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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Who designed this new map?

With all neutering to killer regression makes playing in the new map absolutely miserable. Especially killers with 0 mobility.

Please reduce the pallet count or lower the size of the map.

Comments

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    I'm getting gen blocks left and right with surge alone. This is getting freaking unsatisfying to play any m1 killers. Why is BHVR insistent on driving m1 killers into the ground?

  • jesterkind
    jesterkind Member Posts: 9,548

    I don't think the pallet size is all that problematic considering how few of those resources are actually particularly strong. It's a quantity over quality approach, and anecdotally, I haven't had much of a problem on it as killer so far.

  • Skitten56
    Skitten56 Member Posts: 559

    I hate to say it but this is likely a skill issue. The new map is one of the best maps they have made in quite a while.

    The map size is fine. Low mobility killers can just write off either the main gen or the statue gen and the map is a lot smaller to patrol since the rest of the gens are part of the center cluster.

    The number of pallets is also fine. Most of them are rather weak pallets that are fairly unsafe and can be mindgamed even by m1 killers. A lot of these pallets are actually pretty fun to play around since there are not obnoxiously strong or useless. I've had no issues with them as an m1 killer so far.