The problem why killers complain survivors are op
THE PROBLEM > NOED
This is the main problem why rank 16 killers are in high ranks, actually the rank system for survivor is hard compared to killer, you need to do a lot of things, and killers just need to do basic things for rank up and if the killer sucked they get a reward; NOED, he get the 4k and rank up, than he face high ranks survivors than they know they need to cleanse totems and how to loop and you get rekt than you come to cry at the forum and devs listen them..
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If survivors don't cleanse totems, that's on them. They have their secondary objective right there, but they'd rather not do it. And if a killer gets a 4k because of NOED, then the survivors played poorly.
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Im talking about killer who should be in rank 15 and are in high rank, what i mean how will a rank 15 know what is a totem? they only know they should repair, so they get noed and the killer get the 4k, than he rank up and rank up and he get at hr and he get good survs and know they should cleanse totem so he get 0k and complains about survivor be op, that's what i mean.
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Potato killers stomp potato survivors, we all know this. However, I'd say that if the killer got zero kills until the end-game, then they were not facing potato survivors. And if the killer got a 4k from that point on, then the survivors played like crap at the end-game, for whatever reason.
Post edited by Orion on3 -
NOED doesn’t just make the survivors die when it activates, you still have to catch hit and hook. When NOED usually leads to a 4K is when the other 3 survivors won’t just leave the other person behind.
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Lazy survivor won't stop attacking Noed and try to use social stigmatisation , peer pressure and shaming to make killer player not use it, until they manage to make the Devs cave in and change it.
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IKR. They won't stop crying like one thread is not enough.
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Get chased for thirty seconds do a gen and hook save and boom you got a pip, both sides are easy to rank up in, if the killer had a 0k turn into a 4K because of noed then the survivors messed up. I could see you blaming remember me or blood warden but not noed.
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... and noed wont be a problem for you.
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Funny enough most of us play both sides, now I can’t speak for other killers, but noed has no place in my build and I’m usually rank 1 on both sides before reset(or at least two).
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I'll just copy paste, and btw i cleanse the totems..
Im talking about killer who should be in rank 15 and are in high rank, what i mean how will a rank 15 know what is a totem? they only know they should repair, so they get noed and the killer get the 4k, than he rank up and rank up and he get at hr and he get good survs and know they should cleanse totem so he get 0k and complains about survivor be op, that's what i mean.
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Well, so stop complaining about survivors be op, that are the 2 problem why rank 20 killers are in high rank, the rank system and noed.. actually is more easy to rank up as killer than survivor and noed.. actually a rank 20 survivor doesn't even know what is a totem he only know he need to repair gens.. and boom noed activates and the killer who played poorly during the match gets 4k rank up and so on and when he's at hr he face good survivor who know what they are doing so he comes and cry to the forum an devs listen them..
And btw i checked your comments and the one who see attacking is you, you whiny about all survivor things.
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When I joined there was no tutorial and youtubers who explain exactly what a totem is, and the tutorial is so confusing, it doesn't even explain what a totem is and for what work, how do you want to a rank 20 know what is a totem if the tutorial doesn't even explain it?
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The game loads fast on most pc.. and they rarely appear and dont give all the information needed.
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Or maybe you dont play surv?
I never have been see someone who know what is balance on this game, everyone wants to their side be better than the other.
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I don't see the problem with NOED and I do play both sides. Two days ago I looped a Billy for 5 generators just for him to down me with NOED resulting in my death. Was I mad, annoyed, insulting him? No because it was my fault and my teams fault for not cleansing all of the totems.
NOED definitely helps killers, if that Billy didn't have NOED then I could have ran to an exit gate with my team body blocking resulting in an escape but because he had NOED no one could help me.
The reason why killers get 4ks with NOED is because survivors just play dumb and rush in for the save resulting in their deaths too. This is especially common with SWFs because they all need to escape and they wont leave until all of them are out but sometimes you just need to be selfish and leave people behind. As I previously mentioned with my Billy game, I had to suicide on the hook because I saw 3 of them running towards me and I know if I didn't suicide the killer would have gotten more than 1 kill.
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I do play survivor and I just KNOW that I am in the superior role when I do.
I play 96% solo survivor and I KNOW that we will win IF the team is halfway decent.
Survivor only lose if one ore more people fool around and do not drag their weight.
Killer have to be waaaaay better than the survivor to win.
