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I have a feeling Pain Resonance is going to be nerf

jamally093
jamally093 Member Posts: 1,675
edited March 24 in General Discussions

Now do I hate the perk? No I find it annoying because you can have gen at 99% but boom lost a lot of progress but I don't hate it. The reason I feel like it's going to be nerf is either.

A. Survivors say it's way to difficult to avoid even though just let go of the gen the killer doesn't get a notification one it's location just that a stack was used.

B. It's pick rate if I remember it's somewhat currently in the meta I don't know because I barely play killer and I don't follow the meta I just see it a lot so assuming that it is in the meta.

Now I'm not saying it should be nerfed it's a feeling that I have that it might be due to the pick rate now what I hope for is that it won't be stomped to the ground and made useless since I feel like Grim Embrace is a good starting perk in a way that way gens are going off in your face the whole time I know every killer hates it. But I hope that if for whatever reason it is nerfed it's nothing major if anything I assume it'll be just a token is automatically consumed upon the survivors first hook. Best way to explain it like the devs.

We find that keeping tokens can be a major advantage for when later in the game where barely any generators have gone off and the survivors have been hooked a few times so we decided that Grim Embrace will now consume a token upon the survivors first hook on any hook.

Terrible idea?...eh probably I'm not good at reworking perks anyways blah blah might be nerfed in my opinion have a good day/night.

Major edit: So I was stupid...I meant Pain Resonance it took me so long but yeah this entire post is pain resonance.

Post edited by jamally093 on

Comments

  • OneGoodBoyDemo
    OneGoodBoyDemo Member Posts: 421

    " Grim Embrace does Nothing if you tunnel, Grim Embrace does nothing if you camp "

    If the killer is already heading to the match with the intention of tunneling and camping, it is better for him to use perk that help him with this.


    " At its core it is a really healthy perk that encourages going for multiple different survivors and rewards doing so "

    I even agree in a certain way but this is something that should be in the game design (killer role).

    We already had perks that discouraged tunneling/camping like BBQ and yet these strategies are still used. As long as BHVR continues to create perks to be Band-aid fixes for the game's problems, they will always exist.

    There should be a way to reward killers for spreading hooks in game design.


    " The problem comes when its stacked with other gen regression perks but on that is a different topic "

    this is exactly why the meta is always changing in first place. Some perks are so good on their own that you don't need to use other perks to help in certain aspects, but the fact that they can stack with other perks makes them more oppressive.

    CoB and overcharge is an example of this. These are perks that were very good on their own, but the fact that they can stack with each other to double an effect they were already good at made them very strong.

  • Blueberry
    Blueberry Member Posts: 13,669
    edited March 24

    The perk needs to stay strong. It encourages healthy game play of spreading hooks. We want more perks like this. Incentive to not tunnel is a good thing.

    It needs to be strong because it’s making the killer play inefficiently.

  • jamally093
    jamally093 Member Posts: 1,675
  • Brimp
    Brimp Member Posts: 2,997
    edited March 24

    Lets see... with eruption you would lose 17% (in reality not really because funny same frame explosion while repairing causes the gen to be "repaired" and not regress) in total from the incapacitated and worked on DOWNS.... Grim Embrace requires hooks and not only hooks UNIQUE hooks and the gen wouldn't passively regress until it's unblocked. Infinitely healthier for the game than old eruption.

    Also it loses value with each unique hook because by then if you're actually good at surv then you can get 3 gens done before even the first hook so then you create gen dead zones where the killer just shouldn't chase at so you could always run to there to just.... make it infinitely less valuable for the killer to chase you. And if the killer does the perk basically did nothing as only one survivor at that point would actually be going for gens with the other pre-occupied with the save.

  • nodforkiss
    nodforkiss Member Posts: 196

    why nerf killers perks which encourages spreading hooks instead of tunneling?

  • MB666
    MB666 Member Posts: 968
    edited March 25

    -Current PR requires good RNG for the scourge hooks and it barely does something by itself.

    -Only has 1 use per survivor , 4 maximun and can be easily controled by survivors keeping some gens that are impossible to defend by the killer at 99%.

