General Discussions

General Discussions

Explain to me the counterplay to Ultimate Weapon

Member Posts: 107
edited February 2024 in General Discussions

cos theres zero.

The killer performs the arduous task of... opening a locker, and gains info on where everyone is inside his or her terror radius. Incredible hard work by the killer player. How is this inbred disgusting perk allowed to exist at all and hasn't been killswitched yet

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  • Member Posts: 662
    edited February 2024

    As I know, you don't need to spend 30 seconds. Just avoiding one time will make you not scream for left seconds.

    I might be wrong though.

  • Member Posts: 17,048

    I think you are right.

    However, this only applies to the initial prog of Ultimate Weapon. If the Killer approaches you while it lingers, you will scream anyway and there is not really anything you can do, except hiding in a locker for 30 seconds. Let alone that you somehow need to know that the Killer has the Perk (which is difficult at the start) and you need to know that they just used it.

  • Member Posts: 1,210

    Doing gens.

  • Member Posts: 2,314

    All of the counter play is in the lobby.

    Don't like to be found? Guess it's your fault you didn't bring calm spirit and distortion.

    Don't like being tunneled? You should've brought OTR and DS.

    Don't like being slugged? Should've brought Unbreakable.

    Don't like camping? Should bring Reassurance.

    Don't like to escape or anything that resembles fun gameplay? Run any four of those every game.

  • Member Posts: 187

    So I don't really go against killers that run ultimate weapon that often so this could just be luck, but from my experience, some killers will not go to the gen but rather close enough for the gen to be in their terror radius. So if someone gets hooked then wait a few seconds doing a gen or whatever your doing, go into locker, wait for terror radius to come and go, then go back to the gen or whatever. Chances are that they aren't gonna come back for the remainder of ultimate weapon. And as I said before, they still have to actually get you. I can't count how many times a survivor was able to loop and play well but still chose to hide and waste time and potentially getting the weak link killed.

  • Member Posts: 1,379

    So the community has a problem with UW..,

    But when I say Dr. Carter and Darkness Revealed have similar effects(sorta kinda) and are countered by the same perks/gameplay everybody is fine with that?

    The complaints about UW is starting to sound like complaining just to complain.

  • Member Posts: 3,304

    UW is like having Doctor play as your wingman. I used it over Christmas for the first time ever (Oni) and felt that it was pretty unfair on survivors, especially during ECG or when there are only 1 or 2 survivors left. Atleast with 4 survivors who have a 75% chance of the killing ignoring you so to speak.

  • Member Posts: 141

    Darkness revealed is incredibly map dependent and can be blocked by distortion and OTR. Darkness suffers from being incredibly inconsistent.

  • Member Posts: 253
    edited February 2024

    What? Why do you need to find the person you're tunneling you're tunneling them off hook aren't you? Or whats your definition of tunneling? Not hooking everyone else before the last person you've hooked?

  • Member Posts: 107

    yeah man it isn't top tier information just press space bar on a locker then waddle 10 metres in any direction and odds are you'll get 2 loud noise notifications telling you exactly where people are and interrupt actions proccing stuff like dead man's on gens, not top tier info in the slightest right?

  • Member Posts: 107

    THE KILLER HAS TO FIND A LOCKER I CANNOT BROTHER

    Also yeah run calm spirit that gutted borderline detrimental perk JUST IN CASE the killer has his press space bar for wall hacks perk on, how didn't I think of that

  • Member Posts: 1,960

    Or maybe they're complaing about high mobility killers light blight having doctor's power.

  • Member Posts: 4,037

    Calm spirit is the counter. 🤷🏼‍♂️

    You said and I quote “cos theres zero.”

    You're already incorrect on your first statement. It’s an obnoxious perk though. I don’t disagree there. The Developers mentioned they will address it in the very near future.

  • Member Posts: 9,436
    edited February 2024

    If Distortion is a valid counter to aura perks, then why is Calm Spirit not a valid counter to UW?

    Can you explain that double standard?

    There are multiple aura perks, but there are also mtiple perks/powers that make survivors scream.

  • Member Posts: 9,436

    It doesn't have any drawback if you don't open chests, which most never do.

  • Member Posts: 9,065

    The only killer you could accurately hide in lockers consistently against is demogorgon because of his map wide ambient noises

  • Member Posts: 9,065

    Also applies to totems remember

    I’ve cucked my team before because oops I cleanse the Noed slower

  • Member Posts: 141

    If you're not camping and you go back to hook and don't see them it can find that survivor. You can tunnel without camping. Dropping everything to go back for the hooked survivor is tunneling and UW can facilitate that.

  • Member Posts: 141

    Calm spirit is realistically blocking one perk and a killer power. Distortion/OTR covers a larger range of perks and add-ons. 6m around every locker sounds great on midwich/gideon, but it doesn't do as well on maps like ormond/swamp/haddonfield. The TR being the basis of your aura reading is more than great when it is active for 30 seconds especially when most of the best killers can travel across the map rather quickly.

  • Member Posts: 1,559

    Yeah. The blindness is what is annoying.

  • Member Posts: 1,186

    If blindness is too hard for you to play around, that's a skill issue.

    My goodness the post-pandemic WoO training wheels crutching crowd is mind boggling in their inability, or rather, refusal to do anything but what they saw their favorite content creator do.

  • Member Posts: 8,776

    Blindness counters a lot more perks than WoO, and most of them are the fun kind survivors tend to not run.

    I speak from the perspective of both roles when I say the Blindness on Ultimate Weapon should go. I don't like having my fun niche builds disabled by a perk the killer's mostly running for info anyway, and I also don't think the killer benefits much in any direct way from the Blindness on Ultimate Weapon, it's just a potential upside you'll not be able to tell is doing anything.

  • Member Posts: 3,279

    What fun builds do you run that are shut down by Blindness?

  • Member Posts: 8,776

    Totem builds using boons and Overzealous (granted, that one's more because I don't have the totem spots memorised), altruistic builds that use Empathy or Bond, gimmick chest builds, and Blood Amber key builds.

    Hypothetically Saboteur ends up slightly weaker too, but I don't personally run that one and to be fair it does still function.

  • Member Posts: 1,170

    Why wouldn't this be serious? Countering any aura reading perk is distortion or hiding in lockers. The counters to scream perks are calm spirit or hiding in lockers.

  • Member Posts: 2,374

    There is none. I feel like it was a perk designed without taking the survivor experience into consideration. It gives the killer way too much power and control. These kind of perks serve as an extra power for the killer basically. The game is bloated with perks and RNG at this point. Its really becoming a tiresome and boring experience.

  • Member Posts: 1,559

    I play solo and run Empathy, Detective's Hunch, and Counterforce.

  • Member Posts: 1,559
    edited February 2024

    I don't run windows though.

    I'm guessing you do though, since that's apparently the only perk you think is affected by blindness.

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