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Chucky | The Good Guy Feedback
Hello everyone!
Chucky has been in the game a short while now and we'd like to check in with you and what your feedback overall is about Chucky, what do you like, dislike, how is he to play and to play against? Please keep your comments constructive!
Thank you!
Mandy
Comments
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He is fine IMO. I think his cool-down is bit long and slice n dice duration is little short comparing to cool-down. And some add-ons are underwhelming.
For survivor perspective he is quite small so he is hard to see sometimes. But I don't know what can be done to this.
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He is in a good spot. Easy to use with some smaller things that require more skill to pull off. Some of his addons are quite a bit less effective compared to others, but I am hesitant to suggest buffing them since he is already a very strong killer.
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From the killer side I am always laughing and enjoying the experience. I do feel the third person view is the strongest part of his kit.
From the survivor side because of the different view he had I am still adapting to a different play style to combat him. I think he has a good chance to win or lose at the moment.
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I love chucky in this game. The power design makes him feel just like how he is in the movies. The voice lines are brilliant. Initially i thought maybe he needs shorter cooldown/longer power duration but after more experience i think it's fine and he seems pretty well tuned for now.
Things that i do want changing though :
He has some really weak add-ons that i believe to be generally unpopular : Plastic Bag, Mirror Shards (maybe if it was common, it would be ok), Running shoes, Electric carving knife (both this and the running shoes, they both feel like they don't make a difference) as well as silk pillow (the downside is so massive for what feels like a minor benefit)
Also, scamper cancel should be patched out.
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I don't think he should be Blight-lite. His power is EXTREMELY oppressive at all loops.
He's also extremely difficult to see and I often find myself straining to see him. Likewise, at a lot of loops, it feels less like I'm being outplayed and more like I genuinely can't see him, like old Spirit.
I like pretty much everything else.
27 -
He is my new fav killer.
Voice act is amazing, power is so fun. He is so enjoyable to go against or play as.
6 -
Disclaimer: I have never played as chucky, nor have I watched gameplay from his perspective or taken any time to read his abilities. All I know is that he plays in 3rd person--everything else I've learned from the Survivor POV.
Playing against Chucky is always a good time. He has made my return to DBD an enjoyable one (recently coming off an 8 mo. break from the game). On a scale of 1 to 10, 10 being the most fun to play against, I would give Chucky an 8.5
My FAVORITE Feature: The sporatic footsteps that appear around the map. I don't know what triggers it, if anything at all, but I find it adds an enjoyable amount of tension while working on a generator. It's a soft jumpscare that keeps me alert, and is a feature I wish more killers had some variant of--I feel it reinforces the idea that the Killer could appear at any moment, and Survivors should be weary.
My LEAST FAVORITE Feature: Crawling under pallets (Scamper?). I think I would prefer some variant of Legion/Lopros Chains, where special attacks after crawling under the pallet inflict deep wound. I don't find Chucky particularly oppressive, but his ability to negate pallets makes many chases feel futile. The reality is that pallet stuns are too unrealiable because of desync.
All in all, hats off to the entire team that worked on Chucky. I'm really pleased with the result, and I look forward to more games against him.
Post edited by KayTwoAyy on1 -
Pallet scamper speed is still too high and encourages the killer to never use slice&dice and instead just hold on to the ability until a pallet is dropped to scamper through and basically guarantee a hit.
Missed hit cooldown is also too forgiving. A missed hit should be punishing, but he recovers so fast that he barely loses any distance, which makes countering his already strong power even harder
13 -
indeed
mind games feel less like 50/50 & more in his favor. Even if you see him I think you just react a lot slower than someone of normal height, it doesn't register as quickly imo
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Chucky is an interesting one.
He fits the game, as most horror icons do, and that is already a massive W. His pseudo-stealth and footsteps are awesome, they really help with the horror atmosphere, which is an important aspect of the game.
