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the same mistake 4 times in a row, (yes, it´s about hillbilly´s cooldown again)

RFSa09
RFSa09 Member Posts: 818

alien: no cooldown for missing and hitting: nerfed/fixed to make alien suffers a bit for not playing well enough

chucky: almost no cooldown for missing and hitting: nerfed (if i remember correctly) (still too strong)

iri tag blight: no cooldown at all: nerfed because it was actually so broken

billy: no cooldown for missing and hitting: already strong, but they buffed the basekit cooldown, buffed the cooldown reduce addons


why???? what´s the point?? 4 times in a row dude, the same mistake, i´m not joking it´s not funny, billy is amazing, everything besides his non-existent cooldown feels good, but it is a huge problem, he´s an INSTA down killer, he´s not like nemesis and legion, both of them can´t actually down a survivor with their power without hitting them 4 trillion times (but they have a 2x longer cooldown for some reason and have no addons to reduce it)


look that:

i literally can´t do nothing about it, he´s on my back, he missed 3 times and look, he´s still on my back, and he´s not even using both cooldown addons


i just want to show how bad it looks like

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Comments

  • RFSa09
    RFSa09 Member Posts: 818

    a good billy trying to hit the survivor shouldn´t be missing m2 if he´s literally hugging the survivor in a full deadzone, his power is already good for zoning without the non existent cooldown, he doesn´t need a 9 minutes stun, just enough ´´stun´´ time to the survivor actually have something to do, if the survivor is in a dead zone you shouldn´t be missing

  • supersonic853
    supersonic853 Member Posts: 5,542
    edited February 3

    At least its better than the atrocity that was his overheat version. I agree with most people. Keep his current cooldown but rework the cooldown and the 4 overdrive addons that do absolutely nothing. Itd give him more options while fixing this issue. (Because the overheat dissipation addons you get the affect of by just tapping the saw for a second)

  • RFSa09
    RFSa09 Member Posts: 818
  • supersonic853
    supersonic853 Member Posts: 5,542

    3 seconds felt horrible in his overheat state. Its back to what it used to be so id rather they keep it at is and scrap the cooldown addons. Just my opinion. It might not be so bad with his new version just some overheat ptsd.

  • Kees_T
    Kees_T Member Posts: 811

    Dai amigão, beleza? You were healing in a deadzone, without anything to work with(no window or pallet), you were expected to take a hit, which was punished with an instadown Killer.

    Billy is now more in pair with the current strong Killers squad. You got punished for your bad decision, and that's just about it; I don't think the changes on him would change what happened; you were going down no matter what.

    There were a lot of mistakes on your part too.

    • Ignored chainsaw noise and kept healing anyway; only stopped because you looked at him. If you had stopped healing 1s before, you would have more time to plan your run.
    • You should've been downed in the first 3 seconds of the video; you got lucky it didnt hit.
    • At 00:14, if you knew the pallet was gone, you could've left the loop, since at 00:08 on the right you can see another point of interest.
    • 00:21, if you didn't know the pallet was used, again, you should be downed anyway. You were just delaying the inevitable, which, in the end, was you getting stuck in the hay.
    • 00:18, he could've curved here but for some reason didn't, prob he thought you left the loop, but for a surprise, you didnt!

    "bla blah Killer x needs 3 hits before he downs you" Each Killer has different powers; some are strong and other weaker. Nemesis can hit you through pallets/windows at a ranged distance but needs to land the infection first, and Legion is the only Killer who can injure 4 Survivors in a short time; but can't down them with their power(5 hit only). They have justified cooldowns for their powers, and so has Billy.

  • RFSa09
    RFSa09 Member Posts: 818

    aoba

    I know I could have played better, I wasn't paying the slightest attention to the game, but that's not the point, look at 0:03, do you think if he had been a little more patient I would have had a chance of surviving? ? and I waited on the C wall because he had the overdrive activated, I didn't think I could avoid the saw again (he´s 13m/s and it´s better be in a empty loop than in a full deadzone)

    the comparison I made with nemesis and legion is because the killers are not consistent, it doesn't make sense for an insta down killer to be able to recover that quickly (bubba for example), well back in the day they nerfed the pig, increasing her terror radius because she is 4.6 and they would like to have consistency

    (and remember that billy have lopro chains to break the pallet and hit the survivor at the same time), also, nemesis can´t really hit through because of the crouch tech

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    I literally said outside of curve distance. Literally no one is saying his power is unreliable at melee range.

