Will Windows of Opportunity be nerfed too?
After Adrenaline gets nerfed I can't imagine this perk will be allowed to stay they most used perk with the value it brings. MFT was nerfed because it extended chases by 20%, windows goes much further than that. It can turn a chase from 10 seconds into a minute plus with the amount of map awareness it gives.
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I absolutely hope not. Not every perk that's good needs or deserves to be nerfed.
Windows is the best perk in the game for new survivors and with how many maps + variations of maps there are, it is absolutely a necessity for new / newer players, nerfing this perk would lead to an even more miserable new player experience.
This new train of nerf every useful survivor perk needs to stop at some point, it's ridiculous at this point. Survivor escape rates are at an all-time low, at what point do we say stop to all these nerfs?
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Well, probably.
Survivors are getting garbage perks with chapters. Gabriel was the last survivor with decent perks. And old survivors perks are getting nerfs if they are useful. And then we are getting some joke buffs like Quick Gambit which is still garbage perk btw.
After Adrenaline, FTP + BU and Background Player nerfed, probably WoO will be next. I am already seeing people are complaining about it.
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Let's jump off that bridge when we get to it. Until then, let's just enjoy what we have until it inevitably gets nuked.
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That's true but it means WOO is basically a crutch that many players rely on. BHVR have made it clear they don't want any perk to feel like players HAVE to take it to play the game.
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I dont think killers have ever complained about a perk and that perk not get nerfed, so if they start complaining I'm sure it'll get destroyed with something to make it useless like doesn't work when exhausted or injured.
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It's quite literally designed to be a crutch perk though, especially for new players. So I don't see how this would take them by surprise.
IMO Windows should be a general perk and not locked behind a non-starter survivor. Who cares if it's pickrates are high when it's quite possibly the only thing that holds onto new player retention for new survivors. bHVR needs to do a better job helping out new players and nerfing this perk would be absolutely ridiculous in that regard.
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I genuinely do not understand the hate the perk gets, and im looking at it from purely from a killer perspective because i never run it unless im playing Kate (which is almost never). When I lose a chase or chase too long, I never feel like i got outplayed by that perk. And worst of all there's a near identical killer alternative of the perk.
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Adrenaline could at the very minimum use a tiny nerf to not directly counter freddy
You have to be joking if you think FTP + BU as a perk combination is balanced, it should be less effective for something you don't do anything to activate for a huge upside, at the very minimum Were gonna live forever and BU should have their targets swapped (currently WGLF only applies to the survivor who is on the ground after it becomes activated) so then you have to earn the powerful effect of the combination and the weaker version would only apply to the picked up survivor leaving you vulnerable
Background player could stand to be tuned down a bit in one of its strengths but not by too much, running 10m to fail the flashlight save then be 20m away using the rest of the effect is kind of silly so making it weaker against carrying perks by making it harder to get away or just reducing the speed a bit is reasonable. Like 4s duration of 175% speed.
All of those perks could use some amount of nerfs or changes to be healthier for the game
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Yes, and I already know what the nerf is gonna be
WoO will only show the aura of vaults
A new universal perk is gonna be created to show the auras of pallets
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windows goes much further than that.
Windows of Opportunity increases chase time by literally 0%. Nothing it does cannot be achieved without it.
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I honestly don't think that WoO will get nuked. There are certain aspects to it that feel very unfun when you are at the receiving end, ie it feels like the game is on autopilot and the killer are just an automaton, and thats kinda miserable. You know instantly when a survivor is guided by this perk, they will bee-line to a pallet, predrop or greed it, depending on skill level, and if done right, you got no option but to smash the pallet and they bee-line to the next one.
There was zero interaction in this, zero skill, zero fun, just running after the survivor like a mad dog and smash pallets, rinse, repeat.
BUT of course, its also an awesome info perk to know where dead zones are, whats happening in other parts of the map, who the idiot was that threw shack pallet just like that (hint: it was me). This are all legit uses of the perk that don't feel aweful to play against.
There might be some way to nerf the really unfun parts, without killing the perk outright, this would be somewhat optimal, like the perk going on cooldown once you drop a pallet, but in the end, its really just a QoL perk that feels good to many players, and the 40% pick rate in this case isn't problematic. Facing 4 WoO is just a run of the mill Tuesday in the fog, facing 4 DH pre-nerf-nerf felt soul crushing. They are not the same, despite the 4 in the pickrate.
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By this logic every perk should be nerfed because it can be a crutch in the right hands.
In this period even terrible killers are literally carried by slowdowns, but I haven't seen yet BHVR make it clear to nerf them.
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Probably, when Killers think that WoO is the thing that makes them lose games.
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Yeah but killer perks are totally fine right.
Why we don't see those small nerfs to killer perks.
For example DMS is no longer stacking with other anti-gen and scream perks.