3rd person point of view and the ghost of Charles Lee Ray appearing when hooking a survivor are unique aspects, and we all appreciate having unique killers. I'm not the biggest fan of his voice lines, but I understand why most people like them.
The only thing I don't understand is why he plays like a mini-Blight. I'm not sure what he could do if that wasn't the case, but it is the only aspect of his power that I do not enjoy.
5 -
I think pallet scamper needs to be toned down and his base cooldown needs to be reduced. His dash should be the focal point of his kit, not scampering under pallets for free hits. Incentivize the skilled interactions.
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Love the voices but can the slice and dice go through without me hitting the m1 on console?
1 -
I agree with this.
5 -
I think he is almost perfect. Few addons should be updated (Mirror Shards and Plastic Bag are almost useless, i tested it with friend a lot).
I know some people want scamper will be nerfed further, but there is no room for it. It's already hard to give a hit after in some pallets if survivor expect it.
And cooldown is pretty big, but i don't think it could be less than 15 seconds anyway.
Also, fun fact: in december i went as Chucky on Lery's against SWF who predroped every single pallet from a far and create infinites like this. I'm pretty good Chucky player, but it's first time when i felt myself impotent and powerless. It was first in more than year when i dced on killer. Similiar experience i have on Hawkins. I can't describe how much i hate these maps, because they suck off all fun of using power on most killers. Rework them already please.
And as survivor it's hard to go against a good Chucky player, but i love this guy, because he bring back fear in this game for me again.
3 -
Second this.
Pallet Scamper is just really annoying and should not be in the game like this. He should be able to do it, but it should not result in a hit on such a reliable basis.
Making it way harder to do (or even toning it down so much that it is not really possible anymore to save the power, use scamper and get a hit) and lowering the Cooldown is the way to go.
5 -
I do think that the pallet scamper is very strong, but rather than nerfing the speed, I think that it would be better if regular attacks for a brief period after a pallet scamper couldn't down, but just put the survivor in deep wound. That way, it rewards skilled players for being able to hit slice and dices with the scamper.
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On my part, there are too many killers now that I dont have ability to learn countering them all. Chucky release days I played against alot of Chucky, I didnt have a chance to learn though, all were hard tunneling and died in 4 hits.
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He is my favorite killer right now. I like his abilities, voice lines and mostly his size. It‘s just funny seeing people struggling to keep track of you. I think he is pretty fair and fun for both sides.
My only complaint is the 90 degree cap, which was introduced some weeks before Christmas and removed his flicks. It limits his skill expression very much. Often it stops me from trying to use his ability, where I still could mess up in the process and instead I go for save hits or m1s, which feels very bad and frustrating.
One not so important thing would be his addons, they could be a bit more interesting, because there aren‘t that many interesting ones (for me). Why does the one iri break pallets, when he has scamper as ability?
One more thing maybe you could change the buttons on controller a bit, because every other killer has one ability on L1 and L2. It is a bit confusing to press R1 for his scamper, which then also denies you to break pallets. Maybe make that you can‘t deactivate his ability and that scamper is L1 then.
Post edited by jonifire on1 -
I hate this killer. Not because of the franchise but because of his power and especially because of how people play him.
- Mindgaming this killer is hard because of his fov, also you don't really see where he is because of his height.
- His audio (laugh in stealth) is too quiet for people who don't play on headsets. You see people getting grabed from generators because of this. His footprints are not visible enough. You already have a hard time seeing him, his footsteps are nor precise enough.
- His cooldown after a failed dash attack should be much longer. Missing that attack is very forgiving as he just can follow up with an m1 really quick.
- The add-on which breaks pallets should be removed. It is completly broken. Legion can do this too yes but only in frenzy and frenzy can only down you at 5 hits.
- He should not be allowed to dash a window or a pallet and then just following up with another dash.
- He should loose his stealth power when being closer then 18 meters to a hook. A big part of chucky players proximity facecamp. They get aways with this because of the stealth and his size.
