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Opinions On This Week's Stream (June 28th)

PieMan
PieMan Member Posts: 27

Hey guys! I'm curious to hear your guys' opinions on the proposed changes that were recently introduced in the media. Whether this be about the Brand New Parts, Exhaustion, Insta-Heals, and other various perks/add-ons. Honestly, as a person that plays 50-50 survivor and killer, these changes sound great and truly give some sort of balance in the game. However, I'd love to hear what you guys have to say. Thanks for your time!

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Comments

  • Visionmaker
    Visionmaker Member Posts: 2,051

    They didn't say how they were changing Insta-heals, did they?

  • PieMan
    PieMan Member Posts: 27

    Their idea of it is to make it a syringe that has a one time use and then you'll have to go find a new med-kit. However, they did say anything that you can use instantaneously is extremely powerful and they're looking into them.

  • Gunmech04
    Gunmech04 Member Posts: 77
    Oh well then none of the Survivors Ultra-Rares are gonna be worth a damn then if they nerf them all. 
  • Visionmaker
    Visionmaker Member Posts: 2,051

    @PieMan I thought that's how it is right now. The add-on kills your Medkit. Am I missing something?

  • PieMan
    PieMan Member Posts: 27

    You're right about that, but at 19:45 and about 20:30 they discuss more about how they want to look into it and change them up a bit.

  • PieMan
    PieMan Member Posts: 27

    @Gunmech04 why do you think they're not gonna be worth anything?

  • PieMan
    PieMan Member Posts: 27

    I can see what you're both saying @Krueger1428 and @Gunmech04 but with the exhaustion nerf/rework they're kind of changing the play style and strategy of the game. You have to decide when you should use certain actions, but they even said they may cut down on the time it takes to recharge and even brought up the complications with Dead Hard so it might get better over time. Decisive is okay as it stands, but with this new change it's gonna take some getting used to, like Borrowed Time, and I also don't fully agree with the change, but it sounds decent. Self-Care should gradually deplete over time though, not instantly after you stop healing while injured. And the mori's shouldn't be changed. God, that was a mouthful.

  • Krueger1428
    Krueger1428 Member Posts: 76
    It's not just perk changes. Almost all our add-ons are nerfed too. We're eventually nit going to have anything. This who stream nothing positive was made for survivors.
  • PieMan
    PieMan Member Posts: 27

    I know, but certain add-ons have truly been annoying going against, like BNPs. A SWF group can easily bring in four and screw over the killer, although that's very situational. On the upside, we can't truly say how bad this is because, well, we haven't directly tested them ourselves. Honestly, I feel this game is biased towards the survivors rather than the killer, it's not fully balanced and that's due to perks/add-ons. Having to be looped for minutes on end by someone just for them to insta-heal kinda sucks. I'd like to hear what you think of what I've said though!

  • Jessie_ValorGaming
    Jessie_ValorGaming Member Posts: 3

    I play both surv and killer equally and i think if they do nerf all the survs addons like the BNP (so syringe and styptic follow) then the mori's should require you to hook a survivor twice instead of once before mori-ing them.

  • Gunmech04
    Gunmech04 Member Posts: 77
    That's just it, with the nerf/rework, Survivors are going to be hard pressed to even manage an escape during a chase. The nerf to SB and SC for example; say you got away injured, you start healing and it's 3/4 of the way done, SB on cooldown,  and the Killer finds you. Now you have to run away again, no SB, SC reset to zero. Killer drops you. This exact situation is going to happen more and more with exhaustion not dropping when you're running and SC resetting to zero if you don't completely heal. 
  • PieMan
    PieMan Member Posts: 27

    You're absolutely right with that statement. I know this game isn't meant to be realistic, but when you're exhausted and you're running you're going to want to take a break, which is kind of what this nerf/rework is doing. It's making it more realistic and not as dependable to survivors which is going to change the meta, but the time it takes to recover should be decreased. And with the whole self-care thing, I don't agree with it. Self-care should gradually deplete over time, but not by a tremendous amount, especially in a chase.

