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What are thoughts on Maps currently?

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Comments

  • concubined
    concubined Member Posts: 140

    You close my forum regarding the topics of maps but you’re fine with this one? I’m confused

  • concubined
    concubined Member Posts: 140

    Within BHVR's new survey to the community regarding the balancing of maps there are 3 voting options (survivor sided, balanced, killer sided) consisting the both of the Yamaoka maps and Mount Ormond.

    I'm happy to see they're reaching out and interacting with the community and that they’re aware maps can tend to favor a side though I'm unsure if they have their focus in the right places. I haven't personally seen any complains about the Yamaoka maps, Ormond I understand as it has a history of being problematic but there are maps with much higher amounts of outcries from the players, like on twitter I see complaints about Toba Landing quite frequently, and on YouTube killers always sigh out loud when they see a Gideon or Borgo offering, and I haven't seen any positive comments about the Alien's map.

    Me personally, I don't know how Badham's main building's boiler room doesn't have a hook down there yet, there shouldn’t be any spot where if a survivor go down they’re free from being hooked, and while we’re at that Badham is such a pain for killers. And Lery's center room please tone down the volume specially when center gen is done as a Spirit player I die a bit everytime I have be there and on the topic off sounds I dislike the new maps they’ve been pumping out because they’ve been tryna get fancy with it by adding unnecessary sound effects like on Toba anywhere on the map there are sound effects, love that they’re trying to pay attention to details but gameplay wise it’s so harmful, at least to me. If in the past they’ve implemented color blind assists for player’s vision health I don’t see why they can’t also care about player’s echoic health. And on the edge of every map, why are there entity sized breathing noises, I’m trying to listen. Sorry this kinda have turned into a rant but I’m speaking my truth. I miss simple OG maps like autohaven or Macmillan ones, the new ones doesn’t even look DBD anymore, I wish they would focus more on the horror aspect of the game when creating maps and of course balance, not “we only care about the aesthetics when making maps” (Garden of joy) 

    I’m interested in hearing about your different opinions on different maps, which one do you hate playing at? Which one do you love and why? Discuss with one another in the comments and let me know if you relate or agree to the points I’ve made. Have a good day everyone.

    this is a copy and paste from a forum I posted that a dev closed that followed the same format as this OP’s topic and forum.

  • Rogue11
    Rogue11 Member Posts: 1,464

    The only thing that made old Shelter Woods bearable was that it was the 2nd largest map in the game. Abattoir on the other hand is one of the smallest while still having dead zones and useless pallets everywhere and multiple places where 3 or 4 gens will be piled together.

  • Blueberry
    Blueberry Member Posts: 13,669
    edited February 29

    Quite a lot of variance here to give a broad spectrum answer. Some good, some okay, some bad.

    If I was very heavily generalizing though I’d say overall maps are too large and with too many overly safe loops. There should be way, way less forced pallet breaks than there are. Lots of the loops are too safe to attempt to play with the pallet down for how safe they are. A killer should most of the time feel like they have a fair chance of hitting a survivor at a loop when the pallets down.

    If most maps were the size of Coal Tower the game would be in a lot better state. The hold W game play that isn’t fun or healthy for the game is only encouraged when maps are too large.

  • Nebula
    Nebula Member Posts: 1,400

    Agreed. Coal tower is the gold standard for map size and layout IMO. Forces actual interactions between both sides for the most part.

  • Blueberry
    Blueberry Member Posts: 13,669
  • Nebula
    Nebula Member Posts: 1,400

    Variety is for sure key, it gives spice to the game, not all maps can be homogeneous. That being said though, I think it's better to have an average to small sized map that's actually filled with usable / reusable resources for survivors instead of having overly large maps that punish you for playing a non-mobility killer or punish survivors once you throw the one pallet in a 40 meter range.

    There's a sweet spot to be found here for sure and I believe that Coal Tower, like others said, is a great example of a map that's genuinely balanced for almost everyone. Small map, but even once pallets are thrown there's plenty of TL's, Main building window, shack window, jungle windows, etc. that are all reasonable to get to in chase unlike most other maps where even sometimes when you get hit, you can't manage to get anywhere that will give you a chance.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Yeah average sized is preferable for a decent ratio of the total number of maps. And yes, agree on the Coal Tower scenario as a good basis for the balance. Also, working maps to accommodate perks: eg. As there are still harvesters on Rotten Fields, and the addition of a building on Shelter Woods, continuing to keep at least one drop to benefit Balanced Landing is important, and in the same vein, assuring realms are offering play where applicable for each side’s perks.

    Definitely not ever needing to return to old Temple of Purg sizes; although I admit, I enjoy these for the challenge, and love Azarov’s as is (Certain ARP will be reduced further, tho) as you mentioned, it’s absolutely taxing on low mobility Killers vs upper skilled teams, especially when misplayed from the start, or failing to secure the 1st hook in the first 60sec of the match.

    I remember vividly when I first started playing DBD (like less than 5hrs in😄), back before EGC was ever a thing, Urban Evading around the outskirts of Temple of Purg and Mother’s Dwelling with a 3 perk Nea, trying to figure out how to finish 2 gens all by my lonesome lol.

    Thankful matches aren’t endless anymore; also that the realms are reasonably sized, for the most part.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,196

    this is why we're collecting things individually on specific threads, otherwise the topic of maps means we won't get the full feedback - there's a lot of maps.

  • Blueberry
    Blueberry Member Posts: 13,669

    Exactly! I love that y’all are doing that. We definitely appreciate that. I think many people would agree that map balance is at least one of if not the biggest issue in the game.

  • Deathslinger1of2
    Deathslinger1of2 Member Posts: 130

    I did not realize how little I wrote. I must have thought and not typed it. Happens a lot. I meant to say I hate those maps playing both sides. Killer or survivor-sided aside, they are poorly designed