Honestly if you'd just delete him from the game that would be fine with me too. Even though I own him I don't want him. I'd rather play against 3 gen skull merchant and basement bubbas all day long then against a stealthy mini blight
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Does anyone feel like his hitbox looks super janky i know it’s definitely due to the small model but there’s times where it literally looks like it misses and it hits me and then a chucky in slice mode literally misses when the attack is on my model.
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Thematically I love playing against him. It always makes me laugh when he does the middle finger lol.
I find myself hiding more against him than other Killers because of his stealth power. I really enjoy that aspect. When he is chasing me he doesn’t always hit his slice and dice which is nice, it feels like I can dodge it. Playing against him is super fun.
From a Survivor POV I can’t find fault with him.
4 -
Overall the power is pretty fun to play around - the only criticism I have is sometimes on some tiles the scamper under pallet can be a bit annoying. Not even oppressive per se just I feel it makes chases awkward and wouldn't be against it being restricted to one scamper per Hidey Ho or possibly reducing duration of Hidey Ho for each scamper until you decide to charge. I feel you should be able to scamper as much as you want if you manage to line it up during a charge.
Other than that I find Good Guy extremely fun to play as and against. Just the unlimited scampers is a bit too safe of an option and discourages a lot of people playing Good Guy from trying more risky charges. I feel scamper should be discouraged and the slice n dice should be encouraged.
I play on PC desktop but I found most of my friends who are miserable versing them are on console so part of me assumes it's related to their size and how players observe their monitor / display but I honestly couldn't say on that. Even in games where I've lost terribly against Good Guy I've always enjoyed my games against them. I just feel unlimited scampers outside of slice n dice shouldn't exactly be punished but should come at slightly more of a cost. The cooldown itself is fine - if I had to pinpoint what specific part of this is an issue it's how quick Good Guy can scamper under the pallet once it's dropped. The actual cooldown is fine.
Unrelated to my criticism - Mostly concerning if this is a bug or not. During Hidey Ho I feel sometimes their footsteps across the map are not visible and it makes it unclear to know if their power is active or not. If I understand the power correctly I feel this is just a bug based on some maps having issues displaying footsteps but unsure.
tl;dr
- Encourage Dash attack - it's fun for both sides and a great show of skill expression for killer
- Discourage scamper under pallets when used outside of dash
- Possibly increase the time before chucky can scamper under a pallet once it's dropped - cooldown itself is fine - I'm indifferent about this
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Considering Chucky isn't really a scary being and more comedy for me, I'm impressed with how well he has integrated into the game.
He's strong and his lunge attacks are fun to face. It may be worth increasing the cooldown on missed lunge attacks though, since he's not really punished for that much.
The scamper ability is strong, but I like a Killer that subverts what is normally expected.
Finally, his footsteps seem prominent enough when going round loops to face him, but maybe they could be a bit more visible, since most other Killers you can see where they are on many loops, but Chucky is a little more conspicuous. That may be me being picky though.
Overall, a great addition which shows ambition in Killer design.
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Cool Character, nice license. Great voicelines. Overall very true to the character. From that perspective 10/10.
Gameplay not so amazing. He has the POTENTIAL to be great, even becoming the next Wesker, but as he is now, he needs a lot of changes. He leaves the survivors with very little to no counterplay with the Slize & Dize attack on most tiles, especially in combinition with scamper.
Slize and Dize miss cooldown is very short so there is little to no room for survivors to actually benefit from the killer mistake.
He is also very short, which is a part of him and completly fine, but at short loops, footsteps dont seem to be very accurate. Maybe it is a ping issue, i dont know, but it might need some look into it.
Overall: Cool character, problematic and often frustating power. S&D is hard or impossible to counter and even mistakes by the killer (missing S&D) gives the survivor little option to benefit from a killer mistake.
