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The extra 0.25 seconds of billy turning makes him viable at high mmr.

Reinami
Reinami Member Posts: 5,640
edited February 14 in General Discussions

Please don't change it. Its super hard to pull off curves, so low mmr survivors aren't going to be running into curving billys often, and it actually makes him viable and a real threat because he can curve around so many loops now.


signed, a potentially new billy main.

Comments

  • TieBreaker
    TieBreaker Member Posts: 995

    Honestly I think it's a good trade off for the cooldown nerf.

  • Atom7k
    Atom7k Member Posts: 351

    I don't think that buff was necessary, he can now run around a weak loop altogether. It is a guaranteed down now to be at a short/weak loop.

  • fussy
    fussy Member Posts: 1,722

    I'm not potentially new Billy main, but i plan to play him one or two times per gaming session now (from once per year before). So in everyone's matches could be at least one awful Billy player.

    Crazy how he went from completely not worth playing and weak killer to one of the most fun and balanced killers in the game. Biggest BHVR's W for a while.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    That's better honestly. Cooldown nerfed and they buffed his another part which is W.

    And good thing, that change only affect high mmr player. Your average Billy will hardly notice any change.

  • Reinami
    Reinami Member Posts: 5,640

    Billys who are able to do that are going against high mmr survivors already who know how to deal with it. Its not a guaranteed down and your mmr is showing (no offense, its just reality). You can dodge it if you know what you are doing and it creates a great mindgame that makes it so he can actually 50/50 at loops.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,112

    not sure why billy needed a nerf. I think this change is being largely exaggerated because average billy's who struggled to curve now have an easier skill-floor to curve while people that were already good at curving won't notice anything besides cooldown nerf.

    The change for experienced players will mostly buff Lopro chains where breaking a pallet and hitting someone after is made significantly easier.

  • Reinami
    Reinami Member Posts: 5,640

    Actually its the opposite. The way it worked before is that you had about enough time to curve around 90 degrees, making it super easy to just bind turn left/right to q/e or whatever keys you wanted, then you charge and you just hold q or e and you curve 90 degrees.


    Now you actually curve a bit more, so you have to time it much better now to actually curve around things. But the extra window to curve means you have more time to do it, and you are able to curve around longer loops. So if anything this makes billy even HARDER to play, and rewards skilled players for doing well while nerfing the braindead easy play of just using the saw to cut someone off and m1ing them super quickly without any real skill involved.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,112
    edited February 15

    all it does is make so that billy can be further back and still get the curve. here's image of what i mean.

    Why it makes easier to curve is a rookie billy might measure distance wrong and curve into the object. Now with greater curve window, they're less likely to do that.

    You already see that a lot right now during overdrive where many of billy's who aren't good at billy run into walls with overdrive when your playing survivor. At same time, when billy misses, he get punished more which means a clever billy player that zones correctly now won't be able get hits reducing his total power-level.

    As for why it buffs lopro chains, if your standing further back and respecting pallets, the survivor will have moments of lose/lose where if they drop pallet, they get hit and if they don't drop pallet, they still get hit. with current lopro, the billy has to go a little bit inwards into pallet hitbox to curve. that is why a popular perk on billy was enduring so that pallet stuns were not detrimental.

  • Lixadonna
    Lixadonna Member Posts: 324

    There is no such thing as High MMR.

  • UndeddJester
    UndeddJester Member Posts: 3,496

    ... There are only 4ks... and those too weak to attain them..

  • Mr_K
    Mr_K Member Posts: 9,249

    Are they changing it?

  • Ghoste
    Ghoste Member Posts: 2,135

    He was already viable at high MMR, but the changes make him more skill-based instead of just back-reving every time. Good change.

  • MikeyBoi
    MikeyBoi Member Posts: 542

    hmmmm, I think 1 sec turn rate for players that play hillbilly on controller would be alright to a degree maybe (0.85) at the very least but for people who play billy on m&k it needs to stay to 0.75 considering you have the precision of a mouse.

    I’m a p100 Billy main with 1000s of hours on Billy and I main him on controller on 100 sensitivity, I can also play him on m&k too curving with q and e @ 800DPI. Controller for me is more comfortable to play with and can often equate to someone using m&k play on controller.

    Its not ok that billy can now start to turn and curve a survivor from inside shack back entrance all the way to the window in one swoop.

  • Reinami
    Reinami Member Posts: 5,640

    No offense but your lack of knowledge on Billy is showing here.


    You NEVER use mouse on curve Billy. You bind keys to turn left and right, set your sensitivity to max on controller and use that instead. Gives you far more control.

  • North85
    North85 Member Posts: 111

    Yes, because no Billy ever misses their chainsaws. Ever.

  • Atom7k
    Atom7k Member Posts: 351

    So what? The cooldown is forgiving enough to follow up. Because of the increased turnrate duration he can hit you in positions which wouldn't have been possible before. He can even correct his movement now if he the wrong way first

  • Zachcjjj
    Zachcjjj Member Posts: 531

    as a long time billy main i believe it is slightly to much and billy was more then fine after the initial changes all though i didnt initially like overdrive because it was uncontrollable with engravings and now i do like overdrive because i can actually use it, if they do nerf billy back to 0.75 then i would also like to see overdrive get some sort of change to be more useable