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Why Tunneling Is Bad For Both Sides

I know what some of yall might say. "Survivor Main" or "Just loop better" but guys hear me out on this. This discussion has nothing to do with me hating the strategy rather how the strategy is causing players skill level to plumbet. And yes, both sides skills.

Tunnelling is a strategy that killers use to win games easily, wheyher to take out the weakest link on the Survivor team or just tunnel the most vulnerable Survivor via just when they get off hook, injured. Now this strat a decent amount of the time works in the Killers favor, turning it into a 3v1 and making their games easier.

But this strategy has been plaguing the skills of DBD players ever since Decicive was nerfed. Now tunneling is being used more than ever since theres really no downsides to it. Now let me tell you how this affects Survivors and Killers Horribly.

Theres 2 types of Survivors that gets tunnelled. One is the low hour baby Survivor. Tunelling these players out can solidify a win almost always. But these survivors never really get to play the match. They wonder why they are being targeted. They never get the chance to learn the game/match because they always are brought back to the hook. They get frustrated because they never seem to survive thus not giving them a chance to learn chases, techs, etc. They get frustrated and either A: play stealthily via hiding/distortion or B: stop playing the game because they keep losing.

The other survivor is the vulnerable one. Injured, off the hook. No matter how many hours, if the map your on is subpar and/or the killer is a beast, you cant eascape tunneling. This one aint as severe but they get killed so fast they never get to play the match as well and get little to no Bloodpoints. These players also become meta slaves to survive if they get tunnelled in alot of games.

When killers Tunnel, they can get their win since itll be a 3v1. But the issue is that killers who tunnel never learn how to chase healthy survivors and down them quickly. If the survivor is in a terrible spot and injured thsyre likely to go down easily, thus killers never learn how to skillfully catch a survivor. They only learn how to take advantage of a weak one. Using this strat alot as killer stops you from learning how to chase survivors so when they come across a good survivor that knows how to loop, they lose games majority of the time. It also turns you into a tunnel slave, where you feel like if you don't tunnel, you lose the game when you can really win alot of games via not tunneling (UNLESS ABSOLUTELY NESESARY)

I remember when Decicive was buffed, there was no basekit BT off hook, gens can be completed in a shorter time and Dead Hard was in every survivors' build. Tunnelling at the time was though very much justified, but killers didn't do it as much as today. This allowed Killers and Survivors to become very skillful. Now in days, killers barely can mindgame and patrol gens while survivors barely loop and hide. Players in DBD are starting to drop in skill level becauss of tunneling.

I dont have any strategy on how to fix tunneling. Maybe in another forum post but I just wanted to make yall aware of my thoughts on such and ses if you guys agree or disagree.

Let me know your thoughts🙏

Comments

  • Firellius
    Firellius Member Posts: 4,539

    I think there's some truth to this. The macrogame is really tricky to learn, and I do think that a lot of killers wind up cutting corners on that by tunnelling. It also feels like killer complaints about balance increased since the DS nerf, despite several heavy-handed survivor nerfs.

  • SoGo
    SoGo Member Posts: 1,539

    This one. Its the truth.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    This is very true. B9th sides are agfected by tunnelling negatively. There have been countless times where it appears MMR has looked like it screwed a Killer, when a possible reality is that the Killer is at that right MMR, but got there through these means and is woefully unprepared and unskilled (MMR is still not great though; just explaining a possible reason). As for Survivor, it's quite clear why this doesn't help them.

    In terms of a fix, it's fairly safe to conclude by now that both penalising and incentivising the Killer role does not work. The only way to stop it is by making it impossible. If a Survivor is unhooked, remove all collision of that Survivor from both Survivor and Killer. The Survivor regains collision if they either partake in a conspicuous action, another Survivor is downed, or they press an action button to remove the status so they can be healed. Both Survivor and Killer will have a visual clue to show when the collision is off.

    Without removing the possibility of tunnelling, it will never go away. After trying to incentivise the Killer role and buffing unhooked Survivors with basekit, yet having no success, this is the only solution by removing the option entirely.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 598
    edited February 8

    Assume that when you hook 4 survivors evenly without tunneling, it takes 60 seconds per person to hook them down in the chase. 9 hooks will finally get one person out, but at that point, the minimum match time has elapsed 540 seconds.


    While it is not unusual for a match to last 5 or 6 minutes when hyperfocus and toolboxes are involved, if you are aiming for total annihilation while continuing to hook evenly before 5 Gen are completed, you need to either shorten the chase time even more or create more time where the survivor is not touching the generator. 30 seconds to complete the chase and hook.The only way to do this is to either increase the number of killers and maps that can be completed in 30 seconds or increase the number of perks that will bore survivors like Grim Embalance after the rework, neither of which is likely to happen.


    The above posts express that killer players are not skilled enough, but there are not that many killers in this game who can finish one chase in 2,30 seconds. Unless everyone is forced to use nurses and brights.


    If we want to eliminate tunnels altogether, we need to rethink the current match time speed, how ranks are assessed, how much BP is acquired, etc. in "each other's" . Currently, if you keep the chase and hook short but equally non-tunneling, the gen will be completed unless you have a survivor who keeps taking a walk or hanging around the killer. Reducing the number of players has always been the most efficient way to delay the process, so if tunneling is to be eliminated completely, we should first think about the advantages and disadvantages to the players of eliminating it before we look for a way to do so.

  • IHSGames
    IHSGames Member Posts: 63

    Its easy to say this if you played at a time tunneling wasnt as prevelant but you cant improve if you never get the chance to. If youre a lower hour player and you keep getting tunneled because of such, what can I do to improve? Im out the match quicker than I can get my feet back up to even stand a chance.

    Its easy to say this in a game like Call Of Duty, where if you die in a match, at least you cab come back. If you die in DBD, thats it. Gotta load in, deal with another map, killer, survivor, and different perks. You cant really improve if everytime you die you up against a new variable.

    I only was able to loop decently because I was super into DBD, friend coached me in customs and I watched YT videos on looping. Not everyone who starts playing this game will have the same mindset as I did. Some just wanna play a new game but because they dont have access to many resourses such as useful in-game tutorials, friends to do custom lobby coaching, they will become discouraged.

    Rather than say essentially "skill issue" you should rather emphasize with these players and overall be aware of the issue.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,964

    Are you implying that maybe tunneling out the new baby Dwight will leave a bad first impression and scare him away? Preposterous, I say! Clearly it is a skill issue on his part and he just needs to get better, buy the right perks and play in a swf to counter the highly skill intensive strategy that is tunneling.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    I dont get the point that tunnel killers are unable to learn how to chase healthy survivors.... Barring rare exceptions every survivor starts their first chase healthy.

    Killers cant get "better" if all they chase are people who go down before the first pallet.

    Old DS never helped with the killer skill issue as you call it. It just made killers need to chase more often by giving survivors an extra chance. Its as obnoxious as if every killer had double damage just for equipping a perk.

  • RipperX
    RipperX Member Posts: 31

    Problem is BHVR have to solve this issue not the players. Players ( killers and survivors ) play to win and both side use the most easy tactics, the most OP perks, the most best item to win. I do tunnel not at 5 gen, i start to tunnel as soon the game begin, why ? Because i can, because is not against the rules and it's a valid strategy to win the match and, on my opponent side i doubt they bring the best toolbox and item just because they want to "have fun", they play to win exactly like me. It is BVHR responsability fix the game in order to avoid tunneling ( for example ), gen rushsing or slugging or anything else that may ruin the game but it is NOT players fault