  • Krueger1428
    Krueger1428 Member Posts: 76
    Believe me when I say I want nothing more in this game or any other game than balance. Lately though, these changes aren't about balancing. Its about shifting power from 1 to another. Making killers stronger is great, but making survivors weaker while also buffing killers is bad. The same goes for if it was the opposite. 
  • Manta
    Manta Member Posts: 117
    edited June 2018
    I must admit I'm cautious about the SHEER AMOUNT of changes coming in all at the same time. Even very slight changes can hugely affect the game, so I'm worried when all these survivor nerfs/killer buffs happen at once the games will be significantly less fun to survive in. It's just because all of these numerous changes are all going in the same direction at once
  • PieMan
    PieMan Member Posts: 27

    Yeah, balance is key and this might ultimately give killers a lot more power. Killers are supposed to be intimidating to the survivors and be a bit more powerful, but with the right moves the survivors can persevere and escape. These changes right now sound good to me, as I said in the beginning of this post, but I do see how this can all cause problems. We all will have to test it though and give our feedback. The meta of this game, for now, is completely changing and both killers and survivors alike have to adapt.

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    I'm relishing the challenge to the perk changes, gonna make it tougher but it's too easy at the moment so it's a needed change for us survivors. I do think self heal should regress over time however and me personally Id get rid of all ultra rares in the game entirely

  • JammyJewels
    JammyJewels Member Posts: 611
    Just don't change Self Care. It's wonderful because it allows you to go into a match without relying on other survivors for help. Hell, I tend to get screwed over by others more... So being able to reliably heal is the one thing I'm comfortable with. I don't like the exhaustion perks, simply due to my more stealthy preference. I'm very confused as to why it's being changed so drastically though... Self Care has always been good. But in a balanced way. The fifty percent speed feels like a slog some times... And Botany only makes it a little better.
  • Gunmech04
    Gunmech04 Member Posts: 77
    I think a lot of Killers are complaining about SB mainly because it's something that can counter ambush style attacks. Without it Killers would basically be able to get a free hit off on Survivors making chases that much shorter. But you're right about SC, it shouldn't just make all the progress vanish, that's nerfing it too much. 
  • JammyJewels
    JammyJewels Member Posts: 611
    Mhm, gurl. Sprint Burst completely nullified some Killers' abilities. Self Care didn't do that. So... I do Not_Quite see the reason for it's nerf. Admittedly it is strong. But it never took anything away from the Killer.
  • JammyJewels
    JammyJewels Member Posts: 611
    Mhm, gurl. Sprint Burst completely nullified some Killers' abilities. Self Care didn't do that. So... I do Not_Quite see the reason for it's nerf. Admittedly it is strong. But it never took anything away from the Killer.
  • Gunmech04
    Gunmech04 Member Posts: 77
    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.
  • Gunmech04
    Gunmech04 Member Posts: 77
    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @Gunmech04 said:
    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.

    its been nerfed to reduce looping - got nothing to do with ambush attacks, they even said in a previous stream, it's to make the survivor have to stand or crouch still to recover and not run, SB , loop, run, loop, SB /rinserepeat

  • TeambossFloze
    TeambossFloze Member Posts: 1,260
    edited June 2018

    duplicate post

  • Visionmaker
    Visionmaker Member Posts: 2,051
    Gunmech04 said:
    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.
    It actually nullified chainsaws (sometimes), and the fact that it is faster than an Ambush is saying something. It does not take any skill to use, and it barely took any foresight aside from looking in the right direction. It made it easier to dodge literally everything (even hatchets). Plus the fact that it's consistently used across the board is a problem.

    It's undeniable that SB needed a nerf. Did every other Exhaustion perk need to be nerfed? No. No one was crying "omg Balanced Landing is so OP". Now SB is still the best Exhaustion perk, and there is even less of a reason to use the other lesser perks. This is an example of the devs overcompensating way too much.
  • PieMan
    PieMan Member Posts: 27
    edited June 2018

    @Visionmaker said:
    Gunmech04 said:

    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.

    It actually nullified chainsaws (sometimes), and the fact that it is faster than an Ambush is saying something. It does not take any skill to use, and it barely took any foresight aside from looking in the right direction. It made it easier to dodge literally everything (even hatchets). Plus the fact that it's consistently used across the board is a problem.

    It's undeniable that SB needed a nerf. Did every other Exhaustion perk need to be nerfed? No. No one was crying "omg Balanced Landing is so OP". Now SB is still the best Exhaustion perk, and there is even less of a reason to use the other lesser perks. This is an example of the devs overcompensating way too much.

