The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
DEVS Really ?? DS related
First of all I wanna make myself clear, I LOVE THE DEVS and I appreciate the work and effort they putting into this game .
now...
I like the idea of the new DS, its sort of less toxic but still !!!
to punish a tunneling d-bag you need to keep it at 4 seconds I really don't understand why they made it 3 seconds after the nerf.
I mean you guys came with a very good idea " Lets nerf DS cause its toxic and also nerf it into something that helps survivors when a killer decides to get toxic " OK,but ..why 3 seconds devs ? imagine him running enduring. you really think this useless 3 seconds will help you against getting tunneled? also lose a perk slot for DS for that bullshit stun ? cant even make it to a close by pallet unless you have sprint burst READY or the tunneling d-bag has no enduring.
please re-consider this 3 second timer and make it 4 again, or even 5 why not ? you guys wanna remove toxicity? then remove it hard !!!!! NO old DS toxic player and no tunnelers :D and everyone lived happy ever after :D
Comments
-
Well... Given that survivors have been abusing DS for about 2 years and a half... I dont see a problem if killers start to abuse it's little stun time for the same amount of time...
Keep in mind this perk can be used by all 4 survivors more than ever now. If you see you are getting tunneled then try to reach a window or pallet before going down, if you go down you have DS and a loop nearby, problem solved.
15 -
I think dev said is the ds will effect by enduring and reduce the stun tume to 3sec
0 -
Survivors have not been abusing DS anymore than killers abuse Chili. We play the perks as they are. Frankly, the endless loops, camping, and tunneling are absolutely 90% of the problem in this game. Too much toxic play style. (Add overall teabagging in.)
The new DS should not work with Enduring. I say that as someone who stopped being a survivor main a long time ago. I enjoy the killer life much more because I can dictate how I run each match, and still get a ton of bp while doing so. DS sucks, but it is not game breaking. Some killer mains cry and whine about the new DS, I would like to see it even more of an anti tunnel perk. I don't think the timer should run while in dying state. Slug em, and still get DS.
This game needs new game modes that take into account the toxicity that looping, flashlight bombing, organized toxic SWFs, camping, and tunneling create. Would love to just see this as a fun killer vs survivor game without all the crying bs.
4 -
How you comparing BBQ, a perk that has about 1 billion counters, with pre-balanced DS is something I cant understand...
15 -
If someone hatessomething enough they cry nerf. When we accuse them of hypocrisy they cry...
2 -
Once the DS nerf goes live it will effectively become a useless perk that nobody ever takes any more.
Once this happens just change DS from a perk to a default mechanic (because struggling is 99% of the time a pointless endeavor)
Either that or make it so the percentage of the struggle bar completed increases the percentage chance of de-hooking yourself (because currently 99.9% struggle bar completion = no reward for effort given)
Saying that, DS nerf won't effect me as I forged myself to learn how to survive without it knowing that it would one day be nerfed and have found myself to be a better survivor for it.
Once other Survivors do the same, Killers will come to the grim realization that their complaints for DS nerfs have resulted in the creation of an entire generation of better survivors, far more formidable than any who relied on DS prior to nerf.
4 -
Does anyone know how long the Killer will be stunned if they run Eduring? I heard it's like only 1 second, and if that is the case than that sucks.
2 -
@Meme If the killer runs Enduring on tier 3 it's going to be like 1,7 seconds.
0 -
Keep in mind that you won't be wasting as much time. You won't be taking someone to a hook just for them to struggle DS. Saying "the other side abused it therefore we should now abuse it now that it's being reworked" isn't a good approach. Doesn't make you seem all that sympathetic.
I don't think enduring works on the new DS. It hasn't in the PTB from what I've seen and heard.
1 -
The same capable and formidable Survivors that complain about NOED and BBQ?
1 -
4 seconds is too much. Hope that never returns.
Cant they just do 2-2.5 seconds but not have enduring affect it?
1 -
for the last time PERKS ARE NOT TOXIC, it was nerfed because it was way too powerful to be a perk in its original state, this perk had it coming
7 -
Just get used to ds not being a crutch anymor, maybe take sth else like BT or adrenaline
2 -
Yes because certain whiny killer mains on here and Steam forums haven't being complaining about BT (got nerfed). Adrenaline late game perk can be removed by killing the survivor.
Insert whiny entitled rant about x perk they lose to here, each time something gets nerfed they simply move onto the next thing to complain about. That's not to say DS didn't need a nerf it did but to say move onto another perk misses the point.
0 -
So what if enduring eats it, that's one less perk option killers have if they want the counter. With ds being more situationally dependant I think killers will be far less concerned with countering than they are with the its current state.
3 -
DS in ptb and live actually is stunning 5 second, don't ask me, just prepare a stop watch and test your self
0 -
DS is NOT usefull against tunneling. It just prolongs the chase by some seconds, but you probably wouldnt win the chase and get another chance to do your objectives, cause they tunnel you anyway.
0 -
@Warlock2020 BBQ and Chili is rather different than DS so I am very surprised you'd compare the two.
You see, Decisive Strike before the change punished the killer for doing well and rewarded the survivor for doing poorly. The killer would win a chase and then receive a free stun and have to waste more time because they succeeded. Yet the survivor who failed and got caught just gets to run away. This is bad perk design because it punishes success and rewards failure.
