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Please, for the love of the Entity

Let us see our teammates perks once the match starts

I was about to pull off the perfect basement rescue into Wicked play, had my smug face on thinking to myself “haha you messed up buddy” as the killer hooked me in the basement

then multiple survivors left their gens to come to my rescue… so in the end it was a wasted perk slot

How many more moments like this do we have to endure in solo queue? How many wasted Deliverance’s, Unbreakable’s, pallets dropped because teammates not knowing you have Flip Flop/ Power Struggle?

Being able to see our teammates perks would make solo queue much more healthy and would help bridge the gap between solo and SWF

Comments

  • WolfyWood
    WolfyWood Member Posts: 483
    edited March 12


  • OneGoodBoyDemo
    OneGoodBoyDemo Member Posts: 421
    edited March 12

    I think we should only be able to see our teammates perks in the lobby. The 1 minute is more than enough to you remember but l'm afraid that this change would increase a little bit the lobby dodging.

  • BlackRabies
    BlackRabies Member Posts: 949

    It's a double edge sword and idk how I would feel about it. One side seeing others perks could be great and make more proper plays around it. Other side of someone sees someone else with a perk they really don't like they'll just dodge.

  • Nebula
    Nebula Member Posts: 1,400

    I don't think this is nearly as double edged as you might think. I definitely agree that there would be a select amount of people that would dodge based off the perks they see on someone else, but the quality of life improvement this would be for solo survivors would heavily outweigh this IMO.

    Plus, survivors are usually less likely to dodge (at least in my experience) due to their much longer queue times on average in comparison to killer.

    If they're truly concerned about the dodging problem in general, they should disincentivize it more. Make it so you're locked in the lobby and your only way of dodging is to hard restart, making the process take much longer. This would help the MMR system as well, a win-win in that regard.

  • steamed_hamzzz
    steamed_hamzzz Member Posts: 255

    Easy solution, only show teammates perks once the match starts that way technically they can still “dodge” via DC, but then they’ll be hit with a DC penalty

  • Karth
    Karth Member Posts: 236

    that would be cool yeah

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    the only thing that came to my mind is soloq teammates will still be soloq teammates. and now you know they misplayed despite knowing your perks, you will be frustrated even further. many people won't pay any attention to anybody's perks whatsoever or even know what perk you are using.

    still would be a welcome change though of course.