    They said today in the stream that they were thinking of changing the cooldowns of the exhaustion perks and maybe even making some of them recharge faster than others. So Sprint Burst, if they actually do this, will more than likely have the longest cooldown with perks like Dead Hard and Balanced Landing being less. (I might be wrong with this, but from what I recall they mentioned it).

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @PieMan said:

    @Visionmaker said:
    Gunmech04 said:

    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.

    It actually nullified chainsaws (sometimes), and the fact that it is faster than an Ambush is saying something. It does not take any skill to use, and it barely took any foresight aside from looking in the right direction. It made it easier to dodge literally everything (even hatchets). Plus the fact that it's consistently used across the board is a problem.

    It's undeniable that SB needed a nerf. Did every other Exhaustion perk need to be nerfed? No. No one was crying "omg Balanced Landing is so OP". Now SB is still the best Exhaustion perk, and there is even less of a reason to use the other lesser perks. This is an example of the devs overcompensating way too much.

    They said today in the stream that they were thinking of changing the cooldowns of the exhaustion perks and maybe even making some of them recharge faster than others. So Sprint Burst, if they actually do this, will more than likely have the longest cooldown with perks like Dead Hard and Balanced Landing being less.

    Does anyone even use balanced landing? I feel there are so many perks that just are ignored cos they are just plain crap

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @PieMan said:
    They said today in the stream that they were thinking of changing the cooldowns of the exhaustion perks and maybe even making some of them recharge faster than others. So Sprint Burst, if they actually do this, will more than likely have the longest cooldown with perks like Dead Hard and Balanced Landing being less. (I might be wrong with this, but from what I recall they mentioned it).

    Ah yes, I remember this. I hope those changes pull through. It would be a shame to see Balanced Landing die in the pit, just when it finally began to see some light.

    @TeambossFloze said:
    Does anyone even use balanced landing? I feel there are so many perks that just are ignored cos they are just plain crap

    Yes, of course. There's Noob3... And... Hm. Oh wait. According to our data... no. This can't be right.. It's just him. Yep. Just one person. Just Noob3.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2018

    fix your servers

    Post edited by Visionmaker on
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2018

    fix your servers please

    Post edited by Visionmaker on
  • The_Manlet
    The_Manlet Member Posts: 474

    @Gunmech04 said:
    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.

    It absolutely always did work. Sprint Burst even has invincibility frames.

  • SovererignKing
    SovererignKing Member Posts: 1,273

    I play both surv and killer equally and i think if they do nerf all the survs addons like the BNP (so syringe and styptic follow) then the mori's should require you to hook a survivor twice instead of once before mori-ing them.

    Then there would be no point to the Mori at all if they are already on thier Death Hook. 
  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    My problem is when will they address that sheltered woods has become safety woods with over 20 pallets and blood lodge still hasn’t gotten any easier and I’m still seeing some cases of double pallets isn’t that supposed to no longer exist?
  • Visionmaker
    Visionmaker Member Posts: 2,051

    @SovererignKing said:
    Jessie_ValorGaming said:

    I play both surv and killer equally and i think if they do nerf all the survs addons like the BNP (so syringe and styptic follow) then the mori's should require you to hook a survivor twice instead of once before mori-ing them.

    Then there would be no point to the Mori at all if they are already on thier Death Hook. 

    That's... the point... Just to see more moris.

    Why would they make instakills part of the base game if they're totally against instaheals and BNP?

  • NMCKE
    NMCKE Member Posts: 8,243
    edited June 2018
    @PieMan Honestly I think that the BNP nerf is a bit too much in my opinion. I will show you my suggestion on a nerf so here it is!

    Brand New Part: (Ultra Rare Add-on)
    -The "Repair" action will be replaced by the "Quick Install" action.
    -The "Quick Install" action will take 20 seconds to complete.
    -During the action, success zones are tremendously decreased and the odds of triggering a skill check will be tremendously increased.
    -When completing the "Quick Install" action, whatever progress the generator was at will be instantly increased to 100%.
    -Failing a skill check, stopping the action, or finishing the "Quick Install" action will consume this add-on.
  • Zanfer
    Zanfer Member Posts: 647

    @Krueger1428 said:
    Welcome to Dbd 2018! If you're a survivor you're screwed. This whole stream was "How to make survivors obsolete. " Also, if you do anything to mori's, make it to where you have to be hooked twice before you can pull it off. It also needs to stay an offering. Let's not be ridiculous,  BHVR.

    Survivors are super strong already though...

