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Shock Therapy needs a longer cooldown - The Doctor

As the title says. It's too short that the Doc can just spam spam and spam.

He's too op in his current state. Not only can he spam it, he can find us so much more quickly due to static blast, his illusions. I feel there really isn't any counters to him. You can't hide cause of the illusions and static blast, and then you can't really loop cause of the shock therapy. But right now I think shock therapy really needs a longer cooldown. I play Doc a lot and it's fine playing him but even I feel he's too much.

Comments

  • epi
    epi Member Posts: 64

    Does his shock therapy boost the madness?

  • epi
    epi Member Posts: 64

    I have no issues with his Static Blast, I'm talking more about his Shock Therapy. I just feel he needs a little bit longer cooldown on that. Cause at this level it's already become a spamming issue.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    You mentioned his Static Blast in the post, so I replied to all of what you said.

    I also replied to to your Shock Therapy opinion too. When you say Doctor is just about spamming his power, do you mean it literally or do you mean it in the sense of "in a loop, you shock whenever they start approaching a window or pallet?" Coz if it's the second one, there is counterplay to that. The Survivor can peel away from the loop when the Doctor isn't that close in the loop when he charged the Shock. Or hesitate their movement to make the Shock miss. They can also pre-drop a pallet before the Shock happens in order to make a tile safer for that instance against Doctor.

    If his Shock Therapy was OP, then they wouldn't have buffed it. Now it's the way everyone playing him wanted it to be, faster activation and bigger range. Now they can use other add-ons instead of the same 2 over and over.

    What kind of cooldown do you have in mind for it anyway?

  • Archol123
    Archol123 Member Posts: 4,634
    edited May 2024

    He gets slowed down when using shock therapy, so if he spams the shock and does not use it properly he is already hindering himself, because he does not gain blood lust and you gain distance. Giving the thing a cooldown would make it useless... The whole point of his power is repeatedly shocking people to prevent them from using a pallet or window... If you give him a cooldown that makes this impossible what exactly is the killer supposed to do in chase?

    No offense but that just sounds like you are quite new to the game and don't know what to do against the killer...

  • epi
    epi Member Posts: 64
    edited May 2024

    Killers will always be faster than survivors. regardless of bloodlust or not. and repetitvely shocking us, not being able to pallet stun or vault, is annoying. You said "what exactly is the killer suppose to do in chase"? they don't have to do anything but chase us. they always catch up anyway. so giving him the option to repetitively shock us, doesn't give the survivors any sort of balance.

    And saying I'm not experience is sucha weak argument cause like how are we going to have any sort of discussion if that's your go to? Doesn't give me any good productive insight. 🙄

  • Archol123
    Archol123 Member Posts: 4,634
    edited May 2024

    But OK you want productive insight, here you go:

    Doctor uses his ability to prevent you from dropping pallets or vaulting pallets and windows. He does that by shocking you before you are able to reach that thing to interact with, he gets slowed down while shocking you, you gain distance on him while he shocks you. However he still slowly gets closer to you, not as much as if he was not shocking but still little by little. And usually he only starts shocking you when you are a certain distance away, otherwise the chase around the loop takes forever. What you can do now is predrop the pallet, some pallets are not playable for him when dropped, that is the case when he would need to shock several times around the loop, because he gains too little distance towards you to be worth it.

    If you already got shocked and he is starting to gain distance around every loop then you might want to try to go to the short side of the loop, he will most likely not shock you there, because it is not worth it, so worst case this is now a 50 50, best case you get a pallet drop/stun.

    On high wall loops you can try to leave the loop when he is shocking you through the wall, this works quite well more often than not. Connecting loops in general works pretty well against doctor, because when he needs to shock you more than once per loop then the distance he gains on you is very little or even non existant.

    Other than that body blocks work quite well, because it takes doctor quite a while to get a hit, taking one is more effective against doctor than against most other killers.

    Your idea to give his power a cooldown would make shock therapy useless, because what exactly would it do? His whole gameplay revolves around him slowly getting closer to the survivor while preventing them from interacting with pallets or windows... Which makes it a bad idea, because you take away his chase power by doing so. And my guess that you are new came from the conclusion that I did not think that someone who knows how the killer works and that it would take away his chase power almost entirely would come up with such an idea...

    I hope that helps...

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 757

    I am truly concerned about you, and I suggest that you try another position or think about it once in matters that you are dissatisfied with, not just DbD. Why don't you try the doctor or ask your friends who play Killer about his reputation?

  • Xernoton
    Xernoton Member Posts: 5,965

    True. Doctor can spam his shock. You know what happens, if he does though? He loses the match. That's the reason why beginners struggle with Doc. They shock so much that they just waste time. Because each time you shock, the survivor makes distance on you.

    The best thing a Doctor player can do is to shock very little and manage madness on everyone. This allows him to keep his chases quick and stop all survivors from progressing at key moments.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 757

    I think the recent trend of killers is that they either do too well in PTB and are nerfed in the main implementation, or they do not do well in PTB and are buffed in the main implementation but are nerfed in a few weeks because "survivors can't handle it". Especially Chucky. He was nerfed in the main implementation for some reason despite his terribly long ability cooldays and flaws against mobility.

  • Archol123
    Archol123 Member Posts: 4,634

    Isn't his cooldown like 18 seconds? And his dash + scamper is still almost a guaranteed hit on use?

    The main issue with Chucky is that you can do very little against his dash or scamper...

  • Rogue11
    Rogue11 Member Posts: 1,972

    The add ons that reduce detonation delay should be reworked since they already got included in his basekit. Running both of them now makes the delay nonexistent. Otherwise no complaints

  • Archol123
    Archol123 Member Posts: 4,634

    Thats factually wrong, the difference from before to now is very small.

    Currently we have 0.8 sec base shock delay, then we add the minus 20 % reduction from the purple addon, down to 0.64 seconds and now another 15% from the green addon and we end up on 0.544 seconds of shock delay.

    Before the changes the values were 30% and 20% and the basekit was 1 second, so take away 30% makes 0.7 seconds and now the 20% and we end up on 0.56 seconds.

    So you are telling me that the difference of 0.016 seconds is that much to go from fine to non existant?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    i agree. the power drill whole power-drill add-on for chucky should be base-kit. Ideally his cooldown for successful hits should be like 12 second without add-on and 10 second with add-on. His cooldown begins after he uses the power, so this would be around 8 seconds/10 seconds. right now it is like 13 seconds with power drill and without the add-on, it is like 16 seconds. pretty long for a killer that relies on the ability.

  • Rogue11
    Rogue11 Member Posts: 1,972

    If you're right, you're right. And if BHVR's code is actually functioning so be it. When I went against a doctor running that build it felt entirely instantaneous.

  • Archol123
    Archol123 Member Posts: 4,634

    Thats the issue with this game ^^ How would you ever know that some addon like that is not bugged with numbers that small xD But technically it should be like that...