We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Deathslinger buffs

With the recent Huntress changes, it got me thinking about how she is better than deathslinger in almost every way. DS has received very little attention since he was nuked a couple of years ago.

  1. addons. DS has three addons worth running (reload time, cigar) and needs help. The reduced terror radius addons are useless because they don’t reduce it enough to matter, especially since he moves so slowly while aiming. His iridescent addons are a joke, and are possibly the worst ones in the game.
  2. ADS: the devs got rid of his instacscope to increase “skillful” gameplay, so I see no reason as to why he can’t have more control while aiming.
  3. Terror radius: his terror radius change should be straight up reverted. Smart survivors had no problems seeing him approaching, in addition to the sound cue that plays while he is aiming.

Addressing these issues would go a long way towards making slinger more worthwhile.

Comments

  • LordGlint
    LordGlint Member Posts: 8,720

    I feel like Deathslinger's biggest issue is people only doing things with him that you could already do with Huntress. Deathslinger has shots and plays that HE can do that Huntress can't. Between that and all the perks that activate upon basic attacks, this mentality that he's just a worse Huntress just feels misplaced. Heck, alot of maps even remove the biggest advantage Huntress has over DS, which was range. The trees on the new map on the PTB make it impossible to hit a ranged Huntress hatchet

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Well yea, and I’m saying that they went too far with the nerf. I would understand nerfing the instascop or the terror radius, but not both.

  • Ayodam
    Ayodam Member Posts: 3,240

    Can you describe for @woundcowboy why the quick ADS created lose-lose scenarios for survivors?

  • woundcowboy
    woundcowboy Member Posts: 1,994

    The clutter affects him almost as bad as her. While it’s true that he can get shots that she can’t, Huntress still has several advantages over him. Her lullaby can he quite deceptive and when she hits, it’s a guaranteed health state. Slinger has to hope he hits them around a small tile or a vault, otherwise he isn’t getting a down. It’s incredibly frustrating.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    I mained slinger back then, I know. That point is also irrelevant to the purposes of this thread.

  • Smoe
    Smoe Member Posts: 3,036
    edited February 2024

    In that respect, i can agree that his terror radius could use a buff and that they might have overdone it back then.

    As long as the ADS remains as it is, they can buff Deathslinger in any way they want for all i care.

  • CarlAlc7
    CarlAlc7 Unconfirmed, Member Posts: 90

    Honestly they should invert both Deathslinger's and Pig's terror radius back to what they were, it's obvious that devs don't care about the TRs' consistency between killers anymore anyway.

  • Nebula
    Nebula Member Posts: 1,400

    I still have PTSD from Monitor and Abuse Slinger with no lullaby. A 16 meter terror radius on a ranged killer was never a good idea.

    I agree though that Slinger deserves some love, he definitely feels clunky to play for such a precision killer.

  • LordGlint
    LordGlint Member Posts: 8,720

    The clutter affects him similar, but things like tree tops dont. The new map has a canopy of trees that restricts Huntress since she has to aim upwards to get distance. Also basically every crack and hole is a possible DS play. Here's a video that might as well be retitled as "Shots only deathslinger can do".

    And once again... Perks. Huntress can't really take advantage of perks like surge or starstruck while EVERY down a deathslinger makes is considered basic attacks. Huntress definitely has advantages over Deathslinger, but can we at least admit he has advantages over her as well? He's not just a "worse Huntress", but typically the people who come to this conclusion never take the shots that Huntress can't take.

  • solarjin1
    solarjin1 Member Posts: 2,275
    edited February 2024

    You shouldn't be comparing those huntress changes to slinger to begin with! Those changes to the huntress (especially the movement speed while holding) are pretty busted and i would be very shock if they actually go live.

  • Smoe
    Smoe Member Posts: 3,036
    edited February 2024
  • Smoe
    Smoe Member Posts: 3,036

    Even if it does, it's going to be reverted as soon as Huntress starts overperforming enough.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    I already said he has some things going for him over her, but I’m standing by my point: she is better overall.

  • Lost_Boy
    Lost_Boy Member Posts: 678

    His expose add-on is pretty good so I definitely wouldn't class it as one of the worst in the game. Obviously you need to be landing long range shots fairly consistently, but I definitely get value from the one add-on more than any others.

    It can easily turn the game from losing to winning with one good shot, especially against good SWF teams.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    It’s not a matter of hitting the shot, it’s the fact that long range shots are much less likely to lead to an M1 because of all of the debris across maps. It really only works if you hit them in the open.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,892

    Honestly The Unknown might be his biggest problem now, not Huntress.

    Unknown can shoot through a lot of the same gaps as Slinger and his attacks require less aim, the explosion damages through walls, AND can bounce getting more hits that Slinger could never get.

    Add on to that a map wide teleport AND he's 115%!

    The only thing Slinger has over Unknown is his ability to use M1 perks. Even then though that's not much since the only really good ones are Surge and Starstruck. Surge is just outclassed by a ton of other slowdown perks, and Unknown already has some map pressure to not need to Starstruck like Slinger.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Back when the big nerf happened, I knew it was inevitable but I think they should have touched one or the other, instead of nerfing both ADS & Stealthslinger at the same time.

    imo, he's felt pretty bad to play for a great while now. He was hurt by the Made For This meta (but who wasn't?) and now the STBFL nerf hit him hard because it used to be his best perk. Maybe I'm not the best judge bc I've gone years without taking off Devour Hope on him, all because his mori animation is my 2nd favorite in the game.

    It feels like a Singularity situation to me. Slinger can be good, but it's lots of effort for the same results as a higher tier killer.

  • arcaneGospel
    arcaneGospel Member Posts: 253

    I don't even think Slinger is actually BAD, so far as viability goes. I think he's kind of alright. The problem is they tried to remove everything that actually made him interesting. BHVR does this all the time--they make a super compelling kit, freak out, go "What the #########" and rip out all of the good or interesting design they made, they're doing it with making Pig another dash attack killer right now.

    The problem with his ADS was always that his projectile was super hard to dodge... AND reeling survivors in was really easy. The ADS, I would argue, was actually fine. The intended counterplay was always in either making a strong read on how to get him to screw up his shot, or simply avoiding being reeled in. The problem is that reeling backwards is too free. They should have increased the rate the chain breaks moving back but decreased the rate of that moving forward, so that fishing survivors to you is an actual point of counterplay. Instead, it's a time waster on a killer that now feels clunky.

    It's the same thing with his TR. Yeah, he could sneak up on you in a way neither other ranged killer could. That was the intent. He was a sort of sniper, content to take it a little slower and get you when you're not looking... As a way of making up for the lack of range on his projectile. Not to mention survivors could just pay attention for once in their lives and avoid getting stealthshot. I almost think BHVR had his changes done by people who had no involvement in his original creation.

  • LordGlint
    LordGlint Member Posts: 8,720

    I feel like Unknown is more similar to Trickster with his ricochet addon than DS. Unknown might be able to shoot through some of the bigger holes, but for the rest... he's counting on the AOE splash through the wall. This means that if the survivor isn't standing near the wall, he won't hit the same shot a DS might hit.

    Either way, both killers look pretty cool to me in their own flavors.