The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Hag buffed? HAG B U F F E D!

Malkhrim
Malkhrim Member Posts: 989
edited February 19 in General Discussions

Good news for us Hag mains! I mean, how many of us are left? At least half a dozen? Regardless, our girl Lisa, who barely got changed since 2018, just got a pretty significant base-kit buff!

Now we have a new add-on effect to experiment on, her teleport range will be better when not using her best add-ons, and even those little mindgames where you wait for the survivor to vault back to you will last a little longer.

Hag enjoyers rejoice!


Comments

  • edgarpoop
    edgarpoop Member Posts: 8,388

    I'm doing backflips right now. She was one of the more expensive killers to play BP-wise because Dried Cicada felt so mandatory.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,944

    Hag changes seem pretty good at first glance.

    I’m still not convinced there needs to be a range limit on teleports at all now that traps can be wiped away, but at least the teleport range did get buffed.

  • Nos37
    Nos37 Member Posts: 4,142
    edited February 19

    With these buffs, they didn't nerf her ability to place 5+ traps around the hook?

    Now she can proxy camp from a further distance, and by the time survivors find and erase all the traps around the hook, the hooked survivor will have lost a hook state. This means the survivors have to trigger her traps and trade a health state every time they unhook. If the Hag has STBFL then the now-injured survivor only makes it 3 more meters before they've triggered a different trap and have been put into the dying state.

    There was give and take with Pig's changes (more take than give), but Hag gets buffs and gets to keep the most obnoxious part of her kit untouched? They are trying to shift Pig's focus from her reverse bear traps to her chases. Why aren't they shifting the Hag's power away from camping and toward chases?

    It would have been nice to see the placement restriction range around hooked survivors increased, or let the hooked survivor reveal traps within line-of-sight (like revealing Ghostface) so that the trap has an aura visible to survivors coming for the rescue.

  • xEa
    xEa Member Posts: 4,105

    Is this legit? I have not been online nore read any news, but those buffs sound a little bit to crazy.

    If it is, a big suprise.

    Not sure if Hag really needed that. First of all she is already pretty good, and second she is already (for most) really annoying. I like to play and to go against the Hag, but i am in that regard probably a almost one of a kind person. Others i know either dont like to play against her or they dont like to play her. But that has nothing really to do with she beeing to weak or to powerful.

  • Michi
    Michi Member Posts: 120

    While the basekit changes are nice it requires a lot of testing to see If the brown addons basekit are enough. After testing these I will be able to form a better opinion but so far the changes mentioned above don't strike me as special.

    But!

    The big thing you should look out for is the basekit smaller tp range! If this change makes Hag hit survs out of any teleport (translated: If you trigger a trap as surv while the Hag is in tp range and tps + attacks immediately you should get hit 100% of times except If any speed boost is affecting you) I would be very happy and this is all she needs.


    So If you test her on the PTB then have a close look at her ,,hit after tp " rate . Wiping should be the counter , not triggering and then running away making her miss

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555

    Could also backfire a bit, already talked about why in my feedback thread.

    Also her biggest counter remains unchanged, which is just running and triggering traps while you're carrying survivors.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Hag is still boring killer, those changes sounds nice but she is still not the killer i will enjoy.

    But i am glad Hag mains loved it.

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555

    It actually shouldn't exist, it just incentivizes camping, takes 3 add-ons lots while serving no gameplay purpose.

  • CompleatBeet
    CompleatBeet Member Posts: 118

    Agreed, Hag with Make Your Choice and Mint Rag/Rusty Shackles is repulsive.

  • DBD78
    DBD78 Member Posts: 3,469

    This is really good! Hag is in a bad spot and good survivors make her look like a joke these days. Very needed changes.

  • KA149108
    KA149108 Member Posts: 371

    I hate basement hag and when she traps hook. GET rid of that and she can be buffed

  • katoptris
    katoptris Member Posts: 3,183
    edited February 19

    I'm hoping disfigured ear to be buff to give deafness as well as a blind effect.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 165
    edited February 20

    Very nice, I was really hoping for 115% ms though, but these are all good.

    Post edited by Shaddoll_Serpent on
  • ExcelSword
    ExcelSword Member Posts: 512

    What do you think about the fact that they basically made the trigger range add-ons useless for camswing traps?

    I hope the reduced distance will make up for it, but it is such a shame to have less variety in traps now.