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The Unknown Mori is Really Bad…

MudSpit83
MudSpit83 Member Posts: 120
edited April 4 in Feedback and Suggestions

The Unknown has one of the buggiest moris in the game.
If you’re slightly next to something the whole mori will be misaligned and look really goofy.

This is even worse if you’re slightly in front to some wall or random tree, the mori will either be blocked from viewing or he’ll just morph inside of the wall which just looks really awful and stupid.
I think we need the remove the crawling part of the mori which sucks because thats literally one of the best parts about it.

What do you guys think? Should BHVR change the mori or leave it as it is?

Post edited by Rizzo on

Comments

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    they should just fix the camera angles and animations

  • KatsuhxP
    KatsuhxP Member Posts: 979

    Well I never understood why they just didn't choose a place on each map and show the mori always there. It would fix a lot of the clipping and bugging xD

  • Caiman
    Caiman Member Posts: 2,959

    The Unknown's mori animation requires a long stretch of open space in front of it. It's a cool animation but BHVR should be more mindful that some of their maps are very cramped and cluttered and they shouldn't be making mori animations that require a lot of area just to display correctly.

  • Shroompy
    Shroompy Member Posts: 6,803

    I wonder how difficult it would be to implement a system that detects obstructions, and maybe have another 2 set camera angles.

    It wouldnt be out the realm of possibilities since they're adding mori's to the shop, meaning more visceral skins are likely on the way, and maybe a revamped finisher mori. (pls devs)