Meanwhile BBQ and Chili rewards the killer for succeeding. Furthermore it punishes the survivor for failing to escape. The killer won the chase and so they get a hook and a BP multiplier token. "A reward well deserved." The survivor who failed now has to deal with the fact that they just revealed their allies because they failed. (Unless they are within the radius, behind a generator, or in a locker, or have distortion tokens.) This is good perk design, someone succeeded and got rewarded while someone who lost was punished.
Back to the topic of the OP
@harry14141414 The fact that Decisive can be countered with Enduring is a nessecary change as it enables counter play. Most mechanics in DBD have counters in place however, for the longest time DS had almost no counters. DS's primary counters were to use an exploit or juggle. Both of which were unreliable and didn't really counter DS much as they avoided the perk. Juggling didn't counter DS, it just delayed it. However, now killers can pick a perk to actively counter another perk. Just like survivors can pick perks like Adrenaline to avoid healing and rush generators or pick Distortion to counter BBQ, soon Kindred will complete destroy campers. Counters make the gameplay more interesting and it's a good feature.
2 -
An eye for an eye mentality is a great way to reduce toxicity and keep this game balanced. excellent work
1 -
They should change the stun timer to 4 seconds yeah because against enduring its useless. And change the timer too, 60s is too short, 120 more usefull and balanced
1 -
Well it's one perk vs another... Kinda the point of Enduring to counter DS.
If you think too many Killers counter DS by running Enduring, maybe it's better to replace DS with a more useful perk?
@Kagrenac Do you really consider running Enduring to counter DS as "toxic"?
1 -
BT got buffed, what are you talking about?
2 -
That's BS.... imma be taking this perk in with me every game!.... nobody knows how strong this perk is going to be yet... and yes it will still be strong..
0 -
So you want it to have no counter again? A Perk countering a perk seems fair to me.
I don't know how long your games are but 60 seconds is a huge amount of time, in a ten minute game that's 10% of the whole match you have Immunity unless the killer has a counter perk.
People are forgetting how strong this perk is going to be in the end game, It's basically a self borrowed time and If the gates are open it would be a free escape. If your in a SWF It's going to be hell for the killer. It needs to have enduring as a semi-counter for it to not be broken.
0 -
If that is the case, I will be pleased :-)
0 -
getting stunned is the most unfun thing that happens to you in a game (any game).
play killer a bit and get stunned a lot. you will understand.
3 -
Considering you can't dribble now(ie you can't stop it outside of not picking them up) I dont see the extra second being that huge. Plus iirc enduring isn't gonna affect it either. Just cause it's not the most broken, uncounterable perk doesn't mean it's bad. People are getting so worked up over this but it's gonna be a solid perk still. Even if you don't have it, some killers are gonna think twice about tunneling.
1 -
Wow.
0 -
@powerbats you know borrowed time got buffed recently yeah? The nerf it got before that just turned it from "no counter, free rescue once" to just an anti tunneling perk with unlimited uses. And the Legion update further buffed it. Sorry you can't handle your crutch perks getting rebalanced.
0 -
It’s meant to counter tunneling, not to once again be a get out of jail free card like the current DS.
If the killer finds you 90 seconds after you were unhooked, that’s not a tunnel — that’s just playing the game. The killer shouldn’t be punished for NOT tunneling.
If the devs made it longer than 60 seconds or gave it no timer, there would be no reason for the killer NOT to just tunnel, eat the DS, tunnel again, down, and hook. With 120 seconds or no timer, the killer knows they would (likely or definitely, depending) end up getting hit with the DS eventually anyway. Avoiding DS is the incentive. If it cannot be avoided, that takes away any incentive NOT to tunnel someone off the hook. 60 seconds is long enough for the player to get away, heal, hide, find a good looping spot, etc. while incentivizing the killer to chase someone else. If it’s too long, the killer has no reason not to get it out of the way right away and continue to tunnel.
If the killer doesn’t tunnel you off the hook and you therefore are able to run away and heal and start working on a gen while the timer runs out, then even though you didn’t jump off their shoulder, the perk still did its job.
1 -
You missed the point. DS and its issues are a developer problem, not a survivor abuse issue. You can't blame survivors for using a perk given to them. No more than you can blame a killer for using a perk given to them. Everyone knows killers hate ds. Everyone knows survivs hate certain killer perks.
Stop trying to find fault in the other side when the fault lies in the development of the perks to begin with.
0 -
Ah yes the insults that have no basis in reality, you know that BT is basically Deep Wound and you can exploit it just as killers are currently doing.
Also I don't run BT and have never run Ds except for 6x to try it out and the 4x or so for the Adept.
Sorry you can't handle actual facts and instead have to go the usual troll insult route when you can't debate.
0 -
1
-
When i get stunned for a ds i move on and find another surv same with pallets after a long chase anyways i rarely get stunned
0 -
Even if you exploit it, that just makes it on par with pre-Legion borrowed time which is STILL a good perk that a lot of people run. With proper team coordination it's a really easy denial of endgame hooks. And it combos really well endgame with new DS. They're both still good perks, they're just balanced now.
0 -
It doesnt matter who's got the fault, what matters now is that DS is balanced and has counterplay like any other perk, deal with it.
1 -
I'll be glad to see the back of this perk.
0 -
All Enduring would do is allow the killer to resume chasing 1-2 seconds sooner, DS is still a grasp escape and would still be good because it allows the survivor to continue the chase, delay or prevent them getting hooked again, and at the endgame it's even better because that extra bit may be all they need to reach the gate
1
