Visionary Rework

That Perk is currently really bad, if you want a much better alternative, just pick Deja Vu, which is free on everyone, helps you from creating 3 Gens and gives a repair speed boost on revealed Generators.

Visinary will always be a worse version of other Perks, so I think it needs a full rework. I always thought that a Perk similar to the Lethal Pursuer on the Killer's side would be cool to have on Survivors, but the exact same copy may prove to be too strong, so I thought of a similar yet slightly different idea!


Visionary

Start the Trial with 3 Tokens.

Press the Active Ability Button 2 while empty handed to use a Token and trigger a Loud Noise Notification at the Killer's position. (which only you can see)

When the Exit Gates are powered, for each Token left, open Exit Gates 8/9/10% faster, up to 24/27/30%. (this doesn't disable the use of Tokens)


Very simple yet effective Perk, activate it at the start of the Trial to know where the Killer is (but not who the Killer is), would also work on stealth Killers! Since Undetectable doesn't supress Loud Noice Notifications iirc. If you do not use it at all the value of the Perk isn't lost, since you're so keen on escaping, you open exit gates faster! You can still use up Tokens tho which would reveal the Killer's Aura and also remove a portion of the speed boost. Would be very useful in 1V1 situation at the end game.

I think this would make the Perk way more interesting than it currently is, but what do you think?

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 5,584

    I like the idea of it as long as it’s balanced for survivors and killers alike. It definitely needs a rework that’s for sure!

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    the perk design is meant help new players find gens. the upside over the perk over deja vu is that it works indefinitely and works on all gens. they could remove cooldown of the perk as a buff.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited February 2024

    The big issue really is that Deja Vu trumps pretty much every gen aura reveal perk you could ever create, because it doesn't really have any trade offs.

    • No range limit
    • Always active
    • Information on which gens to break without any investigation or time investment
    • Additional repair bonus of 6%

    I kinda want alternative perks for gen auras to Deja Vu, so I'dnot be in favour of such a radical rework... but you're gonna struggle to get a perk that provides equivalent value.

    As such, if there is no intention of nerfing Deja Vu (which I can see being fought insanely hard), Visionary needs an effect that offers other effects in the game outside of gen auras.

    I think something that makes sense for Visonary is to keep it's effects as is, but remove the cooldown. Then add:

    • You recover from the Blindness status effect 50% faster.

    This means that Visionary has a niche that Deja Vu doesn't; it can be used as a means of ensuring better value from your aura reading perks. You can stack Vigil on top of it to become basically unaffected by blindness perks /add ons, and otherwise protect the vslue for things like Kindred, Windows Of Opportunity, Bond, or obviously downed and hook auras.

    Post edited by UndeddJester on
  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    that is another perk. that perk is called vigil. I believe value is 30%.

  • Khastrx
    Khastrx Member Posts: 250
    edited February 2024

    Simple buff to Visionary, remove the deactivation after a generator is completed, easy. It can then be act similar to Bond but for Generators instead. It's really just a training perk after all, something to get used to gen placements.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited February 2024

    Already mentioned Vigil my dude. Vigil is 33% faster recovery from all conditions. My suggestion for Visionary is to grant 50% specifically for blindness AND have the gen auras.

    That gives Visionary a niche as the Blindness counter perk to help facilitate auras, as well as providing an aura itself for 1 perk. You can even stack Vigil to essential render temporary blindness a non issue, which seems fair for 2 perks.

    My primary point is we usually (and should) have a number of perks that achieve similar goals, but in different ways with different strengths and weaknesses, e.g. Sprint Burst vs. Lithe, Bond vs. Empathy or Pop Goes the Wrasel vs. Pain Resonance. It doesn't always work that all perks are equal, but that should be the goal.

    When it comes to gen auras, nothing can compete with Deja Vu, cause Deja Vu has almost no weaknesses. No one will advocate for nerfing Deja Vu, so the only way for Visionary to compete as a gen aura perk is it needs something Deja Vu can't do, and the only weakness Deja Vu has is blindness.

    Can give it other effects ofc. Could also give it the ability to see the gate switch auras within range as well during the trial (Wake Up only grants the auras when gates are powered), so you can try to plan which gens to try to leave for the end. That doesn't have as much value sadly, as an experienced player can usually spot the gate structures from miles away to know where they are, so wouldn't give the perk any worth.

    So I like the idea of Visionary being the gen aura perk that also counters blindness, which also comveninently makes sense for the name.


    I disagree with this because: -

    • It is not a perk on a free character, whereas Deja Vu is available from the base game.
    • It is not indefinite, it has a cooldown. Deja Vu is indefinite.
    • It only works on gens in range. Deja Vu is global and also works on all gens through the course of the game. The information they provide is clearly in Deja Vu's favour.
    • Deja Vu has a flat repair bonus to the gens it reveals, making is automatically superior to Visionary.

    Visionary is a poor man's Deja Vu. If Deja Vu didn't exist Visionary would be a decent little perk for relatively easily searching for 3-gens, but Deja Vu does that already and better.

    Both perks allow a survivor to find a gen to work on, but Deja Vu is the far more user friendly, because a new player literally doesn't need to think to work towards breaking 3 gens.