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And for these reason i play in swf.
You just deserve the escape, he tunnels you for 5 gens, he played poorly, im never gonna do that, if the survivor is too good im just gonna move and find another surv.. or maybe you were too good and him too bad?
And he got the pip by playing poorly.
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Ohh, so if the killer tunnel me he i deserves to escape?
Why he deserves to die for looping the killer? he's doing what he need to do.. The killer could stop chasing him and find another survivor, the one who need to lost here is the killer for tunnel him for 5 fcking generators..
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Arroz just go away please. Reddit or somewhere.
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No thanks, i can stay where I want.. and actually reddit is a better fun than this forum, but i stay here for see all the AWESOME killers idea about adrenaline and reworks for survivor.
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at this point this thread can also be moved to the survivor section to fuel the killer op circlejerk
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Incorrect.
The reason why killers complain that survivors are OP is because there are balancing issues that still need to be addressed in this game, which to be fair both sides have their problems that need to be fixed. While this game is nothing like what it used to be and is a whole lot more enjoyable for killers than it's ever been thanks to the hard work the devs have put into updating and improving the game for both sides, there are still flaws which people rightfully complain about. NOED unlike some issues in the game can be avoided by thinking ahead and breaking the totems.
Here are the reasons why I believe killers complain from my perspective and experience ;
1 : The time in the matches can be atrocious.
I'll hear it all the time, "apply pressure!" which is possible if you're playing Nurse, Hillbilly, Spirit, Hag and to some extent, Huntress & Myers but for other killers your ability to apply pressure is null and void against specific playstyles such as not healing the entire match and only doing generators and in which case I don't even get how people can play like this and still complain about NOED. (Before you say anything, while I do believe the heal nerfs were a good step, they are not something I would've asked for in the first place rather than to have new, actually fun objectives)
2 : Some maps in the game nullify skill.
This is an issue with two sides to it, but generally speaking there are some absolutely awful maps that nullify your ability to do anything with most of the killers in the game and those said maps are ;
- Any Coldwind Farm map to ever exist. Thanks to see-through tiles you cannot mindgame the jungle gyms and thanks to the graphics changes with the Legion's release (2.4) it's actually difficult to see through corn and some of the maps still have busted structure loops like rancid or torment creek.
- Haddon
funfield. With balanced landing, most of the killers can have their entire game ruined and provides some of the worst loops in the entire game as of this moment causing actual infinites. This map is often argued by some of the best and well known killers and even well known survivors as being the absolute worst map for killers. - Disturbed Ward. With or without balanced landing you have an immensely safe structure in the dead center of the map of which you can't mindgame and you can't prevent survivors from reaching unless you're hillbilly, nurse, T3 Myers and to some extent, Spirit.
- Mount Ormond Resort. Scratches and blood are near impossible to see (fixed in the next update I think?), otherwise it's a map with incredibly confusing or otherwise safe jungle gyms with an atrocious middle structure which can form some busted loops. Otherwise this map is actually incredibly laggy which makes gameplay miserable for anyone who lags on it and not just killers.
- Now this one I will actually admit is unfair to survivors which is shelter woods. There are almost no pallets on that map especially for how large it is.
- Wretched Shop. This map still houses an incredibly mindless, safe and otherwise disgusting loop with plenty of pallets sitting around it incase you mess up or a window gets blocked but is not as bad as it used to be.
While there are other problematic maps, the point still stands. We should not ignore problematic maps in the game because their existence means you're powerless and by continuing to fix them like the devs did in either 2.0 or 2.1 we can see great improvements for both sides of the game and begin to remove the old bandaid fixes.
3 : Some killers lack viability.
Granted, I believe we now have a solid pool of killers that will do pretty well in most circumstances and I believe that the killers that are in a fine spot would be Nurse (without addons), Hillbilly, Spirit, Huntress, Hag and Myers but the others? They are up for debate and the issue is that some killers will absolutely complain because some killers are simply just totally lackluster and need attention and of those killers I believe they include Leatherface, Trapper, Clown(?), Pig, Doctor and Legion but not only for the case of a lack of power but in some of these cases, just the lack of fun alone. Some killers will absolutely run NOED when their power can be totally nullified like in the case of Trapper. Other killers not brought up in this however would be fine with basic QoL changes to the game itself and changes to specific maps to better account for them. NOED while flawed and annoying can be nullified by playing smarter and playing in a more fun way for everyone rather than just wanting to finish games as fast as possible plain and simple.
