Solo queue does seem pretty gruesome right now
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Because the common message throughout the forums whenever anyone had asked at what point in the game does it become hopeless in terms of number of survivors left is that at one or two gens left three survivors can escape.
Of course that won't happen all the time but I'm near to 3,000 hours in the game and I've often seen escapes with three survivors left at one or two gens. Especially with tunneling a survivor will be taken out early and since, in previous discussions I've seen over the years I've been playing, multiple people saying you still have a decent chance of escaping at 3 survivors with one or two gens left leads me to believe my experience is not the exception. Losing one survivor does not cause a 100% stoppage on all gen completion.
The only real litmus test is the data that BHVR has which neither I nor you have any access to. Why? Are you saying all your games are 4Es or 4Ks with no in-betweens except for hatch escapes?
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so what do you expect from killers the goal is set from the devs if you want to win just get a Kill by any means I blame the devs for this the MMR goals for both sides are very bad, for survivor nothing you do in the game matters if you die you lost in the devs eays even if you did a 5 gen chase and die you are a loser and that doesn't make any since, the emblem system was the right path for them but needed some tweaks that's it.
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- make the inbuild BT a different health state. That does stack with the Endurance effect, but doesn´t remove it, if hit right off the hook. Also remove collision, so survivors stop body blocking the killer after getting unhooked.
- that depends on the high of the repair bonus. It would have to be high enough to make up for the missing teammate. So somewhere around 25-33% bonus. Which could also be achieved by adding a similar effect of the current BNP. Where a certain part of the required gen progress simply gets removed.
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