    The problem is that if his cooldown is too large, then he might as well not even try to ever M2 survivors that are outside of curve range, which is super boring.

  • RFSa09
    RFSa09 Member Posts: 818

    oh my bad

    that´s what i said, the cooldown needs to be big enough to the survivor be able to create distance, billy is literally 13m/s in overdrive, but not painfully big like old trapper trapping anymation, or old pig crouch animation or something like that

  • RFSa09
    RFSa09 Member Posts: 818

    please guys, don't be disrespectful to each other, I just talked about my experience with hillbilly, it's not like I want all billy players to die and the character to go back to the state he was before, I just want they are consistent in this balancing issue, it has been 5 or 4 months since the alien was released, they received a lot of feedback about how the window of opportunity to react was tiny, why they keep doing this? btw billy is so fun to play as

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    idk why so many people pointed out where you were resetting, does it make the no cooldown power okay all of a sudden? there are killers that will punish you harder for being in a dead zone sure but non existent cooldowns are never healthy.

  • ChuckingWong
    ChuckingWong Member Posts: 379

    Because if you miss 4 times with any killer that I can think of you can actually get away, or there is not a one shot mechanic even if you are zoned.

    If this video was Oni whiffing 4x ... you would already be half way across the map

    If this video was Bubba whiffing 4x... he probably would have to resort to M1, I dont even know if you would have enough charges to whif 4x


    For the non one shotters that miss this many times eventually they would hit you, but this provides you a window to get some distance.

    So regardless if this is a dead zone or not, missing this many times on any killer in the game, except for Billy here, you have an extremely high chance of getting some distance/away.


    Here with billy you just dont care about any of that. Hope this helps clarify.

  • mikewelk
    mikewelk Member Posts: 1,669

    This is completely normal. If you look back at my Xeno discussion, this is nothing compared to that. Just point out flaws in people's arguments and let them try to realize the truth about this overtuned killer.

  • mikewelk
    mikewelk Member Posts: 1,669
    edited February 3

    Xeno's pickrate is still solid. It tanked because people realized how overpowered his ability was and obviously bought her. When the discussion of a nerf came to place, they got angry that they might've just wasted their auric cells and refused to see the issue that got them all those 4ks. It dropped because the killer became balanced, as all things do - like perk combos.


    Asking for a slightly longer cooldown is nothing as crazy as you described it. Saying he would be better off walking made me chuckle because it's really not that serious. A slight increase is all we are asking for, not even how much it was previously.

  • RFSa09
    RFSa09 Member Posts: 818

    so billy is boring and unplayable without the insta recover? oh i see, you probably save more than 10 seconds using your chansaw to catch up to a survivor far away, deathslinger literally have the longest painful and horrendous punishment for missing in the game, and he´s still super fun, people still go for crazy shots (he´s also 4.4, billy with chainsaw is 13.0 now), not being the super zoning god will not kill the character, he´s still a 13 m/s pallet eater insta downer anti-loop ultimate mobility killer with a high skill ceilling

  • Steakdabait
    Steakdabait Member Posts: 1,280
    edited February 3

    Yea the cd was literally my only feedback during the ptb, which to be fair they did do some nerfs to the cd addons even if minor. Nearly a full second cut off from his cd was just too much and that's with out taking in account for addons

    Post edited by Steakdabait on
  • DrDucky
    DrDucky Member Posts: 675

    Ok but imagine if you were against a bubba in that deadzone, assuming he did not bump (which this billy did not do) he would just down you since he is obviously much harder to mess up than billy. Also unlike say alien, billy has to spend time charging his saw so even against a miss he still has to waste time to charge up and hit you again.

  • ChuckingWong
    ChuckingWong Member Posts: 379

    Not sure what you are trying to say.

    Billy missed 4 times and you cant make any distance in this scenario.

    If you were to put X killer and have them miss 4x in this same scenario you would make distance as a survivor.


    If you want to dismiss everything as complaining than I guess there's nothing further to discuss with you?

  • ChuckingWong
    ChuckingWong Member Posts: 379

    I am unsure what you are trying to say.


    Billy in the video missed 4x and the survivor made no distance.

    Put any killer in the "missed 4x" situation and you will make distance as a survivor.