    -Reverts only 25% which just takes the survivor 22.5 seconds to regain their progress basekit , now add a basic toolbox or resilience and that value is not as great as people think it s.

    -Only becomes problematic when paired with gen blocking perks but like a full LOUDOUT of gen blocking perks otherwise the effect is just balanced for both sides IMO.

    so nerfing this perk even more will heavily impact Higher MMR matches to the point where gen rush is gonna get out of hands on SWFs when the killer isnt playing a viable character , and i dont want to face Nurse -Blight - Spirit non-top.

    so idk dude i dont see a way to nerf this perk in a good way and we dont need another RUIN type of nerf to the perks for killer.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,936

    I don't know if they will nerf that perk but what I would like to see is limiting the ability to stack gen regression.

    Full gen regression builds are bad enough by themselves but versing top tier killers with full gen builds and the sweatiest addons is pretty much an insta-win against public lobbies

  • Sava18
    Sava18 Member Posts: 2,439

    PR is outright too strong with other meta gen perks. You either lock gen perks to one and balance around that or nerf them with the idea of a full build in mind. There is no middle ground, that's just how it is.

  • th3
    th3 Member Posts: 1,845

    They just need to make it reactive again, so when you hook the survivor other survivors at least have a chance to hop off the gen before it loses progress. Right now it just triggers immediately with no chance to react at all unlike before

  • MrMori
    MrMori Member Posts: 1,619
    edited March 25

    Does it really incentivize spreading hook states though?After you've hooked your first survivor, you can just camp the hook for a trade to use your second pain res. Then if you manage to tunnel one survivor out before gates are done you get to enjoy 2-3 pain reses in the 3v1. I'm on board with the idea of disabling the perk once someone is dead.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Disabling the perk when someone is dead won’t solve the trade at hook issue. And I’ve never seen that done before except for when the killer was losing badly. People don’t think NoEd is fair because killers are rewarded for losing their objective. Why reward survivors for failing to stay alive by disabling killer perks? That’s a double standard.

  • MrMori
    MrMori Member Posts: 1,619

    It's punishing for sure, but this is one of the best perks in the game we're talking about. Corrupt was nerfed, but that's still a solid perk. You're right about the hook trading though. That part might also not be that big of a problem since you have to camp to get the trade, and good survivor teams punish camping hard by doing gens.

  • TieBreaker
    TieBreaker Member Posts: 982

    I quite like Otz's idea of making it deactivate when someone is sacrificed. That way it can be oppressive in early game but doesn't make gens awful to get done when someone is sacrificed early.

    I think PR is mostly fine, but when someone gets tunneled out early, it's probably too strong in a 3v1.

  • Reinami
    Reinami Member Posts: 5,525
    edited March 25

    In order to get value from grim embrace, you need to:


    • Spread hooks across multiple survivors, thus not tunneling them.
    • Actively LEAVE the hook in order for it to activate, thus not camping.
    • After the 4th stack it tells you where a player is exactly, blocks all gens and ACTIVELY encourages you to leave the hook again to go after that person.


    Tell me again how it is "badly designed"

  • MrDardon
    MrDardon Member Posts: 4,033

    Well, Pain Res is basically a 6th gen.. and you can combine that with Pop, Surge, Eruption or other slowdown Perks.

    It is very strong.. and annoying. But I don't find it overpowered personally. If Survivors last long in chase it does barely anything. I have a much bigger problem with Deadlock, as you can camp and tunnel and still get free slowdown.

    Pain Res requires hook spreading between all Survivors, it's healthy designed Perk.. the effect itself might be debatable if it should be nerfed or not.. but it's overall function should stay like that.

  • Yippiekiyah
    Yippiekiyah Member Posts: 488

    Any perk that can instantly knock 20+ seconds of progress off a gen is op no question, but then a good toolbox can speed up a gen by 20+ seconds too, maybe it's time to find a middle ground and nerf the most extreme on both sides and give killers more basekit gen regression like a 30 second corrupt and increase kick damage to 7-8%.