4 : Rank as of the version 2.5 and earlier does not matter (can't judge 2.6 until I've had time to better understand the ranking changes).
This one actually isn't one that I'm saying killers complain about, for this point I just think it's interesting to bring up more than anything.
Rank as of this version does not matter because it's easy for both sides to rank up because they do not account for your real skill, they account for playing in a way that in theory should be more fun. It won't matter if a rank 16 killer is running NOED or not, if they play enough they will get to rank 1 eventually anyways and that's because it's difficult to depip and the rank system is practically designed to get more people into rank 1 and keep them up there. Though this isn't exactly a bad thing either as it means more games.
This comes from a player who has played both sides of the game, personally I do not run NOED but I also believe that while it's annoying, it's not the glaring problem of the game.
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I deserved to die because my team didn't cleanse totems. They had more than enough time to do the gens and cleanse the totems but they decided not to therefore I got the down.
I never blame the killer for using a perk because for a while (not going to count it now due to the rework), DS had the same problem with survivors using it at end game and getting an escape because of it.
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I do play killer a lot more than survivor (70% killer, 30% survivor) and I can say if I was in the killers position, I would probably be mad too. I know how frustrating games can be but when I do play survivor I do loop for a while to survive however I don't usually run any crutch perks and if I do it's only Adrenaline.
I didn't deserve the escape because I used pretty much 95% of the pallets and I had no where else to go after I 360ed him quite a few times and he expected it.
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Are you guys stupid? He mentioned NOED once but that isn't the whole forum can you killer mains actually read the thread
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i read the thread and their post said that NOED was the reason killers ranked up above their skill level, and that's why killers complain about survivors being OP. Their whole reason for killers being higher rank than they should be is because of NOED. Not sure what you're reading, but that's what i got out of it.
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Fact: NOED does not help you rank up. there, end of discussion
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NOED is nothing. It's not as if it's that hard to find a totem. It's only annoying when someone has NOED when you see they don't need it with their amount of knowledge/skill.
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NOED is worthless unless you're pressuring survivors meaning that NOED only pops against very bad survivors or survivors who need to genrush because you have really high pressure.
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It's just like camping. If you play right in the situation, you won't get caught by it. It's true though that some killers are in ranks they dont belong just because of the perk, but I just always hope that they eventually learn tactics that require skill and rewards them more to stay away from perks like this. I don't necessarily think killers just complain about how OP survivors are because of this, but more because of very strong perks that could potentially turn the game around like Decisive Strike. I'm sure once the new chapter comes out, people would atleast say it less often.
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NOED gives you crap pointswise. It does nothing all game and if survivors just leave in endgame it gave you 1 instadown and a hook, basically a hounted grounds. NOED only becomes powerful against survivors trying to have fun and does nothing against optimal ones.
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To be honest, NOED isn't the reason why Killers rank up, nor is NOED a key problem. The perk as it is now is fine and well balanced.
I rarely run NOED in my builds. It's more for giggles.
My Killer build is usually Nurses, BBQ, Bloodhound, Discordance/Franklin's/Surveillance.
I hardly run ruin because the totem dies so quickly, it's a wasted slot. Yet I rank up to 1 fast and I keep staying in rank 1 and 2.
If a Killer gets a 4K in the End Game because of NOED, the Survivors screwed up. Don't blame it on the Killer for running NOED. It's your and only your fault if they manage to kill you all with NOED. But no, you didn't cleanse the totems and then become uber altruistic. Which plays in the hands of the Killer. In short: You became a potato in the End Game. BTW, don't think this wont happen with rank 1 SV.
Also NOED can be like ruin: Once it activates it dies instantly before the Killer was able to hand out a single blow.
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So you should no play the game, if you get mad only for survivor giving time to the others to escape would get you mad? and btw what rank was that killer?
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Tell a rank 20 to cleanse a totem.
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Learning curve, have you heard of it?
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Do you realize that the devs specifically stated in the DS changes that NOED is viewed as balanced to them?
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NoED is completely trash anyways.
Remove the totems or when it activates leave the game (By the door i mean not ALT+F4)
All the NoED complaints stem from someone getting hit with it, which is unfortunate to be sure but then the remaining survivors NOT getting out the door but instead wandering back in for the unhook and feeding the killer an undeserved 4K.
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