Or Haemorrhage effect which destroying perks like Solidarity, Resurgence.
What about solo-q stomper Knock Out.
Or multiple anti-gen perks on strong killers like Nurse, Blight, Wesker.
I don't know why only survivor perks are talking and calling problematic while killers have similar problematic perks. Even perks like Lithe complained here. It feels like people just don't want survivors have anything useful.
So let's say they nerfed those perks. Will people stop complaining? No. WoO is most likely will be next target. Probably with OtR and Resilience.
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Don't forget that by that time, several maps not terrible for survivors will also be heavily nerfed and they will also remove the ability to 99% heal yourself too! 🤣🤣🤣🤣
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Probably I mean anything a killer complains about on this forum gets nerfed.
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Yea but Grim and DMS do now lol
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Not from what I can tell.
I cant imagine them needing to nerf WoO. Or even what they would do to it and still make it usable. It barely does anything super game changing as it is. And you see less and less of it the higher in MMR you go.
Just because its usage is high doesn't really mean its the greatest thing in the world or broken. I personally stopped using it around the 600ish hour mark?
It's nice to have as you cant really tell what pallets your teammate throws and it allows you to route plan a bit better/easier. But it takes up a perk slot that you could otherwise use for something else more powerful or useful, and requires survivors to just be a little bit more observant without it.
tldr; Probably not
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It should be, the perk is called WINDOWS OF OPPORTUNITY, not PALLETS OF OPPORTUNITY, that's it...
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Wait are killer mains really whining about WOO? It's a perfectly fine perk as is, it does not increase chase time at all. Just because a perk is chosen the most doesn't mean it needs to be nerfed. This is wild to me and I'm a legit killer main like 99.7% of the time I'm choosing killer.
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Better not. I’ll riot if they do nerf it.
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I don't think dms should trigger with scream effects, I also think pigs boxes shouldn't reset upon screaming
I have been asking for That Solidarity, Resurgence, and Reactive healing get an anti-hemorrhage buff as well in multiple discussions and maybe even at some point made my own about it
You can't really balance the game around either side of the solo swf coin you need something in the middle because otherwise a killer with the right perks will stomp solo queue often those perks don't do anything against any coordination in teams and since you don't know who you are going against its a gamble, you can't buff it to make it good against groups and you can't nerf it to make it useless against solo queue without just deleting the perk, so if you have a balance idea by all means, the devs might be wizards but if you have a healthier design then get the ball rolling there
Ive already advocated for a system to decrease the amount of anti-gen perks killers can equip in a match most people didn't care too much then and likely now the game balance is too fickle to have it work out well with mid tier killers stacking 3-4 just so they feel the game is playable on their main. Sure high tiers can do the same but I see it much more on mid tiers, and if a high tier ends up doing it usually its because they aren't confident and you have a good shot of winning anyway, I beat a Tinkerer, BBQ, Pain res, Pop blight earlier today no problems because although they can stack it the player themselves still has to perform
I don't know why you think the fact that this one is talking about survivor nerfs that it also has to be about killer nerfs, clearly this is a specific contained issue / problem and these whole this side this and that side that just stifles discussion if you want something else to be changed then make a post saying something else should be changed or just combine them both and make a big overhaul post instead
People won't stop complaining about changes because thats just how balance works, the current issue is usually the strongest options, and being dbd it will be the strongest option for ~1-2 years and be nerfed unless its excessively broken in which case it might be changed sooner or if it fits the current direction they want the game to go like how DS DH Unbreakable were like that for 2~3 years.
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I hope so. The number of survivors who slap this perk on and run from pallet to pallet to pallet in an endless chain creates some of the dullest and most obnoxious experiences in this game.
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I mean the killers meta perks were also nerfed, are currently getting nerfed and will keep getting nerfed in the future as well, the fact that you close your eyes to this so you can play the victim mentality like many others on this forum are currently doing is frankly just a you problem.
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Unlikely. While the perk is broken on a top tier survivor it's also mandatory for most of the playerbase to last more than 20 seconds in a chase.
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Windows has been around for years, and has simply risen to the top as all other better perks got nerfed. It's not overpowered, it's just convenient to blame a loss on because of its high pick rate. They could nerf it out of the top 10 and people would just complain about the next #1 perk.
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The current perks are nerfed but the concept doesnt go away.
- [Slow down] itself
- [Slow down] after a hook
- [Slow down] after a down
- [Slow down] after leaving a hook
- [Slow down] after a kick
- [Slow down] after a hit
You dont have another alternate version of able to escape grasping like DS.
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Bring back the old version of WoO and you can still do the same things. But that would actually require players to think, so it's probably not an option.
WoO is not a not just a crutch for new players. People with more hours than me use it on a regular basis and I have played this game for 3 years. The funny thing is, that WoO has done a lot of damage. Slap on something to apply blindness and watch WoO enthusiasts run around like headless chicken.