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I'll start this with, I am a survivor main (yoichi in particular so I stick out like an airport runway light which is why I call him banana man) and I have not played as Chucky but have watched some friends play as him
I really like Chucky and his perks. batteries included ramps up in power as the game goes which is cool to see in a perk the only one I can think of that does that well is huntress lullaby, two can play is a fun one because it lets survivors see how it is to go against us when we have flashlights and firecrackers and friends til the end is strong but not terrible I just wish I didn't see it in more than half my games but that can't be helped it's just a good perk. I think there are maybe some hitbox problems sometimes like I'll get hit when he missed but that could be desync because I tend to lag with my bad wifi, he is small so you really have to keep your eye out for him but it's the same with any stealth character (Myers, Ghostface, pig, ect) playing against Chucky like any new character that comes out you have to get used to the way he plays and play around that like not pre-dropping pallet on him or he'll scamper you either hit him or go for a window
His voice lines are fun and his mori is hilariously brutal. All in all I like him as a killer in dbd, I'm always gonna have good games and bad games with any killer and with Chucky I feel it's about even with both. I guess I've had one game maybe that wasn't that fun against a Chucky but that was a game I got tunneled off hook by a Chucky in hidey-ho, not a fault on Chucky though just a good way to play/get kills
Peace, survivor main that started playing killer (pig) in the last 2 weeks
Edited to add: I've played against him from ash to low gold and seen him played in high iri and my opinion never changed
Post edited by SinisterSlender on1 -
He’s almost perfect but has things that don’t make sense.
Why does his power on cooldown at start? I understand he has advantages of being short but blight and nurse don’t have to wait 18 seconds to use there power they can just straight up go and kill.
I believe these changes will make him the perfect killer.
- Scamper under a pallet ends hidey ho mode(note doesn’t effect windows)
- power is active at start of game
- hidey ho duration is 15 seconds
- cooldown is 15 seconds
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He is fine as is and one of the best killers to play as and he is fun usualy to go againts for me.
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Chucky is masterpiece. I can't imagine how it could have possibly been made better. Bravo BHVR.
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His ability hitbox needs reduced, and his ability is very hard to dodge as a survivor. Also his footsteps need to update faster than they do in chase, they dont update fast enough currently and seem delayed making him very hard to track in chase.
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Killer side: really fun character, not hard to use in any way, just a ´´press start and turn off your brain´´ and i love it because it bring back good old ps2 era memories for me, and he´s also really powerfull, insanely powerfull tbh, like, his iri addon is almost like compound 33 (the pallet break one) and i LOVE his voicelines ´´run dipshit!´´, every time i get stomped as nemesis i play a it of chucky or skull merchant haha
Survivor side: It may seem like I'm a ´´sweaty survivor main´´ or something like that, but I don't think Chucky is that fun to play against, his dynamics are really cool but like, if he activates hidey-ho you can't do anything , slice and dice is very difficult to dodge, (almost impossible in most loops) and the scamper is also a bit annoying, but when they´re playing 4fun it´s really funny
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I think he is really fun to play and is in a good position right now. The only things I think could be improved are his extremely long cooldown (I get that his power is really strong, but so is the Spirit's, and her cooldown is only 15 seconds, while Chucky's is 18. Let's not forget she also has add-ons that reduce that cooldown further and increase the duration, while his add-ons are way weaker in comparison) and some of his add-ons. Mirror Shards are borderline useless and PILE OF NAILS is an awful add-on that counters itself, as you need to manually end Hidey-Ho mode to get some extra stealth, but only lasts for 5 seconds, so you can't sneak on a survivor unless you're really close, but Chucky LAUGHS quite loud when you manually end Hidey-Ho, so the stealth is pointless as the laughter reveals your position.
Beside those little details though, I think he is the best designed killer in a long time. Most of his add-ons are still good, make a noticeable difference but are not insanely strong, which I think is how it should be for strong killers like him. I think my favorite is Portable TV, which is the only one that makes a HUGE difference, but only in endgame, so that balances things out and gives it some amazing sinergy with endgame perks.
