We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

survivors hate tunneling but the gens go so fast so what choice is there? even with slowdown.

i have a 50 - 60 second chase and 2 gens pop. 3 gens left with 1 hook. if i play nice its clearly a foolish choice, so in order to win i have totunnel, and survivors act like i committed this great sin, killer is literally against time. and if i chase someone else they flashlight rescue them,obviously the survivors feel great on pulling off a save but the killer is way behind schedule and becomes frustrated for being robbed. so why cant survivors ingrain that into their heads?


they say the tunneled survivor doesnt play, what does that mean? theyre running from the killer and clearly playing.as opposed to what? doing a gen? the generators need a rework because holding m2 is also boring, id say you have to look for parts scattered around the map in order to repair the gens such as gears , gasoline, etc, and reduce the time for gens, that would at least gives killers more time and spot survivors more often. but streamers shouldnt publicly shame killer players for tunneling, because even they do it too.

«1

Comments

  • Yharwick
    Yharwick Member Posts: 521

    I rarely ever tunnel but I also play an aggro af build, currently running Corrupt, Grim Embrace, Ultimate Weapon, Infectious Fright.

    We start with most gens blocked and opening a locker and finding everyone, first hook on the most out of position person and blocking all the gens and opening a locker and doing it all again with Infectious Fright just warning us against flashies or sabo players, ultimate weapon is much better than bbq in this build because the screams are better for identifying survivors needed to complete our grim embrace. In this way gens are constantly blocked while survivors are panicked by constant screaming and blindness. It's meant to put a lot of pressure on them right from the beginning of the game and it usually works most of my games lately I win at 4 gens remaining.

    I'm not telling you to copy my build or anything I'm just saying look at your build and ask yourself how it's putting pressure on the survivors cuz I'll be honest I see people run these pain res/pop/dms/grim builds and they don't really put pressure on survivors at all just slow the game down a bunch which is fine but if your chases take a long time you're just losing in slow motion and not actually taking advantage of the time they buy you.

    I say forget what you think the meta is and pick a killer and build with purpose choosing how you're gonna pressure survivors to not do gens because that's the real secret to winning as a killer it's not stalling the game to take 20 minutes or tunneling one person and hope they don't run you for so long the gens get done I mean that can work but it's lazy and feels like playing to not lose rather than playing to win to me.

  • mustdogen
    mustdogen Member Posts: 373

    And I guess that is the reason you're in a rank that tunnel is a problem.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    Nobody's telling you to do so, but do as you wish. I'd recommend only waiting till the first hook, until first death seems kinda extreme.

    Though personally I think you shouldn't handicap yourself like that. "Do not do x at 5gens/0hooks/0kills" is such a ridiculous demand if aimed at the opponent or even imposed on yourself.

  • mustdogen
    mustdogen Member Posts: 373

    No.

    killer tunnel because it is meta,as same as why you as a survivors would want to tunnel gen.

    oh sorry I forget you don't, you only do gen after your teammate died.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited March 8

    On second thought. If Im healthy, standing next to a Gen, and you're chasing a teammate. What should I do?

  • Raptorrotas
    Raptorrotas Member Posts: 3,253
    1. Do that gen
    2. Help your teammate
    3. Split your attention evenly among the 4 nearest gens.

    The 3rd choice btw is what survs tell killers to do and wouldnt it be unfair to choose the other smarter choices. No pressure. Survs should do as they preach rught?

    I'd predict most survs choose 1 or 2.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    You could split your attention among multiple gens you dont know the progress and location of instead of focusing that single gen.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited March 8

    Given 90sec of gameplay

    Say killers get 2 hooks in 90sec. Either 2 hooks on Dwight, or 1 on Dwight and 1 on Meg. Killer still get progression.

    For survivors, its either

    • You finish 1 Gen
    • Or you do 15sec of Gen1 ; spend 15sec running to Gen2 then do 15sec of Gen2 ; spend 15sec running to Gen3 then do 15sec of Gen3 ; spend 15sec running to Gen4. The total progression you made is 45sec spread out to Gen1 Gen2 Gen3 that Gen1 and Gen2 already kicked and regressed to zero.

    The comparison is fail on so many level.

    The thing you're try to preach is Killers should only injure survivors but never down and hook. And survivors dont ask killer to do that.

