Totem perk idea
I have a idea for a Perk that is based on totems for the surviver.
Its called: Broken bones
For every Totem that gets destroyed by your hands the entity will reward you with a token.
For every Token you gain an additional 1%/2%/3% speed increase for healing others.
-Sticks and stones may break my bones.
Comments
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I'd probably strengthen that to 3/4/5%. As is I think it's a tad weak if you're not the one cleansing every totem.0
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@SofaKingSpecial said:
I'd probably strengthen that to 3/4/5%. As is I think it's a tad weak if you're not the one cleansing every totem.I was thinking that too but i figured with other perks together it would be to op
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I think it would only be op again if you got to cleanse every totem. Plus it has nice synergy with small game.0
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that was the thought behind it, was also thinking that it would give 20% more bloodpoints in the boldniss catagory for every totem you destroy
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Update: Would change the speed from 1%/2%/3% to 3%/4%/5% and also add 20% bloodpounts in the boldniss catagory for every totem destroyed
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It would reward you after the game is over
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