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Unknown Weakness cleanse

Marioneo
Marioneo Member Posts: 808

How does people feel about the Unknowns weakness cleanse?

Imma be honest after playing both sides the fact you can continue cleansing when breaking Los for 2-3 seconds is kinda bad it reminds me of old ghost reveal mechanics that made him miserable to stealth as

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,845

    it is supposedly his counter-play. my problem with this counter-play is that his m1 play is weak. artist has double hit mechanic as well but unlike unknown, her m1 play is good because you can use birds to shutdown loops by sheer existence.

  • Marioneo
    Marioneo Member Posts: 808
  • bodilystew_
    bodilystew_ Applicant Posts: 32

    M1 zoning is boring though, using power to get hits is way more satisfying

  • Jay_K
    Jay_K Member Posts: 472

    ive been playing nothing but unknown since release and honestly i don't think its to bad most of the time. The lingering effect is really annoying granted but I he already feels very powerful to play.

    Against other players there has only been a few occasions where the weakness has cleansed that little bit to quick for my liking but majority of time I'm able to get a m1 followed by a weakness damage hit.

    If you want to know where it is really broken head on over to custom lobbies against a team of bots and you will never get to use his power due to the fact they are able to look back and know exactly where they are going. not to mention they can see you thru walls XD

  • Rigbeta
    Rigbeta Member Posts: 197

    Well it's a good thing his power cool-down is very fast and can easily reapply weakened. He is extremely strong when played in the right hands... or if you just heap all the gen regress on him. Also, it's not always about landing hits, he can corral survivors that are desperate to avoid the blast radius, kinda like Clown.

    The lingering effect is because otherwise the survivor would have to maintain constant eye contact, and likely run into things. He already has the advantage of hitting through walls, so it should be manageable.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,072

    I think it's a fine line as Unknown can zone you out by placing grenade where you don't want the survivor to go.

  • Blueberry
    Blueberry Member Posts: 13,671

    I think his mechanic should be the opposite.

    Not looking at him removes the debuff while looking at him pauses/refills it.

    This actually makes him extremely unique and would make people play against him differently. Also the bonus of now he no longer hurts bad or new players excessively when they don’t know what they’re doing since they don’t look behind themselves anyway.

  • squbax
    squbax Member Posts: 1,493

    Not true at all, people would realize that in that case the best counterplay is to predrop the pallet and hold W while looking foward. It will turn a cool killer with interesting counterplay into another hold W flowchart. I know a certain content creator proposed this and its funny af because they critizice bhvr for making killer that are "you just have to leave the loop and hold w" saying they are bad at power design while his suggestion for unknown will literally change him into the killer they so much despise.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 22

    I don’t think hold w and pre drop will work on a ranged killer like Unknown so I disagree. You’ll get hit my his ability trying to pre drop and while holding w since you can’t see his aiming behind you.

  • squbax
    squbax Member Posts: 1,493

    Literally just use LOS blocking? As log as you are not hugging the LOS breakers it you are safe. The current mechanic of the unknown incetivices the survivors to be better at the game and the killer to do cool trickshots while being unseen, literally one of the best design we have had since scamper brain chucky, discount nemesis with tunnels and the failure that was SM.

    Playing unknown against good survivors rn is so cool because much like artist you only get one shot where you can injure after tagging them, but unlike artist the amount of trickshots and wallbangs you can do is amazing. That change would make him such a boring character, a net downgrade just to make him easier to face against people who will already struggle against trapper without perks.

  • DrDucky
    DrDucky Member Posts: 675

    I think they have purposely made the mechanic quite a bit more generous than current ghost face since if it was jank and not working half the time then the killer would get a bunch of free hits and it would feel miserable to face. That said, it does suck it keeps going even after you break LOS.