  • burt0r
    burt0r Member Posts: 4,163

    Well, to be fair, you can't run 50-60 seconds in a straight line on any map. So there are always possibilities for them to mess up or the kill to cut them off somewhere.

    Not arguing that 2-3 gens gone at 1 hook isn't unhealthy as heck.

    From a psychological pov it's bonkers that killer are expected to play with the stressful pressure of survivor having done 60% of their progress (on paper) while they are at a 12th of their own.

    It's always a mental uphill battle starting on the back foot for the killer.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited March 8

    Let's say there're 2 gens close to you, one is 0% the other on 90% and the killer isn't in the area.

    Which one are you gonna do? Can't we just except that both sides tunnel their objectives?

    Even harder when you put MMR in make that win condition pretty clear - kills over hooks. Don't blame the players!

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    Dont remember telling killers not to kill. I'm saying survivors shouldnt demand killers to spread their focus if theyre unwilling to do so themselves.

    Am I right to assume youre saying that it's more effective to stay on the same gen and finish it as soon as possible compared to searching other generators and doing them at the same time?

    ... Thats exactly tunneling.

    I dont even demand survivors to shoot themselves in the foot by not focusing on a gen at a time. But they shouldnt demand the killer to play worse, innefficient, "considerate of their fun", if they've internalised the same strategy they blame killers for as "normal" gameplay.

  • xltechno
    xltechno Member Posts: 1,026

    In the current environment, if you complete 3 gens before getting 1 hook, the killer has no chance of winning. From there, as long as one survivor touches the generator, gen powered is inevitable. The exception is unless top tier killer (in which case 3 gen completion won't happen) or your previous chases have turned key areas of the map into a scorched wasteland of pallets.

    It would be fine if all the survivors wanted to skip the generator and rescue the survivors.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093

    I understand killers who tunnel when they're losing gens. It's the ones who hard tunnel at five gens that I find irritating. It's usually strong killers too like Nurses, Blights, Spirits etc in my experience.

  • xltechno
    xltechno Member Posts: 1,026

    This is because M1 Killers who chase good Survivors in the opening stages will always waste a certain amount of time. Therefore, among excellent players, the M1 killer is generally considered to be at a disadvantage.

    When players who are good at each other come together, it becomes a match like that.

    That's why a gen suppression perk is essential, and you can't chase down survivors. If killer chase one survivor, will definitely complete 5 gen, need wait patiently until create a good situation to chase after one person.

  • CodeDB
    CodeDB Member Posts: 293

    Citation needed?

    https://www.youtube.com/watch?v=Lcv_kApsE0A

    https://www.youtube.com/watch?v=Lx-0f_ymFuU&t=357s

    https://www.youtube.com/watch?v=kGpKN0KeZt8

    These are just some of the few recentish examples I could find.

    Like, it's not easy obviously but a good player can absolutely snowball as killer and comeback from pretty dire circumstances. You seem to forget that the player playing the killer does have skill impression and can effect the outcome.

    You may need to work on your own personal skills and/or mindset if you haven't noticed this.

  • ratcoffee
    ratcoffee Member Posts: 1,577

    I've played plenty of games where 2 gens popped around when I get first hook, but even with spreading pressure and not tunneling I was able to get a 10-11 hook 3k with only 1 more gen popping. I think a lot of people think assume that 2 gens done at first hook == "I have to tunnel to win" and therefore only ever try that strat so they have little to no point of reference

    That, or I'm just good at forcing map resources and that leads to fast subsequent downs whereas less experienced killer players are having 2-gen first downs without getting most of the good pallets out of the way. Maybe both!

  • xltechno
    xltechno Member Posts: 1,026

    270 seconds! ? Where did that number come from? 3gen will be completed in 120 seconds at most.

    To do this, the chase will only take about a minute, subtracting the killer's search time and the time it takes to reach the hook. In the opening, all the pallets are present, so Survivors use them strategically and use them in combination with windows to be frugal. This is quite possible if you know how to derive the loops from each other.

    So, as a killer, the theory is to let it use about 2 pallets and then change the target, but if everyone is a good survivor, after consuming a certain amount of pallets and finally knocking it down, several gen completes. From this point on, the killer can only win if the killer doesn't make a mistake and the survivor makes a mistake, so it is said that M1 cannot win against an opponent of the same rank. Of course, it is different if there is a disparity.