  • Someissues
    Someissues Member Posts: 1,604

    BNP change is good, it's stupid how you can lose your toolbox if you get interrupted or you ran away. It isn't really that much of a nerf

    SB was broken by the fact that you can avoid a killer's hit by just using when they are about to swing, it negates the use of Dead Hard and it would still be a very good perk even after the nerf, though I don't think perks like Dead Hard should be affected, as a killer and a survivor I don't see an issue with it

    Self-care change, the progress being reset to 0 is a bit extreme in my opinion. You could just make it works the same as gen regressing or it removes a part of a survivor health so when they go down they die quicker

    if they wanted to change Mori, allow Mori after survivors have been hooked twice or just let the cypress mori be part of Killer's kit. it wouldn't really change anything

    with Nerfing to bloodlust, I agree with making it 12 seconds instead of 15, but you really have to take a look on some of the pellets on some maps. anything beyond 12 pellets in a map close to each other is just beyond stupid, a killer could chase a good survivor, getting 2 hooks maxed before the game is finished if he doesn't camp.

    this promotes camping due to that fact that if killers don't camp they lose, its unhealthy for the game

  • Jack11803
    Jack11803 Member Posts: 3,930

    Not enough chapter summoning!

  • Lumi83
    Lumi83 Member Posts: 66
    edited June 2018

    I agree that certain killers need buffs and really love the trapper buffs. but this stream was just shitting all over survivors. the change to exhaustion I do not agree with at all.. it affects many perks. for the longest time now I have been watching killers get buffs, which made me happy. but these changes to survivors are just horrible. BNP.. you seriously want to call it ultra rare after this nerf lol. I do rather dislike BNPs though, but lets not kid ourselves here.. with the upcoming nerf it cannot be considered ultra rare.
    SC never negatively affected me as a killer.. I never considered it OP. SB yeah I dislike it as killer but usually catch up soon enough and down them well before they get a second burst.
    there is only 1 perk I want to see dealt with and that's DS
    I play a good deal of both sides.

  • SovererignKing
    SovererignKing Member Posts: 1,273

    @SovererignKing said:
    Jessie_ValorGaming said:

    I play both surv and killer equally and i think if they do nerf all the survs addons like the BNP (so syringe and styptic follow) then the mori's should require you to hook a survivor twice instead of once before mori-ing them.

    Then there would be no point to the Mori at all if they are already on thier Death Hook. 

    That's... the point... Just to see more moris.

    Why would they make instakills part of the base game if they're totally against instaheals and BNP?

    Just too see more? That would make it a useless offering and nothing more than basically a cosmetic show piece. 

    I’m against making Mori’s a part of the base game as well. They aren’t totally against insta-heals and BNP. They are nerf’ing them to bring them in line. What Survivors are doing is bringing in BNP’s and insta-heals in order to speed up Gen progress and stall Killers longer. Basically they are using items now to supplement and make up for the recent balance changes that weakened Looping in order to “Stall to Win”, so that the the balance changes are in effect negated and we’re right back to the old meta of Loop and “Stall to win” prior to Patch 2.0. 

    Its nothing more than Survivors having a hissy fit thier “Screw getting good and learning to hide and juke, Stall to win!” EZ meta is getting the balance it needs. Stalling should be viable, but not overpowered. Learn when is the best time to hide, and when it’s best to just Stall. You don’t get to rely on only one anymore. 
  • Tsulan
    Tsulan Member Posts: 15,095

    I really like the new direction the game is taking. After 2 years of non stop catering to survivors, the killers finally get some love.
    Keep up the good work, i love it!

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited June 2018

    Instant heals are OP

    We're giving killers the ability to mori whenever they want

  • Lumi83
    Lumi83 Member Posts: 66

    @Tsulan said:
    I really like the new direction the game is taking. After 2 years of non stop catering to survivors, the killers finally get some love.
    Keep up the good work, i love it!

    I have seen the opposite tbh. since BL became a thing, Killers have been getting nice steady buffs and amazing perks. finally now pallet vacuum has been fixed too.
    what have survivors gotten when you really think about it

  • Easylife
    Easylife Member Posts: 163
    edited June 2018

    @Tsulan said:
    I really like the new direction the game is taking. After 2 years of non stop catering to survivors, the killers finally get some love.
    Keep up the good work, i love it!

    Indeed I agree, I think many of us feel this way and it's really encouraging to hear the developers ideas and plans for the future.