Devs please answer. What is solo q win rate when all 4 survivors are solo?
I know you have the information, please share it.
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Probably not too high. And they just blamed players on Reddit AMA event instead of fixing the issue.
If survivor escape rate is around 40%, probably most of them is coming from SWF teams. Solo teams are just here to feed kill rates.
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I think the current escape rate is about 40%. And top SWF has 15% more escape rate than the bottom Solo. I think its around 32%.
Solo is only able to escape based on killers' mercy.
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Was going to post this earlier since you did the math for me once before, but wondered if you'd expect a solo player to have a better escape rate when paired with a duo or trio as opposed to an entire team of solos? I'd assume in the latter case a solo player would expect a lower escape rate? Or would it not really have an impact?
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Survivors actually "win" with all 4 going solo?!
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I would expect if skill levels are close (lol MMR) that the more solo's you have in a match would for sure decrease the overall escape rate.
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They will never reveal an exact number because they know it's way too low. The escape rate was 39% for ALL survivors and this was when survivors were stronger. They didn't count games where players disconnected and there was no separate data for SWFs and solo. I think the solo escape rate is probably even lower than people think.
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Im guessing it’s below 25%
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Solo queue is treated as fodder for killer win rates because the developers think it's great game design to balance the game as a 1v4 but treat it as a 1v1v1v1v1. Matchmaking is also fairly terrible, as they focus on speed rather than accuracy when pairing players. Generally, it's a complete loss to play the game solo, and the devs think that's fine.
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Unfortunately, I've seen a few people on the forums here who also believe it is a good idea to treat the game as a 1v1v1v1v1.
Solo Survivor is helpless.
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i think the actually win rate is more important than individual escape rate. Something tells me that getting a 3 out or better in solo is much rarer than the devs want to admit. I would be surprised if the solo win rate is close to 20%.
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My anecdotal findings from my own solo games are that I escape between 20% and 30% of the time (as a very average player with an inconsistent skill level and some wildly variable teammates).
So on average I might expect to escape 2 or 3 times for every 10 games that I play. If I played for the hatch and brought a build for it, I'd probably escape more often though.
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What does "killers mercy" look like in gameplay?
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It’s correct to blame the players. Ragequitters, lone wolf survivors, and survivors that are ok throwing the entire game for a personal challenge… are far more damaging to solo q than the lack of information.
Giving solo q more information won’t stop survivors from wasting 5 minutes searching the entire map for totems, because they have a challenge to cleanse totems. Giving solo q more information won’t stop people from ragequitting, because the killer is Wraith, and that survivor thinks “stealth killers are boring”. Giving solo q more information won’t stop a lone wolf survivor from excessively hiding in a corner, waiting for all the other survivors to die, because they brought Wake up and Sole survivor, and their game strategy requires the other survivors to die.
As long as survivors are allowed to be as selfish as possible, and aren’t required to care at all about their teammates, solo q will have issues.
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Not tunneling, or not tunneling earlier.
If a killer 2K without tunneling, they could 3-4K if decide to tunneling. If a killer 2K after start tunneling at 1-2 Gen, they could 3-4K if decide to tunneling earlier. Its pretty much only killers decide not to tunnel, or tunnel earlier.
That is why I find its really stupid that some survivors tbag killers when killers being mercy.
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Bingo. Maybe "teamwork" will help my teammate with 3k fewer hours than me not go down twice in the span of a single gen without dropping a pallet.
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Lower than you're thinking, but not impossible. Solo q lobbies fall apart on altruism every time. You get everyone going for the unhook, or no one going for it. Both give the killer free pressure for no reason.
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The highest survivors have a 15% lead on the lowest survivors.
That doesn't mean all solo's are at the bottom at 32% escape rate. It's a bell curve like any population data, the top and bottom are extremes, the vast majority are in the middle.
My own solo escape rate is around 40%, and I'm not a pro, so I don't believe the majority are lower.
If the average escape rate is 41%, then that largely applies to solo survivors as well. You'll probably find that the solo escape rate average is about 39%, and including SWF is what bumps it up to 41%.
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We'll be looking to put out stats in the coming weeks, this one that we'll also likely address at that time.
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Understandable. Sadly the killer gets punished for playing nice right now.
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Bad survivors are losing most times and probably this is starting frustrate them. More loses, more they are getting mad and emotional damage.
And whenever they get chance, they are doing exactly same thing to opposite side.
That's stupid tho. If other side was nice to you, be good person and just leave. No reason to ruin game for someone else.
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Solo q winrate is probably sitting around 43% if I had to guess, but that is also because the vast majority of players aren't usually playing in SWF groups.
I'm firmly in the camp of people who agree with the devs on their take that solo q players issues don't primarily stem from lack of information, but lack of team cohesion and understanding of all the info currently available to them. I get people feel that is a callous answer no matter how it gets worded, but in this one instance they aren't wrong. We've all experienced how a solo q game goes where you have 3 teammates who are doing everything but trying to be useful. You can't really attribute their "bad" plays to a lack of information and you can't also expect all possible sources of information to just be innately available just because you are playing solo.
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Some survivors have so little game sense that they don't realize that they're bad. It's the Dunning-Kruger Effect in action; you have to know enough to know what you don't know. Or in these cases know enough to know that you're bad, or when the killer is toying with you. A lot of new players (or solo players who usually play in SWF and think they're good) don't.
I can't even count the times I've gone about as easy as I possibly can while still giving the appearance of playing and the survs tbag and/or otherwise act cocky. It's so cringeworthy, but it's also funny.
When some 10K hour player is going easy on me, I know it and usually express appreciation.
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I can only guess. 30-35% maybe?
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Survivors Tbaging a killer who played fair and friendly is arguably worse then a tunneling killer itself.
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I just wish BHVR would tell us what their goal is for the gap between solo q and SWF.
I think the current official BHVR statement is the gap is primarily due to teamwork, and not information. But we don’t know if BHVR plans on doing anything in the future to encourage solo q to have more teamwork, or if it’s an unsolvable problem because BHVR wants survivors to have to freedom to play “lone wolf” if they want to.
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”We’ll likely address at that time” sounds ominous. My guess is solo queue has a pretty low survival rate, probably under 30% if my games are any clue.
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I don't think it's going to be that low. When I tracked my escape rate over around 1000 games last year, I had a 57% escape rate in solo queue.
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