    Yes, that's why it exists because there is a skill disparity between killer and survivors. Or simply by luck. Or maybe someone just accidentally made a mistake.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    im afraid of you but then again i get the ability to constant 4k with an aura build on dredge

  • xltechno
    xltechno Member Posts: 1,026

    I just got home and watched a little bit of the video you suggested.

    First, Ada wastes the first pallet, the cabin pallet, and immediately knocks over the subsequent heavy equipment pallets. All of them should be able to buy time for more than one loop, but they clearly consume a lot of palette. With this, it is natural that the second half palette is insufficient. It's an obvious mistake.

    Regarding the next Oni match, Feng Ming is taking over Chase, so why do the other survivors heal without opening the gate? Every doing the wrong thing right now. This is also clearly a mistake.

    As for Ghostface at the end, Hadi was the first to bravely complete the gen (great!) and escape, which was good, but then he made a mistake in waiting in the wrong place near the pallet. If you're going to wait on a pallet, you should be on the outside, and originally you should have peeked through the window after passing through the window to see how Ghostface would come. If I had watched, I would have probably gone around the L-shaped wall one more time. This is just to say that there is room for improvement, but it is not perfect.


    In this way, each survivors mistake accumulates until the killer finally wins. I was especially surprised that the gate wasn't opened during the Oni game. This is a mistake you should never make! Ada is using up a lot of pallets probably because she doesn't have confidence in Chase, but it's still better that way.

  • xltechno
    xltechno Member Posts: 1,026

    First of all, for each video you introduced, I mentioned about 1 minute after it was played. If you think what I say is unfair, that's fine.

  • Rulebreaker
    Rulebreaker Member Posts: 2,098
    edited March 8

    1: one person doing 3 gens will take is 270. The absolute minimum of survivors popping 3 gens is 90. Not taking into account anything else like gen search time, the killer kicking ppl off gens, etc. Therefore 90-270. Also surprisingly each match is different. We have had games where popping 3 gens takes longer than 270 due to various factors and choices (ex: we want to break that 3 gen the killer is guarding and leave the others alone to focus on that). Theres few absolutes in this game, gens popping at a certain point isn't one.

    2: Assuming both sides are relatively equal in skill and brains, even the most frugal would still be burning some pallets or getting hit. Theory also doesn't live to practicality in a few ways. During chase should the killer realize it's going to be a time sink they can break off, if during chase they see a survivor working they can swap targets then and there, the freaking map itself can cause headaches for either side, and the like. Killers powers also affect this as GF is effectively an m1 (going by our definition, if you got a specific definition you need to tell) but can stealth at will and has access to an instant down (yes even good survivors will occasionally get downed by this despite what everyones thinking) causing psychological warfare naturally. Usually survivors are human, and no human is perfect. Theory is all well and nice but putting it into practice isn't likely and what is said (m1 can't win against an opponent of the same "rank") and what happens is different.

    Edit: things came up and accidentally hit post instead of save

  • TwitchVO
    TwitchVO Unconfirmed, Member Posts: 6

    Tunnelling is part of the game. Losing isn't fun. Survivors don't like being tunneled, they don't like losing. Simple as that.

    Win how you want to, lose how you want to.

  • JeanGreyarea
    JeanGreyarea Member Posts: 498

    Killers tunnel because it makes the game easier not because they have to most of the time. Tunneling gens doesn’t exist btw

  • xltechno
    xltechno Member Posts: 1,026

    My premise is

    1. Survivors will begin to complete the generator within the first 20 seconds. I can roughly tell where the generator is from the map name, so it will only take that long. Therefore, normally 2 to 3 gens are completed in 120 seconds.

    2. If the killer is M1, the survivor first moves in advance so as not to receive an easy hit (although it can't be helped if there is an accident) and starts the loop in the correct position. In a way that I also mentioned in other people's videos. Against people who can do this, the killer will not be able to land a hit unless the feint is done well, and the feint is also a wasteful movement, so if it fails, the survivor will fly into the window and buy more time. The frequency with which pallets are consumed is significantly different between those who know the basics of these loops and those who do not. Therefore, my premise is the former. On average, it takes about 30 seconds for a killer to deal a single hit to a survivor who can perform these actions. After that, the survivor's options are to buy enough time and down, or to down using a pallet that can be used in that chase (there is a theory as to whether it is okay to use or not, and anyone follow it). Their average will be roughly 20 to 30 seconds. In total, it takes about 1 minute to complete, and the killer consumes about 80 to 120 seconds, including the initial search time and the time to carry the survivor to the hook. In other words, within the margin of error, 2 to 3 generators can be completed in 120 seconds. The pallets are not wasted by survivor, and the necessary areas are lefted some pallets.

