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Just kinda sucks when you have no chance to win
This can happen to both sides but I just had a game as solo survivor against a decent Blight and there was really just no chance to win. Literally no matter what I did or how well I played he was gonna get a 3k at the very least. It was a lost game the moment we loaded in, and at that point like... what's the point?
I have difficult games quite often but at least I can find ways that I could have done better and it's at least close enough that it -could- have been anyone's game. But the games where you all die at 4 or 5 gens left, where no one can last longer than 20 seconds in a chase and you're just spending the entire game trying to recover, there's literally no way you can win.
On top of that I then get insulted by the Blight for hiding for Hatch. Like yeah what else am I supposed to do? 2 people are dead at 4 gens left, even if I can unhook someone it's not gonna do anything.
Comments
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Not blaming the Blight for performing well, neither the survivors for playing poorly, but it is what it is: The MMR does not work in a correct way.
I said it multible times but the general idea of escaping or killing people is not necessary a good indicator for playing good or bad. Many hook stages, long chases by a survivr or simply efficency during chase have way more impact and more to tell about someones skill then escaping.
The numbers of times where the worst survivor on the other team escaped is inarguably higher then their best player, just from my personal experience.
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You played Solo Queue Survivor against a strong Killer who probably brought good addons / perks and played sweaty.
I must be honest: Unless you get very decent random teammates and / or a map which favors you heavily you will most likely not survive the trial.
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The recent updates to Blight and Billy have resulted in a lot of very similar matches for me. If you get paired with even one survivor that is new, goofing off, or just not good against one of them it's nearly impossible to win. Get paired with more than one and the match was over before it began.
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In my opinion, MMR feels a lot like old ranks. My games are mostly all over the place but that's probably for the best.
As much as we would like games to be more even, none of us like the feeling when all our matches are super sweaty and the game feels more like work than a way to have some fun and relax. So the only thing they can do is to try and reduce the range in which these games can swing in either direction.
Changing the way MMR is calculated could have some positive effects but I'm not sure how much good it would do. The average team would probably be a bit more consistent in strength though.
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They can't be considered the worst survivor if they managed to use stealth to escape via hatch. When ur down 2 ppl with several gens left, I never blame players, especially solo q players, to resort to stealth to outlast the other. Cause it doesn't matter how godlike you are in chase, you will eventually go down and the other survivor may not even finish or attempt the gens at all.
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In my opinion, MMR feels a lot like old ranks. My games are mostly all over the place but that's probably for the best.
Agree, MMR is often times (especially on killer for me) very wild.
As much as we would like games to be more even, none of us like the feeling when all our matches are super sweaty and the game feels more like work than a way to have some fun and relax. So the only thing they can do is to try and reduce the range in which these games can swing in either direction.
Not sure if i can fully agree. Personally, there is no problem with old rankish style games where you never know what you get, the issue is, that we get those type of games because MMR is apparently not good enough to seed out the true weeklings. And that is a problem for many people, most likely also the issue for our OP @Krazzik
Like said, the survivor(s) who escape are by no means always (not even most of the time) the best of the team! It is more often then not the opposite, at least in my games. The weakling who cant stand a chance in chase gets the lucky exit game while the good players die trying doing the gens. Same can be said about confident players who go for the risky yet difficult save, while the weaker player is to scared and waits out hatch.
At the end of the day, often the good survivors derank (and get worse killers), while the bad players actually uprank and gets even better oponents.
I am not saying that it is ALL that, but those wild MMR most likely comes from that circumstances i experience in my killer games.
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So, if I understand correctly you are talking about how consistent the different skill levels of all survivors on a team are and that these lead to issues. I definitely agree that this is far from ideal. Sometimes 1 player ruins the game for everyone else. But MMR doesn't really consider them worse at the game because they escape a lot.
It's kind of similar to how according to MMR, the perkless Freddy that got 8 hooks but no kills on GoJ is a worse killer than the quad meta Blight on Midwich, that got one hook thanks to Noed in end game and camped it.
If they found a way to work around these issues, I'd like that very much. It would probably also help a bit with how bad solo queue can feel at times.
I just don't want my matches to be like in that one MMR test (back when we still had ranks) where every single game felt incredibly sweaty. If I wanted that, I'd play a lot more serious and try my hardest to win every game I can.
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Fun Fact: this is literally my experience as killer. as long as i play every killer only for one match and then change to another its fine. but as soon as i start playing a killer for 3 matches in a row or more, i just get the best survs in this world 5,6,7 times in a row. then i get ONE match that is so easy that the survs stand no chance. repeat. its so stupid
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So, if I understand correctly you are talking about how consistent the different skill levels of all survivors on a team are and that these lead to issues. I definitely agree that this is far from ideal. Sometimes 1 player ruins the game for everyone else. But MMR doesn't really consider them worse at the game because they escape a lot.
Yes, you understand correctly.
Thats the problem with the MMR and its escape=skill philosphy. It is simply not true. Getting carried by a strong looper and eventually escape, or hiding for hatch is not considere to be skillful but rather relying on luck and teammates. And when i see survivors in my lobbies, it is often times obvious how they landed there.
If BHVR wants to stick with escapes, then it has to be teambased.
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Loading into someone using a Macmillan offering as killer definitely cements this feeling
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That's the problem with this game in general. The fact that you can stack the most broken combination of things to the point where the other side has zero chance needs to be looked at. Like what do you do against a blight that is running four slowdowns? We have established in this thread that the game has basically no matchmaking to speak of. It's not like these players get matched with equally sweaty opponents. I have gone on huge losing streaks only to get matched with 7000 hours killers who play like their life is on the line.
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First match of the day, a Tombstone Myers who apparently sucked my team mate dry and got me. 3k bp and a wasted Escape Cake lol gotta love it
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You can definitely be the worst survivor and outlive your teammates. I've had the joy of having PLENTY of teammates that are allergic to gens. If you spend the whole game hiding behind a rock 5 miles from the closest gen... The killer probably isn't going to check that area to chase you. They're gonna chase the survivors that are progressing objectives.
I had a Nea last night bring a hatch offering, toss all the pallets nearby to waste them including shack pallet, then hide. I'm guessing they were trying for some challenge and wanted her teammates dead. That Nea... definitely isn't a good survivor just because she gets hatch at 5 gens (she died on the way to hatch, point stands though).
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So what?
Those stats are meaningless regarding my last post.
I said that if you play as a Solo vs a strong killer with meta perks and sweaty playstyle you will most likely not survive.
Play Solo Queue vs a good Blight / Billy / Nurse, on a map which is not heavily survivor sided. Then tell me how many survivors did escape. Don't count the games in which Killer played bad or a weak Killer character was chosen. Those do not matter.
There is no question playing SWF is advantageous, I don't need any statistics proving that. The concrete statistical value of the advantage is of no importance.
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Yea but if SWF plays too altruistic it is a skill issue. If a Killer camps and tries to snag that one kill, you should simply leave the hooked mate alone and finish gens.
When I play Killer I have many games in which Survivor swarm the hook just to save that one team mate, instead of simply doing gens and leave the trial. And then I have the chance to get more than one kill.
These games also manipulate the statistics. Imagine you play a game as Killer, 4 Gens are finished, you have 1 Survivor hooked, but in the end you get 3 or 4 Kills just because the other Survivors played too altruistic instead of finishing the game.
So while the Killer got dominated the whole game, statistically it' seen as a win for the Killer. Because Survivor threw the game.
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survivors almost never have any chance since the devs 60% kill rate aimed goal
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