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They probably will. I think they care more about numbers than their players' experiences. That has been VERY clear for years now. Let them nerf these perks and see how many people you're going to keep. Also if it goes by pickrate they should nerf Pain Res and POP into the ground as well.
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next the want lockers gone, they are too OP because survivors hide in them
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For me as a solo on console (some maps are REALLY dark and we don't have any graphic settings nor filters) WoO is just a QoL perk.
It was great even before the buff. So i wouldn't mind if it had a 20 sec. cooldown again.
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We could collectively run Visionary, and people would ask for the perks head.
it does this:
you see generators auras within 32 meters. Anytime a generator is completed, visionary is disabled for 16 seconds.
people would swear it’s god tier, and come up with some Albert Einstein equation on how it’s saving survivor 12 mins collectively from looking for gens. Bc if you add in this and that like some worst case contingency plan visionary basically powers the exit gates for survivors or some thing. I can hear it now.
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Personally, I see distortion getting nerfed sooner, since there is so much complaining about this perk out of nowhere since MFT and dead hard are nerfed.
And it kinda grinds my gears that when one perk gets nerfed (yes, I know MFT was kinda busted), the focus is already on another perk that is totally fine (especially when aura reading is quite meta nowadays).
The moment distortion is getting nerfed that it only recharges in chase (which is bs to me, since the killer gets the hook state for free at some point because you will get caught eventually), I will quit playing survivor almost entirely outside of challenges or dailies. Maybe I will drop the game as well, because every perk will be on the chopping block eventually.
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I like this post hahaha, it really sums up the complaining that is so prevalent these days. And the worst part is, the devs will most likely listen to this complains and nerf perks because of that when there is no reason to.
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But they will run out of pallets eventually if you break them immediately. Then they have almost no resources left outside of a few windows.
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It's possible, but I'd hope not.
Never really chased survivors and felt like "Damn, I can't catch this guy. Must be cause he has Windows."
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The perk doesn't do anything that is overpowered, so I don't see why it would need a nerf.
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I am not playing survivor too much anymore.
Why i would play it when they are keep nerfing it to ground and barely giving anything.
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It is the online pvp way.
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Distortion should get changed and not nerfed. I think how distortion is now it promotes unhealthy gameplay teamwise. I personally think distortion stacks should be tied to doing gens, unhooking or healing teammates. That way people actually have to participate to gameplay and not hide in corners.
Right now i see many distortion users avoid killer and team gameplay all together leaving people to die on hooks or push the chase on deathhooked people even if they have 0 hooks. Distortion is quite often combined with calm spirit and even iron will.
These people are eather death scared of seeing the killer in the game or selfish enough not to care about teammates.
Windows i think personally should have a cooldown. I see many survivors run to pallet after pallet autodropping them instantly.
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My pet peeve with Windows is that a lot people turn off their brains and just run from palette to palette like a bot. No attempt of mind games or anything like that. Just holding W+ Shift and pre drop everything they find. If the killer brings Ultimate Weapon the basically become headless chicken
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My call on this one is a definitive NO, I very much doubt it will be nerfed.
The reason? Because Windows makes the game a lot more welcoming for newer players who are already overwhelmed with the sheer number of perks, status effects and even maps to keep track of.
Anything that helps BHVR gain and hopefully retain new players (customers) is not something they will be keen to get rid of
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The game becomes a mess because of players who force their hook states onto others, then watch them die and scream, "It's the killer's fault."
Everyone should share the hook states, and it would be interesting to see the involvement of a game system that tries to reduce the number of early dropouts.
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For real it's really disappointing how often I see killer mains whining on here, we're in a amazing place imo albeit I didn't play at launch. I mean it's high time we let the survivors get something's to a least make solo q fun and challenging. I swear killers just want free downs with no skill expression these days.
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It’s heavily complained about.
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So was old bbq, but the only reason why they ultimately changed it wasnt because of complaints but because they don't like people using perks to reduce the grind
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Really? I think its really obvious when a worse player is running it even when I'm playing survivor because these people don't even try looping they just pre-drop without looking behind them and waste all the pallets.
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But killers are not entitled to free hook states, when you run distortion. I sure will trade hook states, because I don't play scared. But I find the fact that the killers knows exactly where you are all the time (when running 4 aura perks), also bullshit. I think a counter to that as not much to ask.
Of course there are people who play stealth, but there is nothing wrong with that too. When I play killer, I have no problem finding people who run distortion. When running aura perks as killer myself, sure, it's a bit harder, but they're not immune to you as killer.
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But that still doesn't make it a overpowered perk.
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When a perk reaches a 30% pickrate it absolutely should be nerfed, we want to see a wide variety of perks being used so no two games feel the same.
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