    If you want to dismiss everything and call it complaining then there's nothing further to discuss and I am unsure if that approach in a public forum is the right call. You do you

  • solarjin1
    solarjin1 Member Posts: 2,154

    didn't look that crazy at all. You made some distances each time and even made it to a long wall loop. just was no pallet there. (not your fault of course)

  • Shuma
    Shuma Member Posts: 55

    Billy was extremely powerful pre-buff, you just had to take time and learn him. No reason to have buffed him more. I guess we’ll see a Nurse buff soon.

  • supersonic853
    supersonic853 Member Posts: 5,542
    edited February 4

    ...no he wasn't...he was c tier at best. Had a mechanic which punished him for using his power. Was extremely map depenant. Had addons that didnt even synergize with his power. Look into anything involving him before this patch and youd see that. He was bottom 5 for a reason. I dont get where people get this "he was fine in overheat stage" like bruh he was only used by 5 billy mains for curving games. Literally the general perception is he had a higher skill cieling than nurse. For none of her power.

  • The_Yosh
    The_Yosh Member Posts: 155

    I agree. I replied to a post recently comparing Bubba (my main) to Billy and highlighted how ridiculous the new Billy is. However, people seem to think he is balanced now.

    For reference Billy:

    -Has no cooldown.

    -Has overdrive.

    -Has no tantrum when he bumps, if he does bump, he can almost instantly use his saw again.

    -He can eat through pallets and keep his chainsaw going.

    -He can zoom across the map and get someone down within the first 10 seconds of the game.

    -And he can stand just outside of anti face camp, feathering his chainsaw and waiting for someone to unhook, while making his power more powerful with overcharge.

    Billy definitely has it good right now, and it is evident when we compare him to Bubba.

  • supersonic853
    supersonic853 Member Posts: 5,542
    edited February 4

    I mean at least if they buff bubba up theyll be equal eventually. Since he needs some help not just with comparing to billy. But before he whiped the floor with billy. After the patch where they nerfed billy and buffed him up. He became way higher tier than billy for 3 years. And Oni sweeped them both.

  • anarchy753
    anarchy753 Member Posts: 4,212

    In a single player game, sure.

    In a game where the other players' skill has to matter as well, and you shouldn't just repeatedly get chance after chance after chance to one-shot them without penalty, no.

  • Brimp
    Brimp Member Posts: 2,997

    Its a literaly dead zone. Any killer could miss around 3 times and still get a hit. Its just unreasonable to ask for a nerf to certain addons because the other side didnt enforce the simple safety net of not healing in a dead zone. Maybe if the example was better but no matter what the survivor was going to go down there even with old billy CD.

  • crogers271
    crogers271 Member Posts: 1,821

    The thing that makes Billy different from those other killers is that his power is all he has. Alien has tunnels, Chucky has stealth, Billy has the saw and that's it. If you increased the cooldown on a miss you'd also be weakening his map mobility.

  • RFSa09
    RFSa09 Member Posts: 818

    what about try to think for 1 second: this is not my first game against a hillbilly, this is not my first game as hillbilly, this is not the first time i try to loop a hillbilly, this is not the first time i´m in a dead zone, this is not the first time i´m healing a survivor


    and now, stop ignoring what really matters about the video, how many distance i made for each chainsaw cancel? that´s what matters, when he bumps at 0:08 i MAYBE had time to go for the main building without getting downed (but i was not paying attention at all), but when he cancels the chainsaw he´s not slowed down, he recovers in less than 2.5 seconds, he can charge his chainsaw faster because of the overdrive, he´s basekit the fastest killer in the game (he´s also 4.6), he´s probably one of the most fun killers in the game imo, no need for that pseudo insta saw

  • Adaez
    Adaez Member Posts: 1,243

    Survivors should complain about Nurse and Blight, Any decent survivor can have a good chase against Billy but as always survivors mistakes get fun killers nerfed.

  • Adaez
    Adaez Member Posts: 1,243

    Billy is in a perfect state right now, I see no reason to nerf him just because he's a good killer now survivors can't disrespect anymore like in op video not taking his power seriously.

  • Caiman
    Caiman Member Posts: 2,886

    It is also a 1v4 game. If simple errors make chasing just 1 survivor too difficult then playing against all 4 becomes horrible. That's what old Hillbilly was, why he was so bad, and why nobody played him.