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Devs please answer. What is solo q win rate when all 4 survivors are solo?

I know you have the information, please share it.

Comments

  • Nazzzak
    Nazzzak Member Posts: 5,846

    Was going to post this earlier since you did the math for me once before, but wondered if you'd expect a solo player to have a better escape rate when paired with a duo or trio as opposed to an entire team of solos? I'd assume in the latter case a solo player would expect a lower escape rate? Or would it not really have an impact?

  • th3syst3m
    th3syst3m Member Posts: 394
    edited January 24

    I would expect if skill levels are close (lol MMR) that the more solo's you have in a match would for sure decrease the overall escape rate.

  • tjt85
    tjt85 Member Posts: 988
    edited January 24

    My anecdotal findings from my own solo games are that I escape between 20% and 30% of the time (as a very average player with an inconsistent skill level and some wildly variable teammates).

    So on average I might expect to escape 2 or 3 times for every 10 games that I play. If I played for the hatch and brought a build for it, I'd probably escape more often though.

  • radiantHero23
    radiantHero23 Member Posts: 4,489
    edited January 24
  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    It’s correct to blame the players. Ragequitters, lone wolf survivors, and survivors that are ok throwing the entire game for a personal challenge… are far more damaging to solo q than the lack of information.

    Giving solo q more information won’t stop survivors from wasting 5 minutes searching the entire map for totems, because they have a challenge to cleanse totems. Giving solo q more information won’t stop people from ragequitting, because the killer is Wraith, and that survivor thinks “stealth killers are boring”. Giving solo q more information won’t stop a lone wolf survivor from excessively hiding in a corner, waiting for all the other survivors to die, because they brought Wake up and Sole survivor, and their game strategy requires the other survivors to die.

    As long as survivors are allowed to be as selfish as possible, and aren’t required to care at all about their teammates, solo q will have issues.

  • edgarpoop
    edgarpoop Member Posts: 8,444

    Bingo. Maybe "teamwork" will help my teammate with 3k fewer hours than me not go down twice in the span of a single gen without dropping a pallet.

  • MrDrMedicman
    MrDrMedicman Member Posts: 303

    Lower than you're thinking, but not impossible. Solo q lobbies fall apart on altruism every time. You get everyone going for the unhook, or no one going for it. Both give the killer free pressure for no reason.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited January 24

    The highest survivors have a 15% lead on the lowest survivors.

    That doesn't mean all solo's are at the bottom at 32% escape rate. It's a bell curve like any population data, the top and bottom are extremes, the vast majority are in the middle.

    My own solo escape rate is around 40%, and I'm not a pro, so I don't believe the majority are lower.

    If the average escape rate is 41%, then that largely applies to solo survivors as well. You'll probably find that the solo escape rate average is about 39%, and including SWF is what bumps it up to 41%.

  • radiantHero23
    radiantHero23 Member Posts: 4,489

    Understandable. Sadly the killer gets punished for playing nice right now.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Bad survivors are losing most times and probably this is starting frustrate them. More loses, more they are getting mad and emotional damage.

    And whenever they get chance, they are doing exactly same thing to opposite side.

    That's stupid tho. If other side was nice to you, be good person and just leave. No reason to ruin game for someone else.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Solo q winrate is probably sitting around 43% if I had to guess, but that is also because the vast majority of players aren't usually playing in SWF groups.

    I'm firmly in the camp of people who agree with the devs on their take that solo q players issues don't primarily stem from lack of information, but lack of team cohesion and understanding of all the info currently available to them. I get people feel that is a callous answer no matter how it gets worded, but in this one instance they aren't wrong. We've all experienced how a solo q game goes where you have 3 teammates who are doing everything but trying to be useful. You can't really attribute their "bad" plays to a lack of information and you can't also expect all possible sources of information to just be innately available just because you are playing solo.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,981
    edited January 25

    Some survivors have so little game sense that they don't realize that they're bad. It's the Dunning-Kruger Effect in action; you have to know enough to know what you don't know. Or in these cases know enough to know that you're bad, or when the killer is toying with you. A lot of new players (or solo players who usually play in SWF and think they're good) don't.

    I can't even count the times I've gone about as easy as I possibly can while still giving the appearance of playing and the survs tbag and/or otherwise act cocky. It's so cringeworthy, but it's also funny.

    When some 10K hour player is going easy on me, I know it and usually express appreciation.

  • xEa
    xEa Member Posts: 4,105

    I can only guess. 30-35% maybe?

  • xEa
    xEa Member Posts: 4,105

    Survivors Tbaging a killer who played fair and friendly is arguably worse then a tunneling killer itself.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    I just wish BHVR would tell us what their goal is for the gap between solo q and SWF.

    I think the current official BHVR statement is the gap is primarily due to teamwork, and not information. But we don’t know if BHVR plans on doing anything in the future to encourage solo q to have more teamwork, or if it’s an unsolvable problem because BHVR wants survivors to have to freedom to play “lone wolf” if they want to.

  • Shuma
    Shuma Member Posts: 55

    ”We’ll likely address at that time” sounds ominous. My guess is solo queue has a pretty low survival rate, probably under 30% if my games are any clue.

  • WhoSoup
    WhoSoup Member Posts: 175

    I don't think it's going to be that low. When I tracked my escape rate over around 1000 games last year, I had a 57% escape rate in solo queue.