  • Nick
    Nick Member Posts: 1,244

    Stop repairing a generator when its 50%, go start another one

  • Rulebreaker
    Rulebreaker Member Posts: 2,098

    1: you asked where we got that number. We answered and the edited version (stupid panic button) of that post explains how using absolutes isn't workable.

    2: we're getting the feeling your basing everything off of theories and not practice. As previously mentioned, killer powers, perks, and human nature are variables needed to be considered (the likes of spirit and pig come to mind). Would the survivor move in advance if they don't see it coming? Would they want to finish that gen, hit be damned? Can the killer outplay the survivor at whatever they're at? There's no perfection, nor set in stone "they will do this and this is how it's going to be". Hell that becomes a weakness to us as predictable becomes easy prey no matter who we are. [He's getting side tracked at this point] We also don't really believe in the average because of said variables.

    We don't deny that 3 gens can be completed in the time of a hook but if survivors get hurt and pallets get burned, then it's not a instant win for survivors like you keep framing it as. Hell, it still wouldn't be as things swing the game till survivors are out or dead.

    We don't know what videos your talking about, nor the comments soooo...

    3: we just realized that you've still technically didn't answer the question. What was that killer doing during that time?

  • xltechno
    xltechno Member Posts: 1,026

    Do I miss the point in the comments I made in this reply? All people who call themselves intermediate, even if they are not perfectionists, do something like this.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Honestly who cares what survivors think? You play for your fun because they play for there’s. If I start losing I start tunneling to force them off gens to come take hits or lose a teammate. If they let them die and stay on gens then that’s their choice. I always tunnel on indoor maps because I play Huntress and I don’t think it’s fair that I’m at an extreme disadvantage for being on that map. So I don’t play nice. Just play how you want and if they cry in egc move on to the next match or turn chat off. Simple.

  • Rulebreaker
    Rulebreaker Member Posts: 2,098

    See, when you actually point it out what your talking about it lets us know what your talking about without us having to look further back. And as you say (we didn't watch any of those videos) they are making mistakes, that's human error. Even good survivors will have that, even if it's just not to that extent. Meaning any absolute times for this or that fall flat to us.

    Yes you also kinda missed our main points. It's not an instant loss if 3 gens pop at 1 hook for m1 killers. If the killer isn't getting pallets or hits within that frame it's on the killer. Human error makes most theories impractical in practice.

    And finally yes, you still haven't actually answered the main question. What was the killer doing during that time that they weren't getting hits or pallets?

  • xltechno
    xltechno Member Posts: 1,026

    Please take a look at the first video. Isn't it a hassle?

    Is this your criteria for having a survivor consume a pallet by a killer? So I am not speaking based on this. Survivors who use palettes like this have already lost half of their matches due to skill disparity.

    One thing you should never do is use a pallet from the cabin. Since the surrounding generators have not been completed, in this case you should have taken them even if you were injured, and you should have gone to the exit on the other side without using them. In the next scene where he is injured, he is too slow to move beyond his reflexes, and if he had gone towards Pallet when Bright ran, he would have made it in time. This is clearly a move that does not understand the characteristics of Bright.

    Do I look intimidating? No, not only me but many genuine survivors make mistakes, but they do not act out of ignorance like this. They don't know the correct answer from the beginning, so it's only natural that they're wrong. It's no shame. The problem is that every are not aware that are wrong.

    I explained "theoretically to the extent that it can be practically practiced." If you disagree, try presenting a ``theoretically better course of action.'' You can abuse me, but it doesn't override what I'm saying.

  • Chaosrider
    Chaosrider Member Posts: 489

    Thats definitely a skill issue on your end in several ways. First youre under the misconception that losing 2 gens in your first chase is a gameover without tunneling. Its safe not, as long as you have at least average gamesense and dont have to play vs better players. Second, if you get flasglighted often, its a skill issue on your end. Its preventable in several ways. Third its obvious youre biased as you said a killer is "robbed by a flashlight save", but he is just punished for playing poorly in this regard.

