Suggested change to adept Survivor
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Adept for survivor has always been too easy when in comparison to the killer adept. Can we change the adept requirements so it isn't just escaping but have it be escape though the exit gate. We could also have the extra addition of using each Survivor perk at least once during the match and escaping for it to count.
Comments
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I don't see the problem with hatch escapes counting. Killers only have to 4K now instead of having to go through the hoops of emblem scores.
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The exit gate requirement, maybe. The requirement to use each perk once, can't agree with that, that would just cause frustration with adepts since there are perks that generally don't activate under certain conditions not to mention ones that would only activate in a scenario where hatch would be available in turn making the escape through exit gate requirement worse.
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It should be to escape after all the exit gates are powered, and you did at least one gen's worth of progress. Requiring all gens powered and not-insignificant contribution from the survivor is a good thing, but forcing the survivor to "use" some perks could be particularly difficult or antithetical to forcing a gate escape specifically.
For example, if you have to use the perks to get the adept credit, does David have to pick himself up with No Mither? You could grind that for weeks and never get it because of killers who always pick right up. If you're playing as Bill, what does using Left Behind look like? it's a hatch perk, does that mean you have to escape through hatch in the same match you also escape through the gate? (yes, i know that phrase doesn't make sense, that's the point) If you're playing Laurie Adept does that mean you have to let one teammate die to get Sole Survivor stacks? If you're trying for Ace adept, one of your perks is luck-based, and the only mechanic affected by luck is self-unhook. Do you then need to repetetively try to self-unhook (without slippery meat) in your games until you manage a self-unhook, to count as having used it? Do you fail your Yun-Jin adept if nobody gets hooked before endgame to give you Fast Track stacks to use?
Examples like those are reasons I think "did you use all your perks" is a bad requirement for adept. Yes, it should be harder for sure. I don't think requiring you get value from the various perks is feasible.
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There is literally zero reason to make adepts harder. It can already be a nightmare with certain ones like David.
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