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As a survivor, running against him feels very frustrating owing to the interaction between his size and his red stain. Being so small, he's obviously very hard to see, which is fine by itself, but the difficulty in knowing what direction he's moving at loops until it's too late takes a lot of the interaction out of your hands. His stain in general feels really unreliable compared to other killers. This is very noticeable when using Dead Hard, where I have to remind myself to use it far earlier than for all other killers because, dashing or not, by the time Chucky's stain appears it's already too late.
2 -
In my opinion he just has too much going for him.
All other stealth killers still need to put in some effort when approaching players as they can be spotted by alert players at a distance. Chucky only needs regular grass for it to be exceptionally difficult to spot him before he's already on top of you.
His giggles seem to be intended as a countermeasure for this, but I hear a giggle maybe 1 in 10 times he comes at me. Whether it's due to how infrequent they are, or if map tiles can block the sound, I don't know, but it should absolutely be made so that a survivor near Chucky in Hidey-Ho mode WILL hear giggles.
His dash is a flat power-creep on the Pig, and it comes without the downside of being slower than survivors to use it, and you don't have to be stationary to charge the attack.
Outside of that I think his power is alright, but it needs to be more consistent, and potentially the dash attack should be shortened.
In regards to his perks, the only big one is Friends Til The End. Personally I think it needs to lose the scream when the obsession changes, because as it is it rewards everything you do. Hook the obsession? Be shown another player. Don't hook the obsession? Be shown the obsession. It should be one or the other not a win-win. It especially sucks to be in the final two against this perk, because it reveals you regardless of who's being hooked.
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Really fun to play killer, that can actually keep up with modern loop design and stronger coordinated groups.
Voice lines are amazing and I find myself laughing a lot due to random line drops.
Power is easy to get into but hard to master. As it should be.
Stealth is a fum part of the game for me, so it's right up my alley.
Playing against him is also a fun experience in my opinion. I know that he is able to get a hit at most tiles and structure is the game, so I feel less safe when looping him. THAT'S GOOD!
Dodging slice and dice feels rewarding and due to his long cooldown wastes a lot of time.
3rd person fov feels nice to play as as killer.
Overall: great killer that I tend to play once or twice every session. Good job!
2 -
Chucky is locked into a terrible FoV, so I’ll pass on this killer.
Terrible FoV is terrible FoV. It doesn’t matter that I can see Chucky’s entire body, instead of giant hands floating on the sides of my screen. It’s still unacceptable FoV that we can’t even fix with Shadowborn or the FoV slider.
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The only goood thing about this killer is that it's Chucky. Besides, we can't see him, majority of people giving up super early in the matches cause there's no real counterplays. He doesn't need any perks to help him so he can use gen regression only, as a survivor it doesn't feel like he has cooldowns. His vaulting speed is way too fast. Finally, all i can see is that it's a no brain needed character that you can win matches with 3 fingers, an eye closed while watching the movies. Here's my opinion.
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Let me just start off by saying the people claiming Chucky is in a good spot gameplay wise are either 1) killer mains that never play survivor or 2) being intellectually dishonest about the topic at hand for their own gain.
I don't want to be that person that just says "oh go watch the latest Otz video," but unironically go watch the lastest Otz tierlist. There's a reason he ranked him as the 4th best killer. Small stature, stealth, pallet loop counter, a dash. He's ranked as the 4th best killer, and it's only been what? 6 weeks since his release? 6 weeks is more than enough time for survivors to adapt and find counters, but guess what? There aren't any. He gets a free health state every 20 seconds because he can flat out ignore god pallets, with an ability that has a hitbox so forgiving, half the time I'm wondering if it's a 10 foot aoe around him instead of a stab. And 20 seconds is generous because half the time you can't even see him at a loop because of his size, and inadvertently run into him anyway.
