http://dbd.game/killswitch
Mori balance
As someone that plays both sides I think the green and red/pink mori add-ons should only work once the person is on their final hook. This can mean second hook and this could mean third hook. Its fun to use the mori but its never fun being on the receiving end of it after only the first hook. On top of that any game you have where you've hooked and mori killed all survivors before they get down to three gens you get so few points which makes the games really short and unfun. Unless of course youre the person who likes winning that way but I think its a bit unfair to earn that usage after only one hook when they still have two more before death.
Comments
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Moris and Keys both need to receive some rework, so this is a post I can agree with. :)
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it is unfair. id love to see this change. people still keep their cool animations, and they dont get a free win anymore
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I mean that'd basically make Mori's loose their strength since the survivor is dead on hook anyway. On killers with a long mori like clown it'd be quicker to just hook instead of using the Mori.
and then what about Keys, do we remove them entirely to make up for it?
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People tend to forget that Moris didn't require hooks at all to begin with. No, the moris already require you to HOOK a survivor. Requiring another hook basically means you shouldn't have brought a mori anyways.
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i didn't forget. that doesnt mean moris are fair or balanced.
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Personally I would prefer an Offering for Survivors that prevents them from being Morid. Probably a Pink Offering which prevents them from being morid after their first hook. This can be used when someone has a bad day and simply wants to avoid to have a even worse day by being morid.
It will be burned anyway, regardless if the Killer brings a Mori or Not. Making it a pink Offering would also make it rare enough so that not all 4 Survivors enter the game with that.
Furthermore it would give a Pink Offering to the Survivor Side again, at least for the achievement.
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Nah... They could put it back to like it was before where you didn't have to hook them at all.
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I don't think it would. You'd still every so often get those one hook mori kills because of people not saving the survivor until struggle. Its just not all survivors are loop and juke gods and for those types of survivors a mori is really unfair. For those swf that are good loopers and jukers it'll give them an edge against a mori but its a better idea to me than just one hook and you're out or one mistake gets you moried
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Question. What about the Blood on/in achievements? Not everyone uses Myers, and this sorta thing will make getting that achievement difficult (Not to mention the already existing dcs and suicides in the game already.)
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Now keys I've got nothing on those. I've felt they were more on the useless side but I also don't have survivors escaping me many times in games with keys nor have other survivors help me escape in games with keys. Only time I use them is with swf and I usually don't get to use it because everyone leaves or dies before I can use it anyway.
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It is definitely ridiculous that DS is nerfed and this stays as is. It should definitely just be final hook, or if it stays available after being hooked once, then they need to add a way the survivor can possibly fight it off. It is completely unfair otherwise. So give the survivor a chance after first hook, whether it be a skill check or whatever, but on final hook it’s automatic.
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I feel you. When I was trying to get it I had lots of people just die on hook to not get moried. Though im not really sure it'd definitely make that harder to do. I wanna say it wouldn't be impossible but harder to get. They could probably code the mori to work regardless of hook number when its the last survivor, though its a matter of if they think about it and decide its good for the game. I'd say bring your best stall build to ensure you can get that trophy
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Offerings are not perks.
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I think Mori is fine as it stands.
If the killer has managed to down you twice then I think you have lost all right to a say in the matter of what happens next.
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I would not really mind an animation where a survivor fights back and escapes a mori if they succeed a skill check or something.
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Ds is a sensitive topic. Survivor and Killers are saying it got buffed, and Survivor and Killers are saying it got nerfed. My opinion is that it has not changed in the grand scheme of things.
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Mori is fine, and your rework idea for it is very, poor
If you hook a survivor twice, then what is the point of using a mori when hook is faster and safer than a mori
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Don't misunderstand me though, I have blood on my hands.
I also got blood on my face. That blood then went in my mouth =D
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So that makes a mori fair?! Having DS at least gave people a chance against it, since it could extend your first chase. Now it’s just downed and hooked once, tunnel off hook, game over. It’s more OP than ever.
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That's not what I said. Stop comparing perks to offerings.
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shad03- It’s 100% a nerf, and big one because the timer is not implemented the way it should be.
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The two aren't related. Just cause there is a nerf to one perk on one side of the game... doesn't mean it is a tit-4-tat situation. You fight it off by not getting caught.... twice.
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umm, ok...I don’t have any clue what your point is when one has to do with the other, but I’ll go with it.
Ebony moris are an absolute BS offering and should be changed, and green while not AS bad, is also crap. Is this better?
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why? both can make a difference in how a game goes
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Perks are forever. Offerings can be wasted.
Say what you will, but moris aren't brought every game (at least, not by the same killer). The average person does not have/can find enough to sustain a mori every game. And if survivors dc or suicide then the mori can't be used at all.
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Both can have great influence over a game. Why should one be nerfed and the other exists, while becoming easier to pull off now?
Dont get caught? lol. Are you really going to argue against how OP ebony moris are? Come on
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Perks have nothing to do with offerings. Perks are unlockables that have unlimited uses and grant players new abilities. Offerings are single-use items that change the way trials work by design.
Memento Moris as they are now are fine. They still require the killer to find, chase, down, hook, allow a rescue, find, chase, down, and then finally they can use it. When the game was released, they could be used at any time, without restrictions. Memento Moris add tension to the trial, which is something desperately missing on the survivor side.
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You sound like truetalent... and he's hardly the gospel.
Moris are powerful. The pink ones are fairly hard to come by. Moris are balanced. It fits the game.
No one escapes death...
Death is not an escape. The mori stuff is completely acceptable.
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so because they're limited use it's fine? it's fine that u can skip 2 hook states and just kill someone because you can't do it often? not to mention they aren't even that rare with the very few-to-none ultra rares killer have. not even counting the green ones
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Now maybe this will be invalid because it's my personal thing.
