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Survivor Meta Build ??

I was doing some brainstorming last night and I think I've settled on a build I think is overall the best for pub games but I wanted to know if you guys encountered different since this is the only DBD fansite I frequent.


I'm currently running: Deja Vu, Dead Hard, Resilience, Quick Gambit.


Reasoning being is that QG allows you to convert chase time into additional gen progress, which is especially strong on indoor maps where most people are clumped together anyways and chases are on average longer due to more condensed resources. On paper the perk might seem pretty bad but the returns are pretty big if you have a good chase.


Resilience + Deja Vu means that when you're not in chase you know exactly which gens to be working on and gives a substantial gen repair boost if you left your last chase injured.


Dead Hard - Dead Hard.


Overall this build gives a lot of versatility and gen rush potential at the cost of losing two perks once gates are powered.

Comments

  • jesterkind
    jesterkind Member Posts: 7,854

    Definitely not bad - is it geared more towards solo queue or having some friends on comms? If it's for solo queue I might swap Quick Gambit out for something like Kindred or Bond, since knowing where your teammates are is pretty vital.

    You could also swap Dead Hard out for something more reliable like Lithe, but Exhaustion perks tend to be pretty personal preference, so it's not a bad pick.

  • WolfyWood
    WolfyWood Member Posts: 472


    I mainly play with a SWF. But I prefer taking chase no matter what.


    I would say DH/QG are swappable for any combination of specialty perks. But Resi/DV are mandatory imo.


    If you want to focus on repairing, HyperFocus/Stake-Out.


    Healing - No One Left Behind/Botany.


    Etc etc.



    I wouldnt be shocked if DV gets a second look at. It really cuts down on repair inefficiency which can add a ton of pressure to the killer.