Solution!! To stop Survivors killing themselves on hook!

SudoSudo
SudoSudo Unconfirmed, Member Posts: 2

1) To stop survivors killing themselves on hook making 1x attempt does not reduce the timer anymore. All survivors get 1x Free attempt.

2) Slippery meat will now give you base 2,3,4 extra tries at 4%. (or reduce to 3% if you think the extra 4th attempt is to OP).

3) Second stage 2x Miss skill checks NO LONGER UNALIVES YOU. It just reduces your % by missing. (you can increase the % a missed skill check unalives you if thats the main intent).

This should make for more interesting games in SoloQ.

Wish List:

- Deliverance should work in second stage :P. Or something else unique. I don't know I wish second stage was more interesting. I'd love for them to disable to 2x miss skill checks = death. Anyone have ideas?

Comments

  • Khastrx
    Khastrx Member Posts: 253
    edited February 2024

    It really depends on the reason the survivor is killing themselves on the hook, sometimes you can't always blame them. If a group of survivors are just feeding the killer because they don't want to play against them, then nah, the moment I'm on the hook, I'm giving up and moving on to the next match, no point wasting more time. Another scenario is it's just two survivors, I'm on hook second stage, still 3+ gens, so I'll take the death and let the other person find hatch. Otherwise they'll try to save and end up trading places, which means no one finding hatch because the killer usually will tunnel until everyone is down anyway.


    Though if we went with your solution, survivors that can't choose to die on hook are just going to afk at the hook when saved, or rush to the killer to be hooked again. So the problem of certain survivors giving up will still exist either way. I'd say there are other more pressing issues for solo queue, this ain't one.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,234

    A lot of people seem to be under the assumption that making hookicides impossible will somehow mean that the player will continue playing the game and not throw immediately. It won't change anything. That player is done with the game for whatever reason. The best case scenario would be if they dc'd because then you get a bot that will actually play, but no one wants to dc because of the penalty, so they'd rather throw and get out without a penalty.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited February 2024

    It's true that you can't stop people leaving if they really want to go.

    However in my experience, the 'decision' to die on hook is usually a 'heat of the moment' one that might not have been necessary. You might think the game is going south and there's no hope, but then your teammates change tack and start pulling it back.

    I've had games where I've been hooked first, saw all my teammates on the opposite side of the map engaged with the killer and thought they won't make it to me. So I've taken my unhook attempts, only for one to sprint straight to me and rescue me in the nick of time. If I hadn't taken my chances, I wouldn't have been on death hook.

    It's happened to me more than once. In addition, I've had teammates die on first hook and manage to turn the game around to a point where we wpuld have won if that player hadn't quit, and I've had teammates DC only for us to all escape, with the bots.

    In this respect, I think the game could benefit from making it take a bit longer for survivors to sacrifice themselves, so that players have a chance to cooldown and reevaluate if they actually need to quit out of the game.

    I currently takes around 20 seconds minimum to die on first hook. About 10 seconds to take your unhook chances and play out the animation, then a further 10 seconds to 'miss' your skill checks.

    If it took say 45 seconds instead, it would still be the quickest route out of the game without eating a DC penalty, but it could afford time for other survivors to make a rescue and for the hooked survivor to realise they don't need to abandon the game just yet, at least some of the time. And either way it still grants the remaining survivors more time with a hooked survivor serving as a potential distraction for the killer.