Survivors should get 6K for escaping the match [IDEA]
I think that survivors earn a little bit less bloodpoints then killers. So I thought it would be a nice idea to increase bloodpoints by escaping the trial by 1K + it would be easier for survivors to fill the Survival category to MAX. All other categories are fine. It's just hard to earn maximum amount of bps in this category + escaping via the hatch would give you 2K in Survival category, not Objective :D
What do you think? @not_Queen
Comments
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I actually think you should max at survival if you escape or killer dc's. If you leave in the hatch you should get less points. But that's just my opinion.
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Yeah, it's pretty impossible to max out the survival category. If I remember correctly, you get 500ish points for wiggling out of the killers grasp, so you can imagine how often that has to happen in order to get the full 8k lol
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They should make that lower.. maybe only 2.5K. It would still be the highest point score you can get for a single action.
Then increase the amount of points you earn during the match instead.
IMO. They can just add in a few other actions in the game to help with the survival category.. or just get rid of it entirely and make the points a bonus for getting out. The only other thing that adds onto survival is the self-heal. (if i'm not mistaken.)
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The issue I see with that is that you still have a category that either gives you all or nothing. If you do really well, save some people, do some generators, and then die trying to save someone, you get nothing and you're 5/6k points lower than you could be.
Personally, I'd rather see the escape points reduced and instead give people points based on how long they've survived. For example, 1,000 per generator that has been completed by the time you're sacrificed, 3,000 for escaping, total of 8,000. That way you're rewarded for surviving as long as you can, but you don't lose a bunch of points just because you didn't get out the gate.
Post edited by Peanits on8 -
That makes sense. I would also say you should get less points for a hatch escape than an escape through the gates like someone suggested above. It would make it so the last survivor in a match with both gates open has no reason to essentially hold the game hostage looking for the hatch.
It’s meant to be used when the generators aren’t done and the gates aren’t opened so that the last survivor left alive has a chance to escape. Therefore, it doesn’t make sense to me that the survivor then gets more points for escaping through the hatch than they would have for escaping through the gate, when they and their team did worse overall in the match because they didn’t finish the generators. Same for people who use a key to escape early — they shouldn’t get more points for doing less.
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That's great idea! :D But I doubt (knowing Bhvr) that they'll implement this to the game, but it'd be great and a lot better than now. It's not too hard but you know xD
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Survival points for escaping should go down to 1.5 or 2k bp, but you should get them for each survivor that escapes. That way, you have actually an incentive to save your fellow survivors in solos.
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Yep, sounds really good. It would actually also help a survivor who got tunneled all game but kept the killer busy for the team.
You should work together with the balancing team @Peanits your ideas are good.
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I don't know about fewer points, but there definitely shouldn't be a 2k bonus for a hatch escape. I've seen teammates keep the killer busy while others open the exit gates, and they end up having to escape through the hatch. There've been times when I was the last survivor left, powered the exit gates, but then escaped through the hatch.
The hatch shouldn't reward more or fewer points; getting the same number of points no matter the escape method would be best.
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