How do you think about Built to Last?
Good perk when you are using it with toolbox imo
Comments
-
It’s one of my favorite perks as survivor in soloQ and it’s always one of those “god I wish I had a 5th perk slot for this”
and I always bring it with a strong medkit cause this right there is by far the no.1 best healing perk in dbd
if tunneling wasn’t super common I’d be running lithe, vigil, built to last and adrenaline
Instead of having OTR
0 -
I liked the old version better for flashlights because it could be used mid chase
1 -
Solid perk.
0 -
Pretty nasty with the right toolbox and build to gen rush.
3 -
I like it
0 -
I guess it can have value, but the primary way it's going to come in handy is if you're using a toolbox to genrush, and I don't like doing that.
I don't like bringing items in much in general, tbh.
2 -
You don't need to make a thread about every single perk especially with zero input of your own. It is poor form.
4 -
Try running a medkit with surgical suture + gel dressings
its like a mini pre-nerf medkit
0 -
I miss the old version of it in general. It felt unique because it actually felt like an extra add-on for your item that increased the charges for it.
0 -
A 32 charge tool box, Add +12 charge and speed add ons. Or swap one with No skill check add on.
Run with Nea's Streetwise (Reduce the consumption rate of Item charges) I forget the percentage
Use a Shroud offering : spawn all with survivor(s) Hopefully they have tool boxes too.
You can pop a gen in no time.
I've experamented , sometimes it works out good other times it's a wasted tool box and add ons 😂
But I've mostly used the Perk to complete tome challenges: Deplete multiple tool boxes, medkits. Or flashlight challanges
0 -
This
0 -
Well I first joined this forum because I wanted to how people from other regions think about the perks :/
I would be thankful if you teach me how to improve the format.
0 -
Like Streetwise, it's a good perk to extend the lifetime of a build that depends on an item. It also has an appropriate downside with the 10 seconds in a locker requirement.
Hard countered by Franklin's Demise, though.
2 -
I don't see the issue with that, it's fascinating to hear what people think about certain things in the game such as perks, add-ons, and killers. If people don't like these threads then they don't need to click on them, just scroll down and find a new thread.
2 -
It would be a good start if you shared your thoughts as well instead of just posting an image and calling it a day. Why would I invest effort in an answer when you do not do the same for the question?
2 -
Very good by itself and when paired with Streetwise probably one of the best perks in the game.
Very versatile too, can be used to crank gens in record time with toolboxes or with medkits to have better self-care.
0 -
You would like skill check for the Great skill check bonus part. Toolbox constant spawns skill checks, I dont find that addon useful.
1 -
It's decent. Personally, I rarely bring an item other than a brown medkit, so it's not a perk I ever use.
0 -
Also has the secret effect of allowing you to complete consume item challenges in one game
1 -
Bless this perk for all the "fully use up x toolboxes challenges" 😄
0 -
I love using this with toolboxes but I have since replaced it with we'll make it with how the game is atm.
0 -
Built to last is a good perk, I enjoy it, and like it. It's useful. 10/10 perk. Rookie Spirit is also really good if you're solo.
0 -
Rookie Spirit is bad (I've ran it). Alert does pretty much its job and more.
Maybe if it protected gens from further regression it would be good and have something unique going for it.
0 -
I ran it for the first time yesterday and i think it does it’s job for what the description is, would I say it’s op or something that should be in every persons build, no, I think it’s decent though. I can see why most people would think it’s bad though, it would be neat if it did additional things. I agree that alert is better. Alert is easily one of my favorites.
0 -
It's just that it has no unique identity really. Say you get chased and tunneled first. You get no value out of it because you have to activate it by doing a gen and even then its effect is mediocre at best. With Alert you can guess which is the regressing gen and it keeps you safer.
1 -
I mean I feel like if you pair RS+A you’ll be in a good spot as solo to make executive decisions on what’s best for the team.RS alone is very mid though. I imagine if you use RS+A+E+D then you really have no excuse for doing poorly as solo and can be very beneficial to your team if played correctly, I’d say you absolutely must know how to loop/counter killer powers though somewhat if you choose those.
0 -
I have no idea what E and D stand for.
Rookie Spirit is below mid though. It's a wasted perkslot. We'll make it is way more useful for the team. It's also a perk you have to pay for since it's on a licensed character, so it's not even accessible enough.
0 -
Oh it’s empathy and distortion. So like it’s really a support build to make up for the lack of information from not being on comms with whoever you’re lobbied with if solo. If you don’t like RS then you can swap it out for built to last with med kit or we’ll make it.
just try RS+E+A+D for a few matches playing aggressively and not hiding and tell me how you feel.
0