I agree with some of the other commenters that after a scamper, he needs to deep wound. Every other killer that can ignore dropped pallets by vaulting them have a downside. Legion deep wounds, Wesker has to use a charge of his power, and his momentum is extremely slow after vaulting. Chucky? Free hit, and better yet, he can Blight dash afterwards, so what little distance you gained running away gets made up for almost immediately, usually resulting in a very quick down.
I understand his small size is an inherent part of the killer, so I won't talk about how he's pretty much impossible to see at even medium sized loops, but hopefully his other strong points are addressed to make up for that immutable quality of his design. Like I said, I think realistically the only thing that is needed to tone him down to an acceptable level is to make him deep wound a survivor after a scamper. It allows a survivor some agency in which loops to stay at, without just dying immediately, while still allowing Chucky to injure a healthy survivor like the current version. I think the only time he can down a survivor after a scamper should be if they are already deep wounded. That way, a healthy survivor still takes two hits to down just like the live version, and an injured survivor has some breathing room instead of just dying on the spot.
Don't forget that Chucky can still mind game with his size, so a survivor sitting at a pallet won't be the worst thing in the world. This only really gives god pallets their namesake back against a killer who just flat out ignores them on live.
Of course, tweaking power cooldowns and the like will probably be needed, but that goes without saying.
(I'm also not going to mention the fact that most good Chucky's turn their mouse dpi up to 50,000 to ignore the coded "turn rate limits," much like blight and oni players, but that's another discussion for another day.)
On a positive note, hats off to the team for acquiring the license. The character model and voice lines are fantastic. The design and fidelity to the source material is always the best part of the licensed killers you release, and Chucky is no different. Thank you for providing an avenue for feedback, because due to his popularity, Chucky is seen every other or every 3rd game most nights when I play. I would love to enjoy this killer on both sides, but as he currently stands, it's almost impossible to do so on survivor while also feeling like I have any agency in chase.
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180’s where one of the coolest things to do. It shouldn’t have been removed
2 -
i fully agree with this person as a killer main he is just way too strong plz increase his terror radius a bit like wesker
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Yes, more groupie value!
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u main dredge?
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? I mean with chucky. You want the terror radius increased. Isn’t the perk called groupie in English, which makes people in your terror radius exposed, when picking someone up.
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That was one of the coolest things. Please bring it back behavior!
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There’s still a way to do it, but I don’t think that exposing it is a good idea
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When I started playing him, I didn't actually realise he could scamper under pallets when not charging with slice and dice... and I still did well with him. As such I find it hard to say how good he is overall.
Pre-running does buy a fair amount of time on him, and I recently learned you only see his scamper footprints when you would normally be able to see the killer if he was normal height... which explains why I kept just thinking I was awful at tracking his footsteps.... now I know about it I can pay more attention to it.
I find him tough to mind game, but I don't do awfully against Chucky, especially if I can juke his slice and dice. If you do manage to trick him, you can make loads of distance. Since his turn arc got nerfed and he can't flick around terrain... I'm not convinced he's OP anymore, but he's still undeniably strong.
Killers want the flicks back, Survivors want nerfs because he's hard to handle at loops... so I struggle to feel he's not far of being exactly where he should be.
2 -
Scampering without slice and dice feels way too strong compare to slice and dice scamper. I'd prefer default scamper be super weak and slice + dice scamper be faster to make hits with the rush + noise notif more plausible. I found it very hard to get slice and dice hits if I scampered during them. also the scamper cancel is really fun and interesting, would be cool to see something like that be available for basekit.
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His power is fine, but he's too small for all the Los blockers you guys insist on putting down
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ooh gotcha but in english its called starstruck
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With respect, does any of this current feedback matter? There's no shortage of precedents dictating that some or all aspect of this character will be changed at some point anyway.
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Basic Attacks deplete the entire power gauge (was partial).
Except of that one, I like your suggestions.
1