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Trapper Idea (Only a buff to bear traps)

I wish the bear traps would work in a different way, instead of being the typical "place and have it deactivated right away", I think the traps could be a little more interesting.

The traps could work as follows:

-Instead of just being a M2 hold action, traps will need to be disabled with a "flat" skillcheck, instead of being a circle, be simply a line

-The skillcheck will become slightly smaller and faster the closer the trapper gets closer to the survivor.

-If you are injured and fail the skillcheck, you will get deep wound.

-If you fail the skillcheck, the trap will catch your hand and you must "struggle" to free yourself, You become wounded (if you were healed) and the trap will be deactivated when you finish the struggle action. (optional)

-Certain perks as a diversion, allow you to deactivate the trap safely and quickly, clearly consuming the stone in exchange for dropping it at the trap. (The point of this is to give some underused perks a little more use.)

-For 10 seconds after you free yourself from a trap you HAVE STEPPED ON, you lose 5% speed, and if you fail a skillcheck to try to deactivate the trap, you lose 5% Speed ​​in general actions (excluding certain actions such as throwing pallets, jumping windows or entering a locker)

This is just an idea to make traps not feel so lazy and useless.

Greetings to the Dead by daylight community and the devs.

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