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Communication?

I know communication has been kind of a hop topic for a while, so what about a proximity chat system? It's added a level of emerson to smaller games like Lethal Company, and even if it fails at scaring the players there's still potential for an entertaining experience. Giving survivors this would allow for more strategic gameplay, and an interesting way for killers to find them.

Answers

  • KatsuhxP
    KatsuhxP Member Posts: 898

    I'd be okay with it because you couldn't give away informations against stealthkillers over the entire map.

    At the same time i think it would matter to little without global voice-chat because the information you have would be the same information the other people have potentialy. And yes you could talk about strategies, but you can't really give informations while you're playing them out, so they would most likely break after the slightest difference in the things the killer does.

    And if you really want to make the killer hear the voice-chat too, please just give me a option to deactivate that, i really don't want to hear them talk while chasing.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    *Uses Discord to talk to other survivors on the other side of the map anyways*

    *Uses proximity solely to insult and shittalk the killer*

    Yeah... I dunno if that'd work in this game.

    Survivors dont want comms in this game, because if it was part of the game, the devs would need to consider it in the balance instead of a bonus the survivors just stack ontop the game mechanics.

  • Ivanynakov
    Ivanynakov Member Posts: 235

    Mobile version solved it already by providing pre-written phrases which is huge QoL for SoloQ. I just wish it was in PC version aswell.... called for it several times already