Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
New Roadmap, Changes to Decisive, Adrenaline, Haddonfield & more
Comments
-
Current meta adjustments seem to be more concerned with nerfing perks that players enjoy using instead of buffing the low tier perks.
And this is really bad, especially when it affects perks that do not require nerfs, like Adrenaline.
This.
2 -
and its bugged interaction with deli's broken effect. it doesn't need anything else.
0 -
- Without Adrenaline? Depends on how much pressure the killer has but i am willing to heal. My usual builds are good for healing anyway. But if am using a stay injured build then not healing early game is strong (and very safe against killers with bad map pressure or weak chase). Its even better with skilled team mates that are gen efficient and understand who needs to take aggro.
- Proper use of Adren turns close games that could go either way in to clear wins for the Survivors. Greeding the last gen is not risky if you have Adren. But it can be game throwing without it. So depending on the situation and killer i am willing to heal during end game (if i don't have Adren).
Just to be clear: There are situations where you should heal regardless of build. And there are situations in which you should ignore healing regardless of build. But having a Stay injured Build/Adren significantly decreases the amount of situations where you need to heal and lowers the danger of situations where you can't afford to heal.
Adrenaline plays making survivors not to heal is a false.
The perk Is not the only thing encouraging it but it does heavily reward this play style. I described it a one "pillar" of this strategy not the singular cause of it.
3 -
I hope so.
0 -
Says it doesn't need huge nerfs then lists nerfs that would kill the perk entirely. The perk already has bad end game synergy with traditional exhaustion perks since you become exhausted when it activates. Making it so you can't even use it while already exhausted in addition to not healing off the hook would completely kill the perk. No one would run it because there would be a huge chance that you'd play the entire match down one perk and still not get any value in the end game. I certainly wouldn't use it and would just use something else like Hope instead. At least then i'd get something for playing the entire game with one less perk.
2 -
Yeah, for real. He went 400% basekit power level to what 100% or less easily. Def didn't get nerfed.
0 -
Honestly, I am expecting Adrenaline to mostly work the same it does now. Just with a negative clause. Like, heck, I'd even see the perk being buffed (cleansing all negative states for 20 seconds, including exposed from NOED and Broken from Terminus), but then permanently being broken (if you get injured again) and exhausted after the 20 seconds have ended.
It practically wouldnt be a huge buff, since it would only really counter NOED and Terminus for a short time, but it would be a massive debuff since you cannot go for rescues and would want to exit the game ASAP. Killers who dont run NOED and Terminus will now have an instadownable injure
0 -
He did not nerfed. They just reworked his old busted add-ons to new level busted add-ons. His new add-ons are not broken like old versions but they are definetely busted level.
1 -
Blood Warden is trash.
Finishing gens is normal gameplay, this perk gives free passive value without doing anything special.
Also if you need a perk to counter it then it’s bad design.
2 -
Freddy
0 -
So NOED is problematic perk too because it's rewarding killer for losing gens. Also NWO is problematic perk because hooking survivors is your objective. Why game is rewarding you for doing your objective.
I am fine if they nuke NWO, NOED and Adrenaline together.
5 -
Deadlock gives value no matter what the killer does. What's your take on that?
4 -
I heard killers tell survivors to use perks to counter something that killers dont even need perk to do.
Like just use OTR and DS when survivors complain about tunneling. Unbreakable when survivors complain about slugging....is it bad design?
5 -
His basekit got nerfed?
0 -
"Current meta adjustments seem to be more concerned with nerfing perks that players enjoy using instead of buffing the low tier perks.
And this is really bad, especially when it affects perks that do not require nerfs, like Adrenaline."
^ this
Adrenaline does not need a Nerf, but I feel that they think it needs to be toned down, because it is used more often than Perks which are just not as good. And the right thing should be to buff the weak Perks to a stronger Level. To give options. E.g. I think they did a good Job with Background Player. It is not weak anymore, but also not busted and you see it being used. (Yes, it sucks if a Survivor gets a Flashlight-Save with it, but I never felt that it was unfair when it happened to me)
I really wish they would put more time into just trying to buff older and weaker Perks and experiment more with them. I would not mind if they pick 5 Perks on each side and change them for a Midchapter and if they are either too strong or still too weak, change them again in the next Chapter until those 10 Perks are decent. And then move on to the next Perks.
3 -
I think he got shadow nerfed. I don't know exactly but I heard that rush tokens are now not charged during the animation when he breaks pallet with M2.
0 -
It's not instead of, though. At most it's in addition to.
Take a look at this roadmap- Genetic Limits, This Is Not Happening, Distressing, and even arguably Decisive Strike at this point are all low tier perks that people largely don't use. I am going to assume - and I will admit it is an assumption - that the intent is to either buff those perks, or rework them such that they'd be more appealing, which means they are addressing the perks nobody wants to run.
They're just doing that and bringing the ceiling of the strongest possible options down a little. Whether you agree with nerfing the strongest stuff or not, it's clear they are doing both, not one instead of the other.
0 -
I am sorry but I have not seen noed played in ages, are you saying this perk is good ? The totem is highlighted in yellow now, it is very easy to counter.
I disagree with NWO : it only gives good value with you spread hooks which is not your objective. Also even if the killer manages to get 3-4 tokens, all you have to do is hide… you have agency.