    And if you think a survivor has much gameplay from being tunnled, what is it? running for another 10s to get downed again, hooked again and probably even proxy-camped too? Great gameplay there.

  • Rulebreaker
    Rulebreaker Member Posts: 2,098

    You've tricked us into another damn otz video... Yes it's now genuinely a hassle.

    Now tell us how citing skill disparity cements the fact that if 3 gens pop the killer (and we're not mistaken, weren't we talking about m1s awhile ago?

    If so a bleet video is a horrible example) has no way to come back? Especially when we were talking about equal skilled opponents? We're aware that thing are being detracted.

    Again with the absolutes. And again, not in stone. If something needs used in the moment or consequences happen then it should be used, but this is us going off on a tangent.

    We're unsure as to this paragraph and while it probably detracts from the answers to the questions we're looking for, we do gotta ask for you to elaborate where this came from before we say something stupid or smart.

    First: if it seems like we're trying to abuse you, we apologize as that's not the intention (though being tricked again wasn't pleasant).

    Second: we feel the need to untangle everything before we sound like an *** for no reason.

    The initial intention was a question of "What is the killer doing during the time 3 gens pop that didn't get either hits or pallets" which is something we feel hasn't been answered, is being avoided or is blended in the rest of everything else that we missed it. It then goes on to how if the killer isn't burning pallets or getting hits in that time frame then it's on the killer. We then explain how theories often don't hold up in practice. Then we go raving about how variables make the times and movements given not the absolutes your portraying them as to us.

    Then you pull up the video comments and maybe we lost understanding here because as far as we looked it didn't answer how it's an instant loss like you said at the start "In the current environment, if you complete 3 gens before getting 1 hook, the killer has no chance of winning." Which then goes to this comment. Also this is just us picking but explaining "theoretically to the extent that it can be practically practiced." doesn't really answer the questions, or in a sense that we don't understand, and what the theories you've currently presented us with is more of a "theoretically better course of action.'' rather than one of practice in our eyes.

    If we're being prickish please feel free to call us out on it and one of us will tone it down

    Gods damn that's a lot of typing...

  • Reinami
    Reinami Member Posts: 5,638
    edited March 8

    50-60 second chase for both hit is pretty standard. If you are playing an m1 killer and the survivor just shift+w without using pallets, windows, loops or anything and just shift+w to furthest corner of the map it'll take the killer about 60 seconds to down and hook that survivor. Now you have to factor in that the map is full of pallets as this is the first chase, and all it takes is a predrop of 1 or 2 god pallets (every pallet break adds 18 seconds to a chase) and you'd see that it's pretty standard.


    Granted this is against m1 killers, but that defines probably over half of the killers in the game at this point, as there are so many anti-loop powers now that survivors don't even bother looping.


    Also for context, the devs balance around 45 second chases. So saying your chase lasted 50 seconds is only about 5 seconds longer than what the devs consider an "average" chase.

  • Reinami
    Reinami Member Posts: 5,638

    While i get your point, #1 isn't as profound as you think it is. Base regression is 1/4th the rate at which survivors progress a gen. So lets say you hit a near complete gen with pain res and a survivor never touches it, it will still take that gen 270 seconds to fully regress. There is a reason every killer runs tons of gen defense, and thats because the "basekit" gen defense numbers are so pitiful you might as well ignore them completely.

  • ratcoffee
    ratcoffee Member Posts: 1,577
    edited March 8

    On the one hand, yes you are right that base progression is much more powerful than base regression. On the other hand that's an entirely different conversation than the one comparing tunneling survivors to "tunneling gens".

    We can talk about how killer regression isn't enough to keep up with survivor progression - which is good, if killer natural regression was faster than survivors can keep up with that's obviously a balance problem. Certainly we could also point out that at theit most [edit: sweaty] survivors may be able to progress gens too fast to give killers anything resembling a chance. Those are all valid points- I just don't think they're particularly relevant to the point of comparing sacrifices to gens complete

    Post edited by ratcoffee on
  • Hexling
    Hexling Member Posts: 657
    edited March 8

    Lol you must be at low MMR ive seen killers wait till all 5 gens are complete and obliterate the survivors with an end game build with nurse. Thus the name SNOWBALL. Played against both alf and vulpixia on dead dog trust me its not much fun.