But I have failed to see a single mori of any kind, even Cypress, in the last twenty or so Bloodwebs on my Trapper. RNG is a cruel mistress.
In a way, yes, I'm saying the moris are justified. I get it can be unfair, but understand that moris are not something you can get every other bloodweb (not counting the [Bad Word] storm that was the Christmas Boxes). If it makes any difference, I'm fine with Self Care, exhaustion perks, keys, and whatever else exists.
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Cause the two aren't related.
I played when you didn't have that requirement. I don't see them very often.
Don't get caught... I've been in plenty of matches where all the survivors made it out and there as a ebony... and I've died to a mori... Don't get caught.
I have no issues with them, when, we as survivors, can pound out gens super fast and get out.
Just because DS got nerfed doesn't mean the Devs have to run out and nerf moris. Seems silly to think that you'd rip apart the entire game when trying to balance things together.
Who is to say they won't be nerf'd in the future. But you don't go making willy nilly changes as a tit-4-tat situation when it comes to a nerf since nerfing too much at once could throw even more things out of balance.
Cause once you look at moris.. then why not needles?.. or septic agents?... etc, etc.. Cause you want to nerf one thing doesn't mean everything needs to be nerfed aswell.. at least all once.
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My idea is to eliminate the ebony mori and yellow mori completely.
Make the ivory in the killers base kit. Give a token for each survivor's first hook. If a killer has hooked everyone and four survivors are alive, he can than mori the next survivor he downs. I'd also give killers a blood point bonus for using the mori as well.
It rewards killers for not just camping and tunneling a survivor early on. Killers know that at some point you can't let it get down to a 4 men 1 gen situation. So that is why they often tunnel and camp. This gives them incentive that if they work on spreading the damage they know they can always turn a lopsided game around by earning the mori (or they can still camp/tunnel if they choose). It's fair to the survivor because if one dcs (on accident or on purpose) or if a killer camps, then the mori is out of play.
That's just my take though.
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ultra rare so its ultra fair!
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I wouldn't go that far.
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I like the idea of having to hook everyone before being able to use a mori. I don't like the idea of a mori being basekit, even if that means removing ebonies as compensation
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@Aven_Fallen I actually really like this idea. It would obviously have to be a pink offering, but it'll give survivors an ultra rare and give something that's generally unfun to go against somewhat of a counter (other than never being hooked lol). While we're talking about things that can make the game far too quick, perhaps we could introduce an item that counters the key, though I'd be up for an entire rework of keys. Not sure what can or should be done with them.
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Personally I'd like to see it go back to the way it was before when you didn't need a hook to mori. I would even like to see it added as a base that you can mori any survivor who has reached the 2nd phase of the hook. The mori for most killers are cool and we should see it more.
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I'd be okay with a ultra rare offering that prevents a mori for that person. Sure.
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The only way that would be fair is if everyone pauses when the killer does their mori (some of the moris take a while) and people could easily just deny it by dying on hook.
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1. you get to mori someone else
2. you gain a big advantage when someone kills themselves
*removed what I said in parenthesis cuz it did not relate to what u said*
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but people are arguing that a mori can be wasted if people dc/die on hook. won't the survivor offering to prevent moris be wasted if there is no mori?
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I'm all for nerfing Moris (and Keys), but the question is how to nerf them such that they aren't actually rendered pointless. If you make them only functional after someone is down to their last hook, how often will using the Mori be any better than just hooking them? Not very, I'd say. There needs to be a relatively consistent reason to want to actually bring in a Mori beyond "I wanna see the Kill animation."
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Just a quick idea, but the point is to make it fair. One guy says if you've been downed twice you deserve it and I don't think that's totally fair for survivors. Especially not the lower skilled ones. High skilled players hell yeah you might not catch them again but its just a thought. A mori to me is the equivalent of brand new part before its nerf. Only difference is that the mori has one prerequisite and its not a difficult one to achieve. Regarding the hook being faster who cares? I personally use the mori because I like the animated of it all and its fun but against rank 8+ survivor groups the game can be over in less than five minutes and it doesn't feel fair to me and I don't get many points anyway so what's the point other than saying I won?
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Thats true though my personal situation I've had 15+ mori on my legion since the Christmas event. Its why I've brought this topic up because I've been using them more lately but against lower ranked groups I'll use them on their last hook if they aren't very good or asap if they all can loop or gen rush or whatever
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Well I've got 15 ebony mori xD and they aren't mega rare on prestige 3 though the 15 were gotten during the Christmas event, but even after I still get one every blood web or two. But more than anything I like you saying the way they are fits with the game and due to rarity they're fair. Also isn't truetalent a survivor main?
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I like the yellow mori idea that other one I like because it will make killer less likely to camp but sounds like a possible nightmare
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I think the idea works really well for games that aren't simply survivors gen running you hard because you can get a hook before they even finish the first gen, but that's also an easy free kill once they've gotten unhooked still potentially before 1 gen is done. To me that screams unfair. Now in games where people gen rush and you have no true means of stopping it this is a terrible idea but they are working on something for end game so it could turn out to work well but once again final hook could still be after the one hook due to being saved after struggle, but them denying you the mori can and will happen regardless I don't know any real fixes for that
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But it would. That survivor is dying anyways if they're on death hook regardless, If Moris were only usable on Death hook they'd be pretty much useless.
Everything you said about moris being unfair/unfun can be said about Keys too, Personally I wouldn't mind if both Moris and Keys were to go completely.
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This is a better idea actually
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Uhm you know that mori a survivor usually takes longer than just hooking? So why would anyone mori a survivor on death hook?
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