Yes Deadlock is closer to be problematic, but not totally. You still have scenarios where deadlock block a gen close to 0% repairs. Also the gen being blocked doesn’t mean the survivor can’t find value elsewhere : healing, booning, saving, ect…
But yes I agree, most of the time, this perk gives free value and have little counter.
You hear and probably see a lot of things girl, I am worried about you. Take care.
Personally I don’t think tunneling or slugging is a problem. Do you really expect the game to be balanced around 12 hooks ? Also the huge majority of people who slug do it because hooking gives them less value in this situation : twins (Charlotte being too far), singularity (pod being destroyed on hook), ect…
0 -
this right here, we need another perk overhaul update.
0 -
I haven't heard that.
But other than this, which could be a bug, there are no basekit adjustments.
0 -
I have to say this here.
Last night, I played Sadako (guess why) and I picked someone up only for an Ada to walk run straight into me with champion of Light and background player. She was so fast that she was not able to control the flashlight and just spun around. I rarely laughed that hard in dbd.
1 -
I don't know man. A survivor getting off a hook completely healthy is kinda...
2 -
It just looks like they're trying to find a way to nerf skilled players and buff unskilled players. The data was so different. Skilled survivor players lose to Nurse and Blight. Unskilled survivor players lose to Sadako and Freddy. Unskilled survivor players have no use for Adrenaline. Unskilled killer players desperately need NOED. But they're never going to be able to balance every player's skill level, and they shouldn't bother trying. Queue times won't skyrocket either. Backfilling will keep the times low. It's also a good opportunity to see how you stack up as a player. Unskilled survivor players will complain about the game. Skilled survivor players will complain about their teammates.
In the end, it's about opening new revenue streams. New player sounds of joy need to drown out old player sounds of anger.
0 -
Glad Haddonfield is getting changed. That map feels so bad.
Genetic Limits I'm guessing is just gonna be a number change and that's it which is fine. This is not happening is a little worrying if they just do a number change considering hyperfocus is a thing. I have no idea what they're gonna do with distressing.
The fact that Blight is being added on there is kinda funny to me at the same time, I hope they don't gut the killer. I don't really like playing blight but I know a lot of people do. Outside of nerfing his speed and removing his techs, I don't really know how they can change the killer, but if they do either of those changes I feel like he would just become boring.
1 -
I don't understand why Adrenaline is on the list? It's completely fine as-is. It's essentially a wasted perk slot until you reach end game, where it activates ONCE and that's it. At this point I feel the devs are just changing perks just to change them (no good reason). Instead of wasting their time on this, they should work on other more pressing issues with the game.
3 -
There are people saying Devs were not confirm that Adrenaline will get a nerf.
Thing is, Adrenaline is strong enough and at the perfect place, which is should not get a buff
If its not getting a buff, it will be a nerf.
1 -
But that doesn't expand the meta, it replaces the meta. And I don't think that is a good direction to go, especially when it includes nerfs to perks that do not need to be nerfed.
Imagine a killer meta consists of Ruin, BBQ, PGTW and Nurse's Calling. Then one day, Nurse's Calling gets an undeserved nerf while Remember Me gets a massive buff. Now the meta is Ruin, BBQ, PGTW and Remember Me. The meta wasn't expanded, it was replaced.
That is essentially what happens with current meta adjustments. If you go through patch notes 6.1.0 there is so much stuff wrong with it that it is hard to know where to start.
I don't think that is a good direction to go. We should have more options of perks to run, not just replacements. And we shouldn't nerf perks unnecessarily.
Well said, my friend.
Giving more options to players is infinitely better than just nerfing perks that do not have to be nerfed, as is the case with Adrenaline.
As much as I'd like to think that the only thing they'll do with Adrenaline is removing the effect of waking you up against Freddy, we all know that is very unlikely.
1 -
I agree with you.
Some nerfs deserved ( Dead Hard, gen kick meta, MfT etc ) but sadly we also got so much pointless nerfs.
They nerfed Decisive Strike to ground and now they forced to buff it again because tunnelling is insanely strong and free. So all work for DS is just wasted. If they could not touch it, they would work on different perk instead.
I hope perks like Ruin, BBQ, WGLF backs to old version. They were fine, they never deserved any nerf.
2 -
Where is the roadmap posted? I can't find it anywhere. Was it on livestream from yesterday?
0 -
Yes, it was on the livestream, but here it is:
0 -
It terms of add-on increase
0 -
I never expect the game to be balanced around 12 hooks, because its stupid. How many kill do you make with 12 hooks? Its 4 kills. Do you mean the game should be balanced around 4 kills (12 hooks)? You know you can make 12 hooks while giving the first 3 hooks to a single survivor?
Give killers a guarantee 4 kills so they dont tunnel is pretty much I see about tunneling arguments.
I also dont think tunneling and slugging are problems. But everything has it's gray zones with extreme case, hard tunneling at 5 Gens or bleeding to death are, for examples.
0 -
Yes I believe the killer should aim for the 4k and I honestly think the vaste majority of players believe the killer do not win until they get at least 3k.
2k is considered a draw at best or a loss for killer at worst.
Most people play to win. Personally I don’t care about "winning" I am mostly playing meme builds with no regression now (my sweaty nurse era is long gone) but I can see the survivors tbagging and celebrating "dog" "ez ez ez" "trash killer" all the time when I don’t 4k.
0