Question to survivor mains: Gen Regression or Gen Blocking?
I'm not trying to start a war, I promise.
Something I've been wondering is, which do survivors find less annoying? Regression or blocking?
For full clarify, though I expect most know what I mean, regression would be things like Scourge Hook: Pain Resonance, Pop Goes the Weasel, Hex: Ruin, any perk which takes away gen progress.
Gen blocking would be anything that prevents the generator from being worked on. Grim Embrace, Deadlock, Dead Man's Switch.
Full context: I play a lot of killers I know survivors aren't the biggest fans of (Pinhead, Alien, Chucky, Sadako) and as a result I want to use builds which give me a good shot at winning but don't overpower your average solo queue group, and I tend to avoid perks I know survivors hate a lot.
I've long hoped for a Grim Embrace buff, since I thought survivors would vastly prefer it to repairing the same gen over and over. Instead you get a small timeout to heal, rescue someone, open a chest, maybe cleanse a totem. But survivors seem to hate Grim Embrace even more than regression.
So I was just really curious, if you could pick that your next killer only could use 2 regression perks or 2 blocking perks, which would you pick?
Comments
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Hmmmm.
I really don't know, both sets are unpleasant to play against.
Personally, I'd pick blocking. Blocking gets more value with regression and you rarely see it without it.
Seeing your gen get PR'd 4 times is extremely demoralizing.
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They're both annoying - one makes me press M1 longer than I ever care to and the other bores me even more.
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I always use gen defense. So I use regression. I like the combo of eruption and call of brine. Classic.
But as a killer you need gen defense and tracking. Standard build I run, Call of brine, eruption, nowhere to hide and discordance. Good gen defense as well as good tracking.
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Hmm a tough one honestly...
I'd probably say blocking would be more preferable? Hard to say for sure though as they're so often ran together, but ran by themselves at least with blocking I can move around if I want to and not just stuck on the gen for 2 minutes instead of 90 seconds.
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100% blocking
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I'd rather play against regression. At least then I still get to do something productive. Blocking just forces you to wait and twiddle your thumbs until the time is finally up.
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Blocking for us. Seeing our gens go from 90 to 10 is more frustrating/exasperating/demoralizing depending on which one of us you ask.
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Asking all of you. :p
I'd go for blocking. Both can be played around, but blocking would likely end the game in a more timely matter. I tire of regression builds just stalling a game when its obviously over.
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then ima answer for all of us with: yes
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For me, gen blocking feels more frustrating to deal with as it stops the flow. Gen regression certainly has a stronger impact on the game (that, I don't feel there's any argument over), but that sudden jolt of being forced to stop and then blocked feels far more frustrating.
So controversially, I'm going to say gen blocking is more frustrating for me than gen regression. At least I can hop straight back into the saddle with a gen regression. However, it's clear which one is the deadlier of the two.
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I'd really like to chat to the 3rd one of you. Whenever they have time. ty :P
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Gen blocking is less annoying. Gen regression is like having your work ruined basically.
But I'll take either of those any day over tunneling, camping, and unwarranted 4 man slugging for EZ4K or worse, bleedout.
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When it comes to stalling gens i would put them in this order
1} Gen Regression- Pop, Pain Res, Surge etc
2} Gen Slowdown- Pentimento, Thana etc
3} Gen Blocking- Corrupt, Deadlock, DMS etc
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for sure blocking is a better time to play against regression of a gen from 90 to almost nothing with pain res a pop is terrible.
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Gen Blocking means I can't complete my objective, Gen Regression means my objective just got hit with a major setback. I'd take the Gen Blocking tbh.
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Blocking all the way. If the gen is blocked, I can cleanse/bless a totem, heal a teammate (or myself), do a chest, go for a flashlight save, etc...
If the gen is regressed, there is no time for anything other than more mind-numbing, soul-destroying M1.
I wish that Pain Res worked more like Deadlock and simply blocked the most progressed gen.
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Blocking is the same problem old (6.1) Eruption had with Incapacitation, except now it applies to everyone (with GE). It effectively is a 30s AFK button, and that isn't fun. I still think GE should have instead been buffed to work twice if you got all spread hooks twice.
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I would like to embrace Regression and avoid blocking as much as possible. I'd rather enjoy the back-and-forth battle than not being able to do anything. In the first place, the blocking configuration became popular because there was a limit of 8 regressions, and without this, we would not be in the current situation.
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Nah it's really just Grim Embrace.
DMS has been popular ever since its rework and synergy with Pain Res, Corrupt Intervention and Deadlock have both been meta basically since they first came out. Gen blocking being part of the meta isn't new, it just hasn't been popular before Grim Embrace's buff to run builds where your only slowdown is gen blocking.
Unless you mean that the genkick cap inspired the devs to buff Grim Embrace into becoming a meta perk, which is... possible but I don't see that as likely. If it is the case, though, I imagine the overwhelming majority of survivors regardless of how they feel about Grim Embrace would likely prefer it to killers camping 3gens forever.
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2 gen regression perks. blocking gens is unfun mechanic.
Me: gets hit by Grim embrace 2x and Deadlock on same gen.
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Depends on the mood but usually I prefer blocking over regression just because having one gen get Pain Res'd three times and you've now got to work for a gen and three quarters to get one thing done makes me sad.
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Stacked slowdown is stacked slowdown. It feels terrible on a 90 second gen regardless of whether it's regression or blocking. You're still spending the vast majority of a 15 minute match essentially AFK on or near a generator.
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Chase.
Not generator defence simulator.
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I feel you on that. I hate babysitting gens. But unless you're playing an S or high A tier killer and you're godlike at them, you need some slowdown to have consistent results.
I typically use only two, and I love ones which passively slow down the game for me. Pain res, Surge, Deadlock, now Grim Embrace. But genkick perks like Eruption and Pop can be fun if paired with Nowhere to Hide, but at that point I'm using the genkick perks to make Nowhere to Hide better.
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Gen blocking to me is more annoying.
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I prefer green regression. I feel it adds to tension and encourages you to risk going back to a potentially dangerous area. Gen blocking is slow and annoying. As a Survivor, you just kind of have to stay out of sight until they are unblocked.
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Interesting that it seems nearly a 50/50 split on opinions. I expected more answers skewed in one direction.
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