DS should NOT receive a buff

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Config
Config Member Posts: 306

As human race has developed there seems to be 2 ways to promote a certain behavior, even ur parents do this. Let’s say ur gol is to not eat burgers, one way u can do this is to punish someone by let’s say punching him every time he eats one, yes he will more likely then not not be willing to get punched and may stop eating burgers, but this is far from being the best way to do it. The other way is to give that same person 20 bucks everyday he does not eat a burguer, and he will more likely then not stop eating burgers cause he’s being rewarded for it. We saw that punishing killers for tunelling isn’t going to change it, cause it’s I still the most effective way to win. The only way to stop tunelling is to make so it’s not the most viable option. REWARD killers for playing “nicely”. Make so every time u hook a different survivor once a gen loses 15%, but if someone dies this affect no longer works, then nerf the current NECESSARY gen regressions, then there would be a reason to avoid it. If this effect isn’t enough make something else, but rn I don’t believe that what they are doing it the correct way to do things. Also make people using bt have no collision, this should’ve be happening since the beginning

Comments

  • mikewelk
    mikewelk Member Posts: 1,669
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    Well let's not ask for DS to remain obsolete then and advocate for incentivizing hook spreading and that's when we can talk about DS.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 894
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    I'd rather deal with a chance of DS than a base penalty/incentive. Plus some survivors make it obvious they have DS which can be played around. There's always the chance of them missing the skillcheck too.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 894
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    DS would be better. There would be a chance no one has it, can be played around if a survivor plays it in an obvious manner and there is a chance they could just flat out miss the skillcheck (remember how killers M1 to try and get them to miss).

  • Shuma
    Shuma Member Posts: 55
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    The Developers already tried rewarding killers and it didn’t work. Which obviously, it’s not going to work.

    Tunneling someone out is to rewarding for the killer for other rewards to stop killers from tunneling. You can’t get better than an easy win.

  • Shuma
    Shuma Member Posts: 55
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    Tunneling gives you an easy win. What can be more rewarding than that?

    What should happen is remove the built in borrowed time and replace it with built in DS.

  • The_Yosh
    The_Yosh Member Posts: 150
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    You are talking about negative and positive reinforcement. Positive reinforcement has been shown to be more effective, however, negative reinforcement also has its place. The psychology behind behavioural reinforcement is complicated, and controversial, with many contributing factors. One of these factors is that positive reinforcement only works if the person sees value in whatever the positive reinforcement is. The reality of the situation is that some people, and in DBD many people, just want to be jerks. The want to "feel powerful" and fulfil that power fantasy that they aren't getting in their life. These people will tunnel, camp, hit on hook, and BM no matter what incentives you give them.

    To combat this, you could change what the perception of a win is. Perhaps a win is not just considered as killing survivors, but getting the most hooks, or downing different people. Yes, you will still have people that BM, but at least the people who want to feel powerful because they 'won', will still get that satisfaction.

    One of the other problems is that this game invokes a lot of emotion, and for whatever reason, players are quite soft. An example of this is that the final screen used to say "The Entity is Displeased" and they had to change it because it made people feel bad. I don't envy the devs, they have a lot to take into consideration. It seems to be extremely hard to have an asymmetrical game where everyone ends the game feeling like they had fun, and I honestly don't know if that is even possible with such diverse players. 🤔

  • Xernoton
    Xernoton Member Posts: 5,411
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    But I like burgers and the people that make them like my money.

  • Xernoton
    Xernoton Member Posts: 5,411
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    How was solo queue nerfed specifically? I can only remember solo queue specific buffs and nerfs to survivors in general (nerfs that were very much needed).

  • Config
    Config Member Posts: 306
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    Uhm, I do like ur analogy, it’s a well supported argument, I must say the tittle is manly the attract people to the thread but with no surprise, many have only seen the tittle, I do agree with u, DS should receive its stun time back, but I can’t see this happening without changes to killers baskeits, people refuse to understand that just buffing a already strong perk that now can be comboed with Off the record, DH isn’t going to be healthy and will generate aggressive play stiles that u can’t punish

  • Config
    Config Member Posts: 306
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    Bbq isn’t the same, it does not reward in match, only afterwards

  • Shuma
    Shuma Member Posts: 55
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    The self-care and healing nerfs affect solo-queue way more than SWF. Never understood the reasoning behind nerfing anything that affects solo-queue more than SWF.

  • Xernoton
    Xernoton Member Posts: 5,411
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    It's not a solo queue nerf though. You can make this argument with pretty much everything in the game because solo queue is weaker than SWF.

    You could even make this argument for infinite loops. Because SWFs are better in general and can buy time a lot easier, they didn't need infinite loops as much as solo queue. Were infinite loops fair? Hell no.

    I would understand making this argument for something like a nerf to Bond. But this did not affect solo queue in particular but the survivor role as a whole.

  • aerie
    aerie Member Posts: 68
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    so you're contradicting yourself. saying DS should not receive a buff in the title and are now saying DS should receive a timer buff. and you're mad people aren't a fan of your title. pick a struggle. maybe don't get confused people don't like your title when you have to lie about your thoughts just for interaction bait.

  • Config
    Config Member Posts: 306
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    Well I was pretty clear, I don’t think DS should be buffed if killers basekit isn’t touched, so I’m not baiting anyone, on the other hand if those changes happen and prove to be inefficient, as past his argument I do think I could get buffed. Being able to take constructive criticisms and change my mind doesn’t mean I’m baiting anyone

  • MechWarrior3
    MechWarrior3 Member Posts: 1,776
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    Decisive strike definitely needs a bit of a buff. Of course not how it used to work originally, but something more than what it is now.

    There has always been tunneling in this game but now currently it’s over the top.

  • GeneralV
    GeneralV Member Posts: 10,252
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    But in order to get the stacks, you have to hook everyone at least once. That is already a huge incentive for you to avoid tunneling the first survivor you found.

  • Config
    Config Member Posts: 306
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    This is incorrect, this would be the same to say pain ress incentive not tunelling, that’s not the case, even in comp the meta is tunel someone out then use pain res. Perks like those should be disabled if someone is dead, same goes for grim embrace