    Visionary should be gen aura perk that gives some benefit over Deja Vu. A cooldown removal is not enough, because it is still weaker as a perk both to new and experienced players alike

  • Quizzy
    Quizzy Member Posts: 862
    edited February 2024

    Meh. I would just buff visionary to not be deactivated when a gen gets completed. It's simple and easy to use and doesn't really need anything else.

    Yea, people prefer deja vu over it, but there are some key differences between visionary players vs deja vu players. I'm a visionary user, and my mindset is just to get on a gen the moment I spawn in the trial. I could definitely finish the gen before a deja vu user has to run to their 3 gen and finish a whole gen. Most of the time, I really want to finish the 1st gen because killers usually bring pain res. And I just love to finish 1 gen before that happens.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited February 2024

    I see your point, and would you believe that is why I like Visionary too? I like that I can quickly spread out and find a gen to start working on away from the group, and can do it for most of the game.

    Problem is, if that is all we're using it for, it isn't worth the perk slot over Deja Vu. At the start of the game you only have to find 1 of the 6 other gens your teammates didn't spawn next to. This is not hard to do, and Visionary saves you maybe 5 seconds perhaps? 10 tops. If your team spreads out from you on the gen, it saved you nothing. The 3 gen might even be close so Deja Vu got even more value.

    Then, after that first gen, you most likely want to move to a non progressed part of the map and start focusing on breaking 3 gens...Visionary allows you to ensure you can always find a gen to work on, even in maps where gens can be tricky to locate... but Deja Vu does the same and simultaneously helps you avoid 3-genning yourself. As the game goes on, Deja Vu gets more and more useful, it highlights which gens are really important to you, whereas Visionary does not, and requires you to have to work it out... which I like, but the fact I have to means it loses in the usefulness category.

    I'd happily take Visionary over Deja Vu if they were comparable in value... but while Deja Vu has its repair bonus and Visionary has its cooldown, Visionary falls short.

    I would personally advocate for removing the repair bonus from Deja Vu to even the perks out (just the 3 gen aura is already a great perk, and taking Visionary up to its level is harder), but I'm not convinced Deja Vu is overpowered, and Visionary certainly is not overpowered... so instead Visionary should get another effect of some kind to bring in it line.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,860

    It would be a better perk if they just removed the part where it disables when a gen is completed, also increase the range to 36 meters.

    The other issue though is that Deja Vu kinda powercreeps it - Visionary already wasn't a great perk anyway but it especially isn't now because Deja Vu got buffed to combat 3-genning. Now that we have the anti-3-gen solution in the game, I think Deja Vu should be reverted to its previous version (active for 60 seconds at the start and for 60 seconds each time a gen is completed; repair speed bonus goes back to 5%). I don’t like that we have a perk which gives a permanent repair boost with no prerequisite other than needing to be working on the 3-gen, since this also punishes killers who aren’t even 3-genning anyway. The timed version made it more fair.

  • glitchboi
    glitchboi Member Posts: 6,025

    As a Visionary connoisseur myself I think it's fine as it is. It's especially helpful on indoor maps (aside from Lery's, the neon signs help me enough). Just remove the cooldown that it got when the live version of the perk released and increase its range to 36 or 40 metres.

    I think your perk idea is cool and I would love to see it as a new perk, but I don't think Visionary should be deleted for it. For instance, the same thing happened to my precious Built to Last (ironically another Felix perk) where BHVR reworked it into a boring locker perk and removed its unique attribute of buffing an item's duration instantly. It was certainly weaker than the current Built to Last, but I personally enjoyed it more. It was one of my favorite perks in the game when Descend Beyond dropped.

  • Nos37
    Nos37 Member Posts: 4,141
    edited February 2024

    I'm glad someone else is pointing out Visionary's shortcomings. Things don't go well when I'm the one complaining.

    I like UndeddJester's idea, but I don't think we need to keep the gen aura part. We already have so many perks to see generators:

    • Deja Vu
    • Detective's Hunch
    • Better Together (shows it to other survivors)
    • Blast Mine (shows it to other survivors)
    • Wire Tap (shows it to other survivors)
    • Clairvoyance
    • Lucky Star
    • Quick Gambit
    • Repressed Allinace (shows it to other survivors)
    • Rookie Spirit (shows regressing gens)
    • Troubleshooter
    • and now Boon: Illumintaion
    • (Edit:) Also aura perks like Bond that let you see other survivors, as the aura of survivors repairing gens is distinct

    Have Visionary make the survior immune to the Blindness status effect, and make them recover x/y/z (percent) faster from being blinded by flashbangs, blast mines, or perks like Hex: Two Can Play.

    Post edited by Nos37 on
  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited February 2024

    Survivor Lightborn?

    I could be convinced... 😏

    Immunity might be a shade too far... if a Killer relies on blindness in its power this perk hard counters it. (Think of Freddy and Oblivious).

    But a +100/200/300% blindness recovery rate might be good vs. temporary blinds.

    Edit 1: Recovery would be 4 times faster. Fearmonger would be 1s, Ultimate Weapon would be 7.5s, etc, etc.

    Edit 2: On that note... buff Rookie Spirit pl0x.