Trapper rework
While the relatively recent buffs for Trapper are nice, he still needs a rework imo. Here are my ideas for his basekit, not factoring in his current add-ons, some of which would probably need to be looked into and possibly changed. That said here are the changes I would make:
- Start with and hold 6 traps basekit
- Free to reset and move them around
- Healthy survivors become injured when caught in a trap
- Injured survivors caught in a trap become hindered to 3.5 m/s after getting out of the trap for the next 15 seconds
- No trap release rng, 8.7 seconds to get out alone, 3.5 seconds if helped by a teammate (if Trapper is within 40 meters, he should be able to catch the survivor based on the alone value)
- Using the secondary power button (default key CTRL) you can recall a trap remotely, with a 10 second cooldown after each recall
- If a survivor is caught in a trap recalling the trap will release them in whatever health state the trap would leave them if they got out normally
-Traps hitbox includes the hinges as well, mostly eliminating situations where a survivor squeezes by a trap, while Trapper gets caught in it, making them more dangerous
-While carrying survivors Trapper has basekit Makeshift Wrap (you don't get caught in your traps anymore, but you also deactivate them at the same time), however he can still get caught up in them otherwise
Comments
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They could also adjust Trap visibility based on maps, I'm tired of playing Trapper because there's always an offering for Eyrie of Crows...
The trap visibility on Midwich Elementary is also very bad for the survivor side so this wouldn't be a whole buff for the killer and it would help out on darker maps whilst maintaining consistency for the killer.
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