator value without being a genrush perk, because it makes messing with totems worth it. So, yes, actually, Overzealous is fun, it gives you an actual side objective that'll benefit you without being broken.

    Ada: I agree with you here. Wiretap is good, Low Profile is functionally serviceable but just not a design many want to use (putting it in a similar boat to Empathetic Connection, just less reliable), and Reactive Healing is too finnicky + destroyed by the status effect I hate spelling. I wouldn't go so far as to say "unusable trash", but not desirable to be sure.

    Rebecca: TWO very strong perks, Reassurance and Hyperfocus. While Reassurance is a straightforward one, Hyperfocus also has the benefit of making skillchecks more challenging, which is (in my opinion) an attempt at making generator repair a little more interesting for the survivors that complain it's boring. I'd also defend the design of Better Than New, but I'll admit it's missing a little something to make it more worth running.

    Vittorio: Quick Gambit is really bad, no denying that, but while Potential Energy may be a little contentious in the strength department, it at least has an interesting design and a clear use case. Fogwise, though, is just flat out a good perk, there's not much more to be said on that front.

    Thalita: I don't know why everyone acts like Cut Loose isn't a good perk, it's literally just Quick & Quiet that emphasises mindgames a little more, that perk's obviously fine. It's quite good, even! Her other two, not so much, the Teamwork perks are both borderline unusable due to their ridiculous cooldowns on top of finnicky designs + Friendly Competition is a pretty mediocre effect for a pretty underwhelming action.

    Renato: Background Player is good, Blood Rush is at least interesting even if it's not the strongest, and as mentioned, the Teamwork perks both suck.

    Gabriel: MFT is still fine, but even if it weren't, Troubleshooter is a strong and (subjectively of course) fun perk. Scavenger... I'd consider it too inconsistent to use, but it's potentially strong.

    Nic Cage: Obviously everyone agrees these perks are good and fun, so I won't repeat it beyond that.

    Ripley: All good perks, to varying degrees, and with interesting designs to boot.

    Alan Wake: Too early to tell, but none of his perks are flat out bad on the PTB at least. The boon could use a bit of a buff, I don't think Deadline needs the injured stipulation (+ I think the Madness-lite effect is like Hyperfocus, meant to make skill checks more interesting instead of being a flat downside), and if anything Champion of Light might need a slight nerf.


    As we can see from going through the list again, every recently released survivor has at least one good and interesting perk, most have two, and only a few have anything I'd call genuinely flat-out bad. There are a few inconsistent ones like Scavenger and Low Profile, perks that you can't guarantee will activate, but not many and even those aren't necessarily bad, just harder to want to bring.

    Survivor perk viability right now is the best it's ever been, between new releases that bring interesting pieces of a full build, old perks that have always just been good, and old perks that have been getting buffed or reworked. People just have to start approaching the idea of a perk build with a little more thought, instead of immediately dismissing things out of hand for not being on par with Adrenaline. A few actually bad perks doesn't mean all survivor perks recently have been bad.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Nope formed my own opinion on it I find it to be very useful

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I mean it depends on circumstance. If Killers get blinded right after hooking you, thats when they need to patrol (require seeing Gens) or find someone else to chase (require seeing survivor).

    What's the point of blinding killer mid chase causing Blindness when the only thing they are doing is chasing you?


    For the perk build I tried to use RM to blind killer and down on purpose (so that 30sec blind does not wear off), combine with Boil over and never able to self wiggle off once.

  • ImWinston
    ImWinston Member Posts: 244

    In this post I tried to summarize and not create a wall of text.

    Empathic Connection is simply outclassed by "circle of healing" or "botany knowledge". Even "desperate measures" are better.

    Parental guidance is "ok" in indoor maps, combined with other perks or with really novice killers... in an open map and with a decent killer, this perk is as if it didn't exist. I call this kind of perk "good for Tiktok Videos" 🤣 Does a better job "lucky break".

    "hyperfocus" is the most overrated perk ever (my opinion). To really understand its value I recommend EVERYONE to try it for at least 10 games, and understand when it really was "OP". It's not a bad perk, but not the best perk ever for genrushing. in solo q "fast track" is better  🤣Much better "deja vu" and "build to last" + a good toolbox.

    I'm fine with everyone's opinions, all the advantages are fun at the end of the day, some are better than others (it's undeniable), ... but let's not be surprised by the usual 10-15 